snack said:
The encounters are not really well-thought out, and the new enemies are cheap. For example, this one new enemy knocks you unconscious over and over and over and over again. Another enemy keeps causing your guy to get "shell-shock" after hitting him, no matter what.
For starters, you need to sit back for a bit and contemplate what this expansion is all about. The Shivering Isles are NOT an extra little landmass to explore in the world of Tamriel, populated by the usual suspects. This is another plane of Oblivion. An alternate universe. The rules you're accustomed to in the mortal realm don't apply here... at all.
Did you ever play Everquest? The game was divided into two radically different components - the real world, maintained by normal laws and physics, and the alternate planes of existence, which essentially operate with their own unique principles. It's a similar philosophy here.
Some of the enemies you'll encounter in SI can't be killed by conventional means. You have to use your noggin to figure out where their weaknesses lie, and then take advantage. I know that some folks are gonna get pissed off because they can't go charging in and hack everything to pieces, but where's the fun in that? Always expect the unexpected, and you'll have a better chance to survive.
GDJustin said:
Why? I've always felt that most game expansions were incorrectly priced, and, as a result, didn't support them. They're generally squeezing the fan for more money, instead of providing more bang for the buck.
You must not be an Elder Scrolls vet. The LAST company you ever need to worry about not providing you with an expansion worthy of your money, is Bethesda.
The Tribunal and Bloodmoon expansions for Morrowind were huge and offered a ridiculous amount of variety. New character classes were added (werewolf), completely new enemies, quests and epic-sized dungeons.
Heck, I still haven't finished Tribunal yet.. and have poured more than 50 hours into that one. Not a bad value for $30.