The Elder Scrolls V: Skyrim PC Performance discussion

TheExodu5 said:
Yeah, the close up textures may not be great...but know what? I think this is the best looking PC game out there. The environment design is just superb, and looks fantastic with uGridsToLoad at a higher setting.
This. I'm not sure where the sentiment of the game 'looks like shit', several of which I read the in High-Res Screenshots thread, is coming from.

And I give it a week, two tops, before high-res texture packs start coming out.
 
Alright, I cant seem to run this game at a good resolution. it doesnt have the option to play it at 1280x768 and thats what I use on my TV. Strait up 720p makes the image get cut off of the sides. Its a 720p tv wtf? the steam pop ups on the bottom right only show about a quarter of the square. Anyway I can set a custom resolution?
 
Nymerio said:
Thanks! How much does this affect performance? I have an i5 cpu, GTX570 and 8 gigs of ram. Should i even bother?

In terms of utility...YMMV. Personally, I don't like the look of either FXAA or SGSSAA in this game.
 
TheExodu5 said:
That's a big difference. D:

I'm just using uGridsToLoad=9 though, not any of the other settings.

Could be very location dependent. Took these comparison screens and the game went from 60 to 45. But again, I can't wait for working drivers.

Default :

tesv2011-11-1201-44-4cauvu.png


11

tesv2011-11-1201-46-357uil.png
 
CabbageRed said:
This is just bizarre to me. Obviously my running the game at 1080p makes a difference, but a 2500k @ 4.7 and even a single 6950 should not be getting the same fps as your system. :-/
I have a similar system (i5 2500K @ 4.5GHz, 6950 2GB, 1080p) and I'm getting 45-60 outdoors and a steady 60 FPS indoors. What kind of Anti-aliasing and Shadow Detail are you using? I'm using MSAA and have Shadow Detail on High (everything else maxed). Try them out.

I tried using Adaptive MSAA but the textures flickered and SSAA just got my frame-rate below 30 constantly.
 
Corky said:
Could be very location dependent. Took these comparison screens and the game went from 60 to 45. But again, I can't wait for working drivers.

Yup. It is. Just got to an area where my game goes from 60fps to 18fps using grid 9.

I'm back to default. :(
 
I'm actually liking FXAA in this game. Makes everything smoother with 8xAA.

I need to try out Ambient Occlusion tomorrow now that i've sorted out the grids.

EDIT: Is there a way to fix the blocky/low res shadows? I've set the ishadowresolution thingy to 4096.
 
Seriously considering double dipping on this (360 atm). Can anyone with the following spec (or something close to it) tell me how the game runs at 1680x1050? I won't be using AA.

E8500 @ default 3.0
4gb ram
ATI HD4850
W7 64

I have no problems running F3 and NV nearly maxxed out.
 
Played some more and hit the outdoor areas. I'm getting a pretty solid 60fps until I reach a town. In the town, it runs fine but the approach to the first town (Riverton?) dropped me to 42 and jumped back up to 60. I then did some exploring all the way up the mountain to that temple area and it never dropped below 60. It only seems to drop whenever I approach a town.

Mind you I haven't played long but I walked around for a good 40 minutes outside of that town area and it never dropped below 55.

Oh and are you supposed to get some kind "effect" when you go under water? It looked like I was walking on the ground with the water line above me when I did.
 
To add to the uGrid setting comparisons.

Default:
Default.bmp

9:
9.bmp

11:
11.bmp


9 is the sweet spot for my rig. Going to 11 brings my framerate down to 24 standing still and when I run around, it drops into the teens. (I have my FPS capped at 30.)

Still need to run around in the world some more to make sure 9 is stable.
 
Skirn said:
I have a similar system (i5 2500K @ 4.5GHz, 6950 2GB, 1080p) and I'm getting 45-60 outdoors and a steady 60 FPS indoors. What kind of Anti-aliasing and Shadow Detail are you using? I'm using MSAA and have Shadow Detail on High (everything else maxed). Try them out.

I tried using Adaptive MSAA but the textures flickered and SSAA just got my frame-rate below 30 constantly.

Tried MSAA and it helps, but then I'm using MSAA. :P I'll play around with AA options some more, though.
 
Kyaw said:
I'm actually liking FXAA in this game. Makes everything smoother with 8xAA.

I need to try out Ambient Occlusion tomorrow now that i've sorted out the grids.

Just bear in mind that forcing SSAO through drivers will always cause problems with certain types of fog - just the kind Skyrim is full of. Might be worth waiting for a bespoke solution like an ENB or Graphics Extender mod.
 
Corky said:
Could be very location dependent. Took these comparison screens and the game went from 60 to 45. But again, I can't wait for working drivers.

Default :

tesv2011-11-1201-44-4cauvu.png


11

tesv2011-11-1201-46-357uil.png

Corky or anyone...can we get a post that shows where to do this latest trick. Is it just adding some lines to the .ini file. If so, what lines and where do I insert them?

There is so many things being added and people testing, that I dont want to fuck anything up.
 
Anabuhabkuss said:
5770 users I have some ideas that may get you over 30 frames per second.

