The Elder Scrolls IV: Oblivion Remastered vs Original Graphics Comparison

Remastered graphics are much better than the original, unless someone likes crap looking character models with a high powered flashlight on their face in the original game. The bald guy in the bottom pic has more orange skin than Trump. There's a reason Oblivion got memed to death with laughable faces. It's like the devs just randomly used their character creation tool and put in the game whatever it spat out.

As for land/dungeon colour grade that's subjective. Remastered goes for a colour scheme somewhere between original Oblivion's ultra colourful palette with bloom set to 100 and Skyrim's earthy tones.
 
Last edited:
But it's not good enough looking for pure graphics only remake. Not up to the par with recent releases.
Yeah agree, the graphics could be better, specially given the horrible performance. My maing gripe is the over reliance on real time lights, which sometimes result in very dull scenery when the light just doesn't hit. For example, Chorrol during dawn looks horrible because the sun just doesn't hit the streets (it hits the outter walls) so there's no light and no shadows at all.

And subjectively the style is terrible. All of creators intent is gone. Even the goblin looks like it's from Disney movie.
I don't agree at all. Think the goblins, imps and wolves all look great. The characters are kinda hit or miss, but at least they are way less ugly while still being as expressive as the vanilla ones.
 
Didn't Gears of War come out the same year as Oblivion. I remember reading a lot more people praising that game's visuals online.
Oblivion was definitely up there too.
 
It looks great on PS5, for me at least.
The environments look vibrant, caves/mines/under ground in general has great lighting and atmosphere.

The one thing that throws me off is the eyelash color makes everyone look like they're wearing mascara

It's nice to he able to see objects on the ground, on tables, etc and actually see the details before picking up.

There's been one annoying bug where you loot a body and it will shake, so it takes 5 to 6 preses of the loot button to get to the inventory. I fully closed out the game, we'll if that gets corrected the next time I play.
 
Clearly not, since you're posting a mod from 2008. A whole 2 years after Oblivion first released.

The mod date doesn't matter, insufferable pedant; it was a basic screenshot to show a simple difference. I thought the graphics in the game were often rough asf. The whole game was furnished with jank (like Morrowind), tough shit if me saying that sends you into orbit. Although, little did I know I was about to summon the founding member of the ODS today. Ya fuckin' nerd, bore off.
 
Last edited:
As someone who will only really mod out the most bothersome choices by art designers (for eg I got rid of the overly washed out contrast of BotW and replaced it with something a bit more vibrant), I think in this instance they made the right call with the updated colour grade.

I think the use of UE5 is the bigger "ehh" for me. It just makes everything look a bit plasticy and almost toy-like. But I'd probably get over it quite quickly, I'd hope. Sometimes it looks pretty darn good.
 
The mod date doesn't matter, insufferable pedant; it was a basic screenshot to show a simple difference.
Yes, it matters you utter moron. We're talking about how it looked like back when it was first released. Do you want me to bring up anandtech's benchmarks to show you how insanely demanding it was back then? And you're talking about tweaking the graphics settings when people needed to fucking drop them to get above 60fps.
I thought the graphics in the game were often rough asf. The whole game was furnished with jank (like Morrowind), tough shit if me saying that sends you into orbit. Although, little did I know I was about to summon the founding member of the ODS today. Ya fuckin' nerd, bore off.
This is just the ramblings of an angry poster. You tried arguing the game wasn't a showcase and got shown several proof it was considered one. No one cares what you think. You can be a contrarian all you like. It doesn't change that the breath and depth of Oblivion along with its dynamic weather system was unprecedented at the time. You finding PS2 games more impressive changes nothing.
 
Clearly not, since you're posting a mod from 2008. A whole 2 years after Oblivion first released.
He didn't even post a full screenshot, but a cropped image that supposed to show just draw distance imperfections. I played ES4: Obilivion on my 21 inch CRT and 26'inch 1280x720 HDTV and limited draw distance wasnt as noticeable when playing on such old displays. I noticed pop-in, but that was to be expected given the scale of this game.

PS3 version

the-elder-scrolls-iv-oblivion-20070206022220234.jpg


And modded PC version. Draw distance was increased and pop-in was reduced.


