The Elder Scrolls V: Skyrim PC Performance discussion

Hmm.. 8XMSAA or 4X Adaptive? I'm using 8X adaptive right now with everything on Ultra but some areas can drop in the 45-60FPS range. I haven't tried 4X adaptive yet but just switching to MSAA saw my FPS jump significantly with a consistent 60FPS. Image quality wise, which one would be better?
 
I'm finding the mouse laggy, and my vertical look seems to be really really low. Any fix for either?
 
Prophet Steve said:
Can somebody reupload TheOctagon's screenshot or something?

I second this. I need to see how much of an improvement ugrids 11 is before deciding to change mine and probably break my saves or something.
 
grkazan12 said:
I can't see the screenshot with it, but what's all this ugrid 11 business about?


OK people seem to be asking, so I will use my limited knowledge to what I believe ugrids to be.

Basically, around your character, the area gets divided up into a sort of grid. The Ugridstoload is the amount of grids surrounding you that get filled up with the full objects and details and so on, full LOD and so on (obv changed somewhat by view distances). Once you go out the grids, it swaps to the lower level LOD stuff, and like long distance versions of things - like the 2d object version of stuff like buildings.

So a higher grids = more stuff loaded at full LOD into the distance.

Correct? (I think)
 
Out of curiosity, since I have 2x580's. Is he disabbling 8xaa in the menu and forcing 8xmsaa some other way? I did not notice an MSAA in the menu's.
I'm changing the AA options in the game setup. I would guess you can force MSAA through the Nvidia control panel and disabling the setup AA options.
 
Phandy said:
OK people seem to be asking, so I will use my limited knowledge to what I believe ugrids to be.

Basically, around your character, the area gets divided up into a sort of grid. The Ugridstoload is the amount of grids surrounding you that get filled up with the full objects and details and so on, full LOD and so on (obv changed somewhat by view distances). Once you go out the grids, it swaps to the lower level LOD stuff, and like long distance versions of things - like the 2d object version of stuff like buildings.

So a higher grids = more stuff loaded at full LOD into the distance.

Correct? (I think)

Not to sound like a jerk, the majority of the people ( I guess ) just want to do/try/mess with the fucking tweaks contra knowing the science behind what they actually do in a technical level, but when they're as secretive as the god damn location of Jimmy Hoffa himself then the thread is just going to get flooded over and over again with the same god damn questions just because people bring up the tweaks ( in a pc performance thread nonetheless ) and then can't be arsed to ctr-c/ctrl-v 4 lines from the .ini.
 
Skyrim.ini

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

In case people just blindly add this without reading back, consider:

a) It'll 'bind' your save to that particular grids variable and you'll have to do a short recovery process to make it work with anything lower.
b) You will definitely need to make the TESV.exe large address aware.
c) You will probably need 4gb or higher for b) to be effective.
d) There are no guarantees when modding a Bethesda RPG. Except PAIN.
 
TheOctagon said:
Skyrim.ini

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

bless your heart...
 
TheOctagon said:
Skyrim.ini

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

Octagon? Can you reupload your screenshot please? Dropbox says it has been visitied too many times or something.
 
Prophet Steve said:
Octagon? Can you reupload your screenshot please? Dropbox says it has been visitied too many times or something.

Dropbox's face has been visited too many times.

Have two:

6335307077_ef0e9f29e5_o.jpg


6335306685_ef838cdbd4_o.jpg
 
Here are two screenshots just to demonstrate default grid setting and uGridsToLoad=9. Haven't needed to make the game LAA for this, as far as I can tell. (sorry about the night time shot...couldn't rest as there are enemies around)

Default:
grid1b.png


uGridsToLoad=9
grid9b.png


The performance hit is there for sure, but distant landscape is definitely improved.
 
Is there a way to change the type of AA without going through CCC? And I don't mean post-processing, I mean changing MSAA to maybe SSAA or something.
 
TheOctagon said:
Skyrim.ini

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

In case people just blindly add this without reading back, consider:

a) It'll 'bind' your save to that particular grids variable and you'll have to do a short recovery process to make it work with anything lower.
b) You will definitely need to make the TESV.exe large address aware.
c) You will probably need 4gb or higher for b) to be effective.
d) There are no guarantees when modding a Bethesda RPG. Except PAIN.
how do you make the exe large address aware? Thanks
 
My 2500k @ 4.7 and 2x6950 system is wandering between 28 and 45fps on ultra settings. Surely that cannot be right. I know it's "brand new price, same old Bethesda" but someone on the front page with a similar system is reporting 60fps.
 
oK a few problems,my mouse is still off even after the fixes, and when I look at the sky it gets really bright for a few seconds, is this supposed to happen?
 
That's impressive, Octagon. This game has a lot of modding potential for graphics. Upgrade that foliage, increase textures, and you are medium-high Witcher 2 settings with massive environments.

And people think 32-bit address RAM is fine for next gen consoles.
 