ATI CCC:

AA: Use application
AF: Use application
Tessellation: Use Application
Catalyst AI: Quality
MipMap: Performance
Wait for Vertical Refresh: Off, unless application specifies
AA Mode: Multi-Sample AA

In-Game:

AA: 2 Samples
AF: 8 Samples
Detail: High, Medium, Medium, High
View Distance: (Going down columns starting with left column): 7, 6, 5, 10, 25, 4, High

Try these and report. I went from 23 FPS to 33. Using Phenom x6 1100T 4GB DDR3

No ini changes.

Will try asap and post results
 
Hawk269 said:
Corky or anyone...can we get a post that shows where to do this latest trick. Is it just adding some lines to the .ini file. If so, what lines and where do I insert them?

There is so many things being added and people testing, that I dont want to fuck anything up.

First make backups of files you change.

Find skyrim.ini ( should be in my documents/my games /skyrim

add

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

the uGridsToLoad variable seem to be odd numbers, so it's 5,7,9,11 etc.

Use this to give the game more ram access ( if needed? )

Also careful while saving and all. If you go into the game with let's say the variable 11, and then change back to 9 and load up the same game it'll crash ( at least it did for me ). So do what I did and use a clean "default settings" save that you load into to see the differences but make sure you don't save over that file.

I'm just going by stuff I've learned the past hour or so so take all this at face value.
 
TheOctagon said:
Just bear in mind that forcing SSAO through drivers will always cause problems with certain types of fog - just the kind Skyrim is full of. Might be worth waiting for a bespoke solution like an ENB or Graphics Extender mod.

Oh ok. Noted.

Also, it feels like Bethesda didn't do any colour/contrast tweaking for the game... everything just looks so fricking dull and bland.
 
spirity said:
Seriously considering double dipping on this (360 atm). Can anyone with the following spec (or something close to it) tell me how the game runs at 1680x1050? I won't be using AA.

E8500 @ default 3.0
4gb ram
ATI HD4850
W7 64

I have no problems running F3 and NV nearly maxxed out.
E8500 3.16 GHz, ~3.25 GB, GTX260... running mostly just fine in 1920x1080 on the auto-detected High settings. Some areas are 60 FPS, others 30, occasional dips below that, but I haven't really measured any numbers. Haven't tried lowering settings to Medium, runs well enough and I just want to play the game :)
 
Also people messing with uGrids, are you having flickering shadows/textures on mountains far in the distance? Any fix to this?
 
Nymerio said:
Thanks! How much does this affect performance? I have an i5 cpu, GTX570 and 8 gigs of ram. Should i even bother?
It depends of resolution You set really ;p
I've got 1280x1024 so with 2x2 i need to set 2560x2048, but performance is ok on i5 2500k, GTX 560.
With shadows on High its 40-50 outside, on low 50-60. The lowest i've got was in Necromancer's dungeon and it got down to 27, but stayed most of the time over 30. Its really strange that closed spaces without any geometry and that can be culled heavily are more performance hog than outside areas. There is something bugged in their engine.
Whats funny that in Oblivion it was other way around [in F3 and NV too]
 
ATI CF users with RadeonPro installed: forcing Oblivion's profile seems to yield an extra 5-10fps for me. Anyone else give it a shot?

Also noticing that 4xSSAA beats 8xMSAA in terms of performance, although I'd imagine that Vram plays a large role.
 
Firebrand said:
E8500 3.16 GHz, ~3.25 GB, GTX260... running mostly just fine in 1920x1080 on the auto-detected High settings. Some areas are 60 FPS, others 30, occasional dips below that, but I haven't really measured any numbers. Haven't tried lowering settings to Medium, runs well enough and I just want to play the game :)

Sounds great! Thanks for the speedy reply :)
 
Skirn said:
I have a similar system (i5 2500K @ 4.5GHz, 6950 2GB, 1080p) and I'm getting 45-60 outdoors and a steady 60 FPS indoors. What kind of Anti-aliasing and Shadow Detail are you using? I'm using MSAA and have Shadow Detail on High (everything else maxed). Try them out.

I tried using Adaptive MSAA but the textures flickered and SSAA just got my frame-rate below 30 constantly.
So did setting shadows to high remove turning stuttering or did you not have that problem? I have the same set up except the 1gb 6950.
 
Sigh, and now it's frozen. I stopped for half an hour after the last crash to desktop, and I'd literally being playing for 5 minutes when it froze. First time it's frozen on me like this, but I'm going to call it a night.
 
Kyaw said:
Oh ok. Noted.

Also, it feels like Bethesda didn't do any colour/contrast tweaking for the game... everything just looks so fricking dull and bland.

I have to admit I'm going to up the contrast slightly when doing shots of this game. Someone'll be along with a mod soon enough to let you do the same through imagespace effects.
 
Corky said:
Also people messing with uGrids, are you having flickering shadows/textures on mountains far in the distance? Any fix to this?

