The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

I hope Skyrim comes out before Risen 2.

That way Skyrim won't seem so dumbed down as it would coming right after the euro-hardcore Risen 2.

I am not quite sure how it works at Betsheda but do they use the modified Elder Scrolls engines for Fallout?

I wonder if Fallout 4 is likely to use this engine or mark the wholesale shift to a new engine platform after the death of Gamebryo.
 
I haven't read much about the game. But I really hope they go back to the Morrowind style dungeons and loot. I loved being able to find crazy weapons and armor, even though my level wasn't even high enough to use them yet. Or going into a cave where I would die in one hit.
 
zmoney said:



ah, ok. so considering its being released on PC in may, it would probably be a xmas 2011 or early 2012 console release, if they decided to release it on consoles at all?

also the boxart is great....its simple and to the point. THIS is what i wished the mortal kombat boxart would have looked like for the new game.

I'd probably say 2012. They are concentrating on the PC relase for now, although they mentioned they have the engine and portions of the game running on consoles. They were going to realse the frist one on consoles, but they outsourced the work to a third party and weren't happy about it. We don't even know if The Witcher 2 on consoles is going to be developed in-house or not. It will take some time, I guess.
 
DennisK4 said:
I hope Skyrim comes out before Risen 2.

That way Skyrim won't seem so dumbed down as it would coming right after the euro-hardcore Risen 2.

I am not quite sure how it works at Betsheda but do they use the modified Elder Scrolls engines for Fallout?

I wonder if Fallout 4 is likely to use this engine or mark the wholesale shift to a new engine platform after the death of Gamebryo.
I think it's far more likely Fallout 4 will use this engine. Bethesda modified Gamebryo to hell to make the Creation Engine: I just don't see them throwing it away after one game.
 
Blue Ninja said:
I think it's far more likely Fallout 4 will use this engine. Bethesda modified Gamebryo to hell to make the Creation Engine: I just don't see them throwing it away after one game.
The Creation Engine? Is that the Skyrim Engine?

When Betsheda bought a Gamebryo license did they buy the right to use as a stepping point in creating this Creation Engine? Or did they buy the whole damn Gamebryo engine to do with as they please?
 
DennisK4 said:
I hope Skyrim comes out before Risen 2.

That way Skyrim won't seem so dumbed down as it would coming right after the euro-hardcore Risen 2.

I am not quite sure how it works at Betsheda but do they use the modified Elder Scrolls engines for Fallout?

I wonder if Fallout 4 is likely to use this engine or mark the wholesale shift to a new engine platform after the death of Gamebryo.


I guess it depends on how it escalates, who makes the game and if it has to support next gen(LOL) consoles.
 
DennisK4 said:
The Creation Engine? Is that the Skyrim Engine?

When Betsheda bought a Gamebryo license did they buy the right to use as a stepping point in creating this Creation Engine? Or did they buy the whole damn Gamebryo engine to do with as they please?
Yes it is. I don't know the specifics, but a lot of the engine was apparently built from scratch. The license (or whatever) they had for Gamebryo apparently allowed them to use certain aspects of it in their new engine, too... You can't look at the trailer and not see at least a hint of Gamebryo in there. That's not a bad thing, either. They built their next big thing on the foundation of something older. And we can all agree it looks glorious.
 
wit3tyg3r said:
How could you NOT want to explore Oblivion? That was practically the best part of it!! Not to mention ALL Elder Scrolls games are about the open-world exploration.

Exploring in Oblivion is pointless because there is no variation in environments or dungeons. Everything looks exactly the same and all the joy of exploration from Morrowind is completely gone.
 
Ledsen said:
Exploring in Oblivion is pointless because there is no variation in environments or dungeons. Everything looks exactly the same and all the joy of exploration from Morrowind is completely gone.
Oblivion had swamplands, forests, grasslands, coastal areas, mountainous areas and snowy areas.

Morrowind had ashes, grass and water.

If you're talking about cities, OK. The only unique city in Oblivion is the Imperial City, and it was way too small for its own good. In Morrowind you had Vivec, Balmora, Ald'Ruhn and those Telvanni settlements, and they just looked so fantasically weird. Exploration-wise, however, Oblivion had a lot more variety than Morrowind. I love them both, because they're so very different from one another.

I'm not debating about the dungeons, because you're correct about them. It's like every cave in Cyrodiil was dug by the same mining company.
 
DennisK4 said:
I hope Skyrim comes out before Risen 2.

That way Skyrim won't seem so dumbed down as it would coming right after the euro-hardcore Risen 2.
lolwut

Piranha Bytes' games aren't more complicated than TES ot Fallout 3.
 