Oblivion_PC.jpg



PC version without any mods:

95X7Vmh.jpeg

o1bWEpf.jpeg

cOcTh3n.jpeg

61k6UOU.jpeg

B3Liv7U.jpeg

LWSyN1m.jpeg

8jjipFG.jpeg

Dm34fA8.jpeg

09tff9r.jpeg

jZovnZF.jpeg

Hk2UKiY.jpeg

ppKdJjY.jpeg


5RIKwbW.jpeg

urYIT00.jpeg

WPvyMeN.jpeg


There was a huge gap between Morrowind and Oblivion, although I was always impressed by the water rendering in Morrowind (one of the first games that used pixel shaders 1.0).


MW-Screenshot38.jpg

MW-Screenshot11.jpg

MW-Screenshot55.jpg


maxresdefault.jpg

MW-Screenshot49.jpg

MW-prerelease-Pelagiad_Pool_Reflection.jpg


MW-prerelease-Water.jpg

MW-prerelease-Balmora.jpg

MW-prerelease-Pelagiad_Guard.jpg

MW-prerelease-Water_02.jpg

MW-prerelease-Moons.jpg


Jade Empire. I thought it was the best looking RPG back in 2005, but compared to Oblivion it looked like a joke.

778169-932971_20070206_002.jpg

jadeempire18.jpg

jadeempire2.jpg

ingame_21x9.png

jadeempire1.jpg

jadeempire9.jpg

jadeempire10.jpg

jadeempire12.jpg


What made Obilivion look amazing in 2006:
-Huge map without draw distance fog in front of you.
-Beautiful vistas with dense vegetation swaying on the wind. Back then grass rendering was very expensive, yet alone moving grass.
-HDR lighting solution throughout the game.
-Textures utilized the latest shader 3.0 technology including normal maps, specular maps, and parallax maps. Some games already used these impressive texture effects (Doom 3, Splinter Cell 3), but Oblivion was a sandbox game.

 
Last edited:
He didn't even post a full screenshot, but a cropped image that supposed to show draw distance imperfections. I played ES4: Obilivion on my 21 inch CRT and 26'inch 1280x720 HDTV and limited draw distance wasnt as noticeable when playing on such old displays. I noticed pop-in, but that was to be expected given the scale of this game.
Most of us remember. No amount of dishonest cherry-picking from that poster will change that. The majority of games back then were still stuck on old hardware and you had a handful of legitimate next-gen showcases like GRAW, Gears, and Oblivion, and he's trying to tell us Oblivion looked bad back in 2006 when it was one of the top looking games and dumped on everything else in sheer scale. It was one of the flagship titles telling us "next-gen" had arrived.
 
Last edited:
Most of us remember. No amount of dishonest cherry-picking from that poster will change that. The majority of games back then were still stuck on old hardware and you had a handful of legitimate next-gen showcases like GRAW, Gears, and Oblivion, and he's trying to tell us Oblivion looked bad back in 2006 when it was one of the top looking games and dumped on everything else in sheer scale. It was one of the flagship title to tell us "next-gen" had arrived.
Yep. One of first patches for oblivion on pc added detailed background textures and better lods. Like a month after release.
 
Nah, it looked crappy. It was visually competent, and that's it. Why are you pretending that Bethesda RPGs are visual showcases? They never were... hence the extensive graphics mod scene for all of their releases. Revisionism?
I actually thouught Oblivion was the best looking game ever, and the first game to beat Half Life 2. And i'm talking about the 360 version!.

Oh and some of the replies in this thread lol. Just go play the game and have fun, Christ.
 
I really am not a fan of foliage in UE games.
I half-agree with this. I think the problem is that there isn't enough of a variety of foliage assets in UE. So you know that you'll be seeing those same grass, trees, and rocks you just saw in another UE title recently, especially in the first area of this game.

I don't fully blame UE, devs shouldn't be doing this.
 
Last edited:
You're not too bright are you. A subjective opinion isn't a lying. Sorry if you needed to climb back down out of Oblivion's arse to read this footnote.
You said "why are you pretending Bethesda RPGsa are visual showcases? They never were."

This is either a blatant lie or ignorance. Oblivion was a visual showcase and this isn't an opinion. Whether you found the game visually appealing is irrelevant. It was considered to have raised the bar and actually had the technological chops to justify the hype, so it isn't just a matter of opinion. It accomplished things games had not up to that point. Your opinion on the matter is inconsequential.
 