It's just these kinds of things that give uGrids a bad name, sadly. The problem seems to have rectified itself on my install, though. No idea how. I have increased every LOD var in the config files by a factor of about 10, though, so maybe it's a shadow fade exponent thing or something.
 
zephervack said:
With a XBOX 360 controller how do you pick stuff up and move around, i cant find it, i want to put buckets on peoples heads.

hold A


TheOctagon said:
It's just these kinds of things that give uGrids a bad name, sadly. The problem seems to have rectified itself on my install, though. No idea how. I have basically increased every LOD var in the config files by a factor of about 10, though, so maybe it's a shadow fade exponent thing or something.

interesting, cheers. I too have increased most of the LOD variables, but oh well I'm not too bothered with it atm. What I'd rather fix now is SLI so I can actually have good framerates with ugrid.
 
I just started the game up and I'm getting some constant audio buzzing in the background. Goes away when I'm in the esc menu, but persists while playing. Checked the last few pages and found nothing about it, anyone know what's up?
 
Further look at RadeonPro:

Without the Oblivion profile, GPU usage was ~40-50%. With the Oblivion profile, it is now 60-70%.

Update: Have now seen both cores at 90%.
 
Rickenslacker said:
I just started the game up and I'm getting some constant audio buzzing in the background. Goes away when I'm in the esc menu, but persists while playing. Checked the last few pages and found nothing about it, anyone know what's up?

Tried the sound fix check? Got to the control panel, then Sound, then right click on your speakers/card, and select properties. Go to Advanced, and you move it down to like 24 bit, 44100 I believe.
 
also octagon I forgot to ask, but have you done anything to your screen and/or game "color-wise"?
 
So, I downloaded the game from Steam and I have three ini files, the two in the My Games folder and another one in the Steam folder.

Which one am I supposed to modify?
 
Crossfire users try alt-tabbing out of the game and then back. When I do this I go from disappointing performance to the completely buttery smooth performance I expect. The downside is this gets reset after every save so I have to alt-tab frequently, but it's better than trying to play with a poor framerate.

Apologies if this has already been mentioned.
 
Mt Heart Attack said:
So, I downloaded the game from Steam and I have three ini files, the two in the My Games folder and another one in the Steam folder.

Which one am I supposed to modify?
Those in My Games.
 
Anabuhabkuss said:
5770 users I have some ideas that may get you over 30 frames per second.

ATI CCC:

AA: Use application
AF: Use application
Tessellation: Use Application
Catalyst AI: Quality
MipMap: Performance
Wait for Vertical Refresh: Off, unless application specifies
AA Mode: Multi-Sample AA

In-Game:

AA: 2 Samples
AF: 8 Samples
Detail: High, Medium, Medium, High
View Distance: (Going down columns starting with left column): 7, 6, 5, 10, 25, 4, High

Try these and report. I went from 23 FPS to 33. Using Phenom x6 1100T 4GB DDR3

No ini changes.

Still get around 23fps in whiterun and other towns
 
JoeBoy101 said:
Tried the sound fix check? Got to the control panel, then Sound, then right click on your speakers/card, and select properties. Go to Advanced, and you move it down to like 24 bit, 44100 I believe.
Yeah, I gave that a shot and I was still getting it. Oddly enough I had to mute my Line-In to get it to stop, so I managed to fix it in any case.
 
man, I am seeing some nasty texture / geometry issues in the opening scene. If i slowly look down toward the ground, the whole ground switches between 3 texture layers, back again if i look up. entire world objects (ie a banner on a pole) will pop in and out as I look around. there's an event during the intro that causes a lot of post-processing effects / blur, and i don't believe they got properly removed cause my vision stayed messed up a long time. and one time, a dude had a transparent torso.

2500k 4.7 ghz
2x 6950s
4 GB RAM

WTF Bethesda? I'm giving this game a rest until they sort some shit out. Back to Uncharted.

Edit: frame rate is quite good though at 1080p...
 
Mt Heart Attack said:
So, I downloaded the game from Steam and I have three ini files, the two in the My Games folder and another one in the Steam folder.

Which one am I supposed to modify?


you should read the op...
 
My game keeps crashing to desktop after all of these .ini tweaks, hm. It's more than powerful enough to handle it, perhaps it's the client itself?
 
running a i7 930 oc'd to 3.8ghz and GTX 580 Lightning oc'd and the game drops to 30-35 fps in some spots. everything is maxed to the highest possible level minus FXAA.
 
catapult37 said:
man, I am seeing some nasty texture / geometry issues in the opening scene. If i slowly look down toward the ground, the whole ground switches between 3 texture layers, back again if i look up. entire world objects (ie a banner on a pole) will pop in and out as I look around. there's an event during the intro that causes a lot of post-processing effects / blur, and i don't believe they got properly removed cause my vision stayed messed up a long time. and one time, a dude had a transparent torso.

2500k 4.7 ghz
2x 6950s
4 GB RAM

WTF Bethesda? I'm giving this game a rest until they sort some shit out. Back to Uncharted.

Edit: frame rate is quite good though at 1080p...

Make sure your driver is updated and force the oblivion crossfire profile with Radeon Pro and you will be fine.
 
KKRT00 said:
Those in My Games.
All right thanks. I read in in the OP but I wasn't sure that applied to Steam users as well.

I also finally managed to sync horizontal and vertical mouse sensitivity, things are starting to look much better here.
 
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