$200 said:
Not sure if I really want it to be like this; Mirror's Edge was enough to give me headache :S

The character is clearly sprinting, though, so the standard jog camera may not be as intense...
 
$200 said:
Not sure if I really want it to be like this; Mirror's Edge was enough to give me headache :S
You can see the "floaty head"-style return later in the trailer. We're not exactly sure if this particular moment is representative of how sprinting will be in the game, though.
 
MoneyLaunderer said:
SO glad they upgraded the engine. Gamebryo is so dated now. Hell, it was dated with Oblivion. Makes me wonder how the next Fallout will look if they use this engine for it (which they probably will).

Well, it's still Gamebryo.
 
DennisK4 said:
The Creation Engine? Is that the Skyrim Engine?

When Betsheda bought a Gamebryo license did they buy the right to use as a stepping point in creating this Creation Engine? Or did they buy the whole damn Gamebryo engine to do with as they please?

What they said was that they changed it so much that they are calling it the "Creation Engine". It's not an official name nor a different engine. It's a significantly modified Gamebryo engine that could be considered a new engine if they owned the actual engine.
 
This trailer is god damn amazing. Haven't been this hyped since the first Twilight Princess trailer. Can't wait to shout at dragons and shit :D. November can't come soon enough.
 
How often do brand new engines get created these days anyways? Sounds like this engine talk is a little redundant. Am I still the infant I was 24 years ago? Yes and no.
 
AllIsOneIsNone said:
How often do brand new engines get created these days anyways? Sounds like this engine talk is a little redundant.
The general Gaf consensus shows that fans expect brand new engines built from the ground up to be built for each new game, otherwise the graphics are automatically shit and the game is worthless.
 
Stallion Free said:
The general Gaf consensus shows that fans expect brand new engines built from the ground up to be built for each new game, otherwise the graphics are automatically shit and the game is worthless.
That goes against the general GAF love (?) of Valve titles though.
 
Stallion Free said:
Every single Valve thread has people asking for a new engine. No joke.

Ask and you shall receive. Maybe thats why its been close to 7 years since half life 2 (I realize they created the source engine to be easily upgradable).
 
Stallion Free said:
Every single Valve thread has people asking for a new engine. No joke.
Well, I was more leaning towards the whole "Game is worthless" bit rather than the graphical side of things.
 
Easy_D said:
Well, I was more leaning towards the whole "Game is worthless" bit rather than the graphical side of things.
I'm sure if we dig a bit we can find some choice quotes about how Episode 3 is worthless if it isn't on a new engine.
 
It seems like they learned from Monster Hunter how to put real weight in their dragons. At least I hope that wasn't just a prescripted and canned scene for the trailer.

Please god let them learn from Monster Hunter!
 
Stallion Free said:
The general Gaf consensus shows that fans expect brand new engines built from the ground up to be built for each new game, otherwise the graphics are automatically shit and the game is worthless.
But saying it's a new engine when it really isn't (see Forza 2 -> Forza 3) doesn't help either.
 
Blue Ninja said:
Oblivion had swamplands, forests, grasslands, coastal areas, mountainous areas and snowy areas.

Morrowind had ashes, grass and water.

Have you not played Morrowind since it released or something? Vvardenfell has grasslands, highlands, swamps, ashlands, remote rocky islands to the north, low-lying plantation land to the south and a maze of distinct islands to the east. Oblivion had four flavours; hilly grassland, forests, swamps and mountainous snowy areas.

Blue Ninja said:
Exploration-wise, however, Oblivion had a lot more variety than Morrowind.

I really could not disagree more. It's like we played different games or something.
 
There is information to be gleaned from knowing what engine a dev is using. In this case, though, people seem to associate the very mention of Gamebryo with the bugs and ugliness and jank of Bethesda games, when that is not an appropriate conclusion.
 
Bootaaay said:
I really could not disagree more. It's like we played different games or something.

Yep. I literally (and I wish this wasn't true) didn't have an experience traveling around in Oblivion nearly as evocative as I did simply seeing a Siltstrider for the first time in Morrowind, which happens very early on.

I was consciously waiting the entire time, playing Oblivion, for something that would evoke a feeling that was even vaguely similar. And it never came.
 
EviLore said:
There is information to be gleaned from knowing what engine a dev is using. In this case, though, people seem to associate the very mention of Gamebryo with the bugs and ugliness and jank of Bethesda games, when that is not an appropriate conclusion.

but based on my experience with that engine, it is a bunch of bugs and ugliness and jank. It's not a terrible engine, but definitely one that needs a ton of work, and it looks like they patched it up :)
 
Blue Ninja said:
Oblivion had swamplands, forests, grasslands, coastal areas, mountainous areas and snowy areas.