It's stressing my RTX 4070.
I put everything to Ultra DLSS balanced with frame gen enabled and It still drops into the mid 50's.
Frame Gen actually performs better here than in Avowed. Avowed has strobing grass with frame gen, I'm not seeing those issues with Oblivion.
 
I remember: I was there. 🤔

There's no way I'm going to bother playing semantics with you about graphics, which is exactly what would happen if I listed games which IMO were visually more impressive (and memorable) than the graphics of Oblivion. Just look up 2004 or 2005 and choose a couple, there are quite a few tbh. In my view Oblivion was an ugly game.

It was possible to optimise the degree to which the extended LOD was in effect, which helped quite a bit with frames. Either way, it was a crude yet preferred upgrade from the base game, which had hideous LOD distance and made the vistas look awfully basic - and distracting. Meanwhile you were blowing your load all over the place for it, apparently.

VLOUcZC.jpeg
Which games looked better
 
He didn't even post a full screenshot, but a cropped image that supposed to show just draw distance imperfections. I played ES4: Obilivion on my 21 inch CRT and 26'inch 1280x720 HDTV and limited draw distance wasnt as noticeable when playing on such old displays. I noticed pop-in, but that was to be expected given the scale of this game.

PS3 version

the-elder-scrolls-iv-oblivion-20070206022220234.jpg


And modded PC version. Draw distance was increased and pop-in was reduced.


Oblivion_PC.jpg



PC version without any mods:

95X7Vmh.jpeg

o1bWEpf.jpeg

cOcTh3n.jpeg

61k6UOU.jpeg

B3Liv7U.jpeg

LWSyN1m.jpeg

8jjipFG.jpeg

Dm34fA8.jpeg

09tff9r.jpeg

jZovnZF.jpeg

Hk2UKiY.jpeg

ppKdJjY.jpeg


5RIKwbW.jpeg

urYIT00.jpeg

WPvyMeN.jpeg


There was a huge gap between Morrowind and Oblivion, although I was always impressed by the water rendering in Morrowind (one of the first games that used pixel shaders 1.0).


MW-Screenshot38.jpg

MW-Screenshot11.jpg

MW-Screenshot55.jpg

MW-Screenshot18.jpg

maxresdefault.jpg

MW-Screenshot49.jpg

MW-prerelease-Pelagiad_Pool_Reflection.jpg

18155.jpg

MW-prerelease-Water.jpg

MW-prerelease-Balmora.jpg

MW-prerelease-Pelagiad_Guard.jpg

MW-prerelease-Water_02.jpg

MW-prerelease-Moons.jpg


Jade Empire. I thought it was the best looking RPG back in 2005, but compared to Oblivion it looked like a joke.

778169-932971_20070206_002.jpg

jadeempire18.jpg

jadeempire2.jpg

ingame_21x9.png

jadeempire1.jpg

jadeempire9.jpg

jadeempire10.jpg

jadeempire12.jpg


What made Obilivion look amazing in 2006:
-Huge map without draw distance fog in front of you.
-Beautiful vistas with dense vegetation swaying on the wind. Back then grass rendering was very expensive, yet alone moving grass.
-HDR lighting solution throughout the game.
-Textures utilized the latest shader 3.0 technology including normal maps, specular maps, and parallax maps. Some games already used these impressive texture effects (Doom 3, Splinter Cell 3), but Oblivion was a sandbox game.

Oh man. Jade empire deserves a high quality remaster like this.
 
You said "why are you pretending Bethesda RPGsa are visual showcases? They never were."

This is either a blatant lie or ignorance. Oblivion was a visual showcase and this isn't an opinion. Whether you found the game visually appealing is irrelevant. It was considered to have raised the bar and actually had the technological chops to justify the hype, so it isn't just a matter of opinion. It accomplished things games had not up to that point. Your opinion on the matter is inconsequential.

Patently it isn't since you keep coming back for more. Are you feeling gaslit? Anyway, your post features a bit more hyperbole; Far Cry had already made inroads into large reactive open world sandbox fare, but I can certainly acknowledge the rudimentary weather system and day/night cycle of Oblivion, which were nice advances at the time. But graphically speaking, I just found the game rather rough and garish. I'm really sorry if this makes you punch walls.
 
