I made a custom class who's kinda like the Monk but based on combat not stealth
Athlectics
Acrobatics
Restoration
Destruction
Alteration
Stealth
Hand to Hand
Redguard, Sign of the Warrior.
I called the class S.Fighter. (guess what it's short for).
I made a mistake with Alteration though, I shoulda picked Block instead, but the game manual was hella confusing as to whether Block affects shield less hand to hand fighters or not (it does).
My character has crazy strength, lots of hit points and adrenalin rush is a cool power, but my strategy has boiled down to kill one enemy, heal, spend a lot of time waiting for my mana to regenerate so I can heal again, and move on. I tried doing the game without wearing armour, but that got too frustrating with the scaling enemies and now I'm wearing Light Armour. Kinda kills the Street Fighter effect I was trying for

.
Trust me, go for some weapon specialisation and play around with Alchemy or a class with a lot of magicka.
Unless someone can tell me If I'm missing something with the class I created? Help? Can I play a pure martial artist?
If the game didn't scale so hard I could grind up in level and still do it. If I really am consigned to dull fight and heal tactics then I'm going to just turn the slider down, enjoy my custom class and make a nasty nasty assassin character for my next playthrough