Morrowind had ashes, grass and water.
The starting area of Morrowind is a huge swamp, and the entire land mass you were one was an island with coastal areas around the entire perimeter. There was a shit ton of snow in Solstheim with mountains, glaciers, pine trees, etc... forests to (though, to be fair, the main island had very sparse trees compared to Oblivion). On top of that there were canyons, volcanoes, quarries, and deserts, dust storms and all - none of which was in Oblivion.
I guess if you went into the Oblivion gates there was volcanoes and shit but I'm talking about the open world.
 
The art direction is so much better than Oblivion. Also, dat music.
My God. This and Battlefield 3. Probably both released within a single month. My real life called and said it's afraid it will be sacrificed this fall.
 
Houston3000 said:
The starting area of Morrowind is a huge swamp, and the entire land mass you were one was an island with coastal areas around the entire perimeter. There was a shit ton of snow in Solstheim with mountains, glaciers, pine trees, etc... forests to (though, to be fair, the main island had very sparse trees compared to Oblivion). On top of that there were canyons, volcanoes, quarries, and deserts, dust storms and all - none of which was in Oblivion.
I guess if you went into the Oblivion gates there was volcanoes and shit but I'm talking about the open world.

Plus morrowind had waaaaaay more variance in architecture.
 
Morrowind actually had it's distinct feel to it. Oblivion had too much "been there, done that" moments, as it was probably as cliché as an RPG can get. It was just pure standard fantasy, without anything really differentiating it from other games of the genre.
 
Bootaaay said:
Have you not played Morrowind since it released or something? Vvardenfell has grasslands, highlands, swamps, ashlands, remote rocky islands to the north, low-lying plantation land to the south and a maze of distinct islands to the east. Oblivion had four flavours; hilly grassland, forests, swamps and mountainous snowy areas.
I'm replaying through it right now. I'll give you the swamps, as I'd forgotten about the Bitter Coast region (apart from having to go and wipe out a Sixth House base, my travels haven't really taken me to those parts yet), but a lot of the ones you mentioned are very same-y. Cyrodiil is a lot less 'inspired' than Vvardenfell, true, but I personally always enjoyed exploring it more than I did Vvardenfell. It's just a matter of preference.

That said, I adore exploring in Morrowind, too.

Zeliard said:
Yep. I literally (and I wish this wasn't true) didn't have an experience traveling around in Oblivion nearly as evocative as I did simply seeing a Siltstrider for the first time in Morrowind, which happens very early on.

I was consciously waiting the entire time, playing Oblivion, for something that would evoke a feeling that was even vaguely similar. And it never came.
Well, there's the difference. I played Oblivion first, and Morrowind second. You guys experienced the exotic region of Vvardenfell first, while I got my first taste of exploration with the huge Cyrodiil. The nostalgia you have for Morrowind, I strangely enough feel for Oblivion. There's no things like seeing a Silt Strider for the first time, but Oblivion had plenty of 'wow' moments for me, too.

Houston3000 said:
The starting area of Morrowind is a huge swamp, and the entire land mass you were one was an island with coastal areas around the entire perimeter. There was a shit ton of snow in Solstheim with mountains, glaciers, pine trees, etc... forests to (though, to be fair, the main island had very sparse trees compared to Oblivion). On top of that there were canyons, volcanoes, quarries, and deserts, dust storms and all - none of which was in Oblivion.
I guess if you went into the Oblivion gates there was volcanoes and shit but I'm talking about the open world.
You've got a point. Dust storms are awesome. I didn't count in expansions, though, because I have no idea where I'd have to place the Shivering Isles. It's got... A lot of swamps on one side, and a lot of trees on the other.
 
Everything in that trailer looked great, except the water. The water looked like ass. ASS. Please make the water as awesome as everything else Bethesda.
 
zon said:
Everything in that trailer looked great, except the water. The water looked like ass. ASS. Please make the water as awesome as everything else Bethesda.
What's kind of weird is that they actually showed off the water. It's not like we caught a glimpse in the background, but they showcased a river with that awful white pixel wall as if they're proud of it.

edit: typo
 
Houston3000 said:
The starting area of Morrowind is a huge swamp, and the entire land mass you were one was an island with coastal areas around the entire perimeter. There was a shit ton of snow in Solstheim with mountains, glaciers, pine trees, etc... forests to (though, to be fair, the main island had very sparse trees compared to Oblivion). On top of that there were canyons, volcanoes, quarries, and deserts, dust storms and all - none of which was in Oblivion.
I guess if you went into the Oblivion gates there was volcanoes and shit but I'm talking about the open world.
I'll see your Solstheim and raise you a Shivering Isles, which was the best looking area in Oblivion by far.
 
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