It's stressing my RTX 4070.
I put everything to Ultra DLSS balanced with frame gen enabled and It still drops into the mid 50's.
Frame Gen actually performs better here than in Avowed. Avowed has strobing grass with frame gen, I'm not seeing those issues with Oblivion.
I've only got my graphics on high but my 4070 TI is putting out between 150-200 depending on the area.
I'll try it on ultra tonight out of curiosity.
 
If you believe games are "art" I don't know how you can ever excuse supporting remasters.
Depends. I consider Shadow of the Colossus Art and don't think the 2018 remake is disrespectful to the original. It was a pleasure to play the game again with modern graphics.
 
Last edited:
Yeah agree, the graphics could be better, specially given the horrible performance. My maing gripe is the over reliance on real time lights, which sometimes result in very dull scenery when the light just doesn't hit. For example, Chorrol during dawn looks horrible because the sun just doesn't hit the streets (it hits the outter walls) so there's no light and no shadows at all.


I don't agree at all. Think the goblins, imps and wolves all look great. The characters are kinda hit or miss, but at least they are way less ugly while still being as expressive as the vanilla ones.
i think its a clash becuase they are trying to give them more detail but they cant go all out and just go with their own artstyle. but overall most chreatures and humans look great
 
The more you play, the more visually exhausting it becomes. There is a total lack of artistic coherence. Everything in the game looks like it's overly detailed just for the sake of it - it's not enough to have rocks, those rocks have to be subdivided to hell and back with a million little cracks and pebbles covering the surface. Because fuck it, we've got Nanite and Quixel Megascan texture libraries now! We don't even need to care about polygon budgets any more!

Not every rock surface in the world looks like the fucking Mars rover just went over it, like you see in tons of UE5 games:

o2VR1pd.jpeg


The developer of the Oblivion remaster, Virtuous, are also doing the Metal Gear Solid 3 remake/remaster and it's showing some of the same problems with its environments:

aXHEDAJ.jpeg


We get it, you can do detail!

Believe it or not, some rock faces in the world can even be smooth:

UmJ3ARy.jpeg


Some even look man-made:

HHtQ8AJ.jpeg



Comparing to these shots is like a warm hug and a kick in the balls at the same time. They almost resemble paintings. 1/100th of the detail and yet 100x more coherent in terms of art direction. Rocks actually resemble rocks and not the microscopic view of a kidney stone.
 
It's stressing my RTX 4070.
I put everything to Ultra DLSS balanced with frame gen enabled and It still drops into the mid 50's.
Frame Gen actually performs better here than in Avowed. Avowed has strobing grass with frame gen, I'm not seeing those issues with Oblivion.
You fg below 30fps?!
That's not what it's for…
 
Is the weather almost always overcast and raining in anyone else's game? 😅

The Gold Coast around Anvil during the day with the sun shining is very close to photo realism.
 
You fg below 30fps?!
That's not what it's for…
It's 60 with frame gen.
I have an RTX 4070, I currently have everything set to Ultra, including Hardware Lumen set to Ultra as well. With frame gen DLSS Balanced gets me 'almost' 60, DLSS Performance gives me more than a nice steady 60. I have my Nvidia app set to global vsync on. No tearing for me.
I'm impressed with the look of the Framegen in Oblivion, It looks good.
 
As good as it looks, it doesn't look like a game remade 20 years later. Graphic improvement became so minuscule since 2007 it's sad. The seventh, eight and ninth gen all blend together in my mind I can't recall which game came from which.
 
It's 60 with frame gen.
I have an RTX 4070, I currently have everything set to Ultra, including Hardware Lumen set to Ultra as well. With frame gen DLSS Balanced gets me 'almost' 60, DLSS Performance gives me more than a nice steady 60. I have my Nvidia app set to global vsync on. No tearing for me.
I'm impressed with the look of the Framegen in Oblivion, It looks good.
If it's 60 worth fg, means you are playing with worse input lag than 30fps
 
If it's 60 worth fg, means you are playing with worse input lag than 30fps
You are correct, Lagy, but Nvidia's boost thingy seems to help a bit. It's either live with the lag, or turn off frame gen, turn down the settings and play while swearing that I need to get a better card. :(
 
Top Bottom