The Elder Scrolls V: Skyrim PC Performance discussion

coopolon said:
I (and several others have reported the same thing in this thread) experienced where textures flicker in and out as you move. So in one step the moss texture on a wall will disappear, and the next step it comes back. This also happens on people so like half a person's body becomes see through for a second and then goes back to normal. For me it was REALLY bad during the first half hour of the game, but after I got out of the first area it rarely happened (but did still occasionally occur.)

Someone earlier mentioned he solved the problem by changing the AA from MSