EviLore said:
Speevy: *shrug* I liked the quests in morrowind, mostly. Maybe mostly because of the REAL exploration necessary to complete them, rather than "fast travel a minute away and stare at compass until you get to Cave 573" that oblivion does for you.
Well when you look at the openness of the world, it does make sense that everyone knows where everything is. You don't have to venture into obscure volcanic mountains, as this is the "official" face of the Elder Scrolls universe.
Any sort of quest into unfamiliar territory is an adventure in morrowind, be it a fetch quest or a kill quest or whatever. I was intimidated my first times going to Vivec, for example; the sort of feeling I don't get from oblivion's cookie cutter towns that I fast travel to and from every 2 minutes.
Vivec's raised structures are gigantic, but other than the temple, its function doesn't really make a ton of sense. And I disagree about the "cookie cutter" aspect too, as these people live in sensible homes rather than towering croissants.
Oblivion's quests are "better" in the sense that there are some cool scripted events and such, but especially in the mages guild line most of them end up feeling like MMORPG grinds. Being fully voiced, I don't get any sort of rich detail or backstory or anything, just a brief explanation and off I go to yet another cave pointed out by the arrow on my map.
I guess we'll just agree to disagree on that one. I found most of Morrowind's quests to be thoroughly uninvolving. Maybe text-rich, but that's about it.
By the end of the mages guild line I had to let out my frustration by disposing with the inhabitants of the arcane university ;b
See, that's fun.
I think we all understand at this point that the game isn't perfect, but it is very entertaining. Bethesda may have trivialized some aspects of what Morrowind fanatics loved, but this isn't Morrowind. Heck, don't Arena and Daggerfall players complain about Morrowind's relative simplicity?
Maybe by the PS4 and Xbox 720 we'll have 1 guild, a main quest, and a backyard sandbox physics simulation.
Here's my perspective, and I want your input on why (you obviously) disagree with it.
Let's use drohne's example of the thief with nothing to steal. Afterall, no one has anything on them, right? As I become a better thief (raise levels), people get ebony and glass and all that stuff on them, so I have stuff to steal.
As I become a better fighter, I fight more competent fighters.
As I become a better mage...
That was probably Bethesda's thinking when they created this game. I doubt they just said "Oh to hell with meticulously placing a zillion monsters and magic items in the world. Let's just design a system that scales with the player." I'm sure it was a matter of considering how the average player progresses in a given game.
Now you say "Well, why should every NPC have rare stuff on them?" Well, I think that was done to create the illusion of an ever-evolving world.
In any case, I'm not trying to run damage control on this game. I enjoyed Morrowind too, and I've also thought about the things that are missing from this game. But I'd rather focus on the positive, because this is a new game afterall.
And hey, in all likelihood you'll have more factions than you can handle in another year or so plus a patch for the scaling. I can't defend Oblivion against the criticism that they took away the immediate "Rags to riches." freedom that Morrowind had, but I can say that I'm enjoying Oblivion immensely. It's like a successful mixture of Fable, KOTOR, and Morrowind.