Fearing that Bethesda fatigue is setting in. Happens when the game systems become too obvious and you realise that half the skills are purely for generating money. Still, firmly in its grip!
Almost done with the Thieves' Guild after finishing the main questline then being duped into a bunch of menial tasks. Strange that they lock some of the best Guild missions behind 'perform 20 tasks where you have to travel back and forth between cities'. In any case, those Summerset Shadows got torn apart. Playing as a dagger/archer thief is incredibly satisfying.
Finally found a glass bow, probably going to ditch the
bow as I got it at such a low level that it's now untenable. Yay for scaling weapons!
Couple of questions remain:
1) Soul gems, how do they work? Use them to recharge enchantments, but it destroys the gem? You can fill empty gems using Soul Trap (?) or a spell? What's all this petty, common, grand, etc? Just the amount of enchantment recharged?
2) Companions Guild, are the NPCs that you go out on quests with supposed to go down in four hits? I fear that the enemies have scaled and the NPCs havent.
Any of the quests with an NPC are hellish for a stealth-based character. Gonna finish the Thieves' Guild and start the DB stuff tonight!