Corky said:
bless your heart...
I would wait until the official Skyrim version is complete since the engine has been re-vamped and as such the commands may not work the same way but this is how it worked in oblivion and fallout

uGridsToLoad=5 - Increasing the uGridsToLoad value (always in odd steps of 5,7,9,11 etc.) will increase the number of grids around the character in which full texture and object data will be loaded up and visible as they wander around. This improves overall visual quality by increasing graphical detail on more distant game world elements. Indeed certain objects and structures which were otherwise not visible before will now be visible. The higher the value, the more you will see of the game world in return for a sharp drop in framerate, and noticeably longer loading times. There may even be more prominent stuttering as well, not to mention the possibility of visual glitches and the greater likelihood of crashes due to the extra memory usage. Unlike Oblivion, in my testing using a value of =11 I didn't see any visual glitches in Fallout 3 at all, however my performance fell by more than half, and I eventually experienced a crash to desktop. As you increase the uGridsToLoad value, you may want to also increase the uExterior Cell Buffer value to accommodate the greater cell data and prevent crashes and stuttering. Note: It appears that if you save a game with a higher value for this variable, you cannot then lower the value again as your saved game will no longer load properly. So on balance the default value of 5 for uGridstoLoad is a good compromise between visual detail, performance and loading pauses, though high-end machines can try higher values, but make sure your system can handle it in a range of areas before committing to it by saving your game
 
TheOctagon said:
Dropbox's face has been visited too many times.

Have two:



6335306685_ef838cdbd4_o.jpg

I'm actually at the very same spot ( like many others I guess since it's early in the game ) but my shit looks totally dull and colorless...

tesv2011-11-1201-12-10s8p2.png
 
Yeah, the close up textures may not be great...but know what? I think this is the best looking PC game out there. The environment design is just superb, and looks fantastic with uGridsToLoad at a higher setting.

Corky said:
I'm actually at the very same spot ( like many others I guess since it's early in the game ) but my shit looks totally dull and colorless...

His screen looks abnormally bright for night time, tbh.
 
Should I even bother buying this to try out?

My specs are:

Q6600 @ 3.0GHZ
4 GB DDR2
Win7 64
8800 GTS G92

I plan to run it on my 720P TV with a controller or keyboard/mouse (I have both monitors on my desk)

I don't care about ultra or anything. If it looks reasonable to a ps3 or 360, I'd be happy.
 
thetrin said:
I'm finding the mouse laggy, and my vertical look seems to be really really low. Any fix for either?
For the vertical look, in the Skyrim.ini file on your computer (NOT SkyrimPrefs.ini) add this:

[Controls]
fMouseHeadingYScale=0.0400
fMouseHeadingXScale=0.0200

Worked for me.
 
Wow, I've been playing PC games for awhile but never really got into the FOV thing. So if my TV that I'm playing Skyrim PC on fills up mostly all of my view then it should get be closer to 180 degrees, and for a PC monitor that fills up part of my view it should be 80-90 degrees?
 
1920x1080, maxed out except 4x AA, FXAA, 50-60 FPS with no problems. It's sex, really.

Windows 7 x64, Athlon II x4 635 Quad-Core 3.2 ghz overclocked, 4GB ram, Radeon XFX 5850 with 1 GB DDR5 RAM


soo yeah


what the FUCK is wrong with the audio? Is there a fix for that?
 
How do I enable OGSSAA? I have a GTX570 with the newest beta drivers. I understand you have to use this NVIDIA Inspector application? Where do I have to put which values?
 
My laptop has a GeForce 310M which I believe puts it above the minimum but below the recommended specs

I'm deciding between playing on my laptop or the PS3. Ideally I would play on my laptop so other people can use the TV. I don't mind playing on low settings with a lower resolution but if I'm sacrificing too much I'll just go with the PS3

Thoughts? Is the graphics card too underpowered or should I be fine on low?

Thanks!
 
thetrin said:
I'm finding the mouse laggy, and my vertical look seems to be really really low. Any fix for either?
iPresentInterval=0 in [Display] in Skyrim.ini

Completely fixed mouse lag for me, was nigh on unplayable before.
 
Teknoman said:
Phenom II X4 955 3.2GHz
Radeon 4870 1GB
4GB ram

Getting mostly 60 inside, but 25-40 outside. Going to dial back some of the settings to just high. 1440x900 btw.

This is just bizarre to me. Obviously my running the game at 1080p makes a difference, but a 2500k @ 4.7 and even a single 6950 should not be getting the same fps as your system. :-/
 
TheExodu5 said:
That's a big difference. D:

I'm just using uGridsToLoad=9 though, not any of the other settings.

Didn't you say this setting messed up some your save files or am I thinking of something else?

Unrelated, I'm getting some random crashes at the moment. Usually happens when loading something, e.g. entering a house, but it doesn't happen every time.
 
Hmm it's weird that so many people have issues with the performance. I installed the game, all settings on 'Ultra', no problems at all during gameplay - steady 60fps all around.

My rig:
Intel i7 960 OC'd to 3.71GHz
12gb DDRIII 1333MHz
EVGA GTX570 SLI (1050mV core voltage, otherwise stock settings)
Nvidia 285.62 drivers
Windows 7 Pro x64

Really happy with the game and it's performance!
 
Corky said:
I'm actually at the very same spot ( like many others I guess since it's early in the game ) but my shit looks totally dull and colorless...

Yeah, I should have mentioned. I totally brightened the hell out of that screen so you could see the draw distance properly, which is why I posted it in the first place. I'm not even sure you'd want it to look like that in-game. I always spin through the night/day cycle to pick the best contrast, but you'd need a weather mod and possibly even a Graphics Extender type mod for those kinds of extremes.
 
TheExodu5 said:
Yeah, the close up textures may not be great...but know what? I think this is the best looking PC game out there. The environment design is just superb, and looks fantastic with uGridsToLoad at a higher setting.



His screen looks abnormally bright for night time, tbh.
Different time of night in each shot, notice the windmill's shadow direction.
 
Any way to get vibration with a 360 controller. In game menu has a vibration option, but I'm not getting any.

God confused and asked this in the console performance thread, why does that thing exist? Not really a lot of tweaking to be had on consoles.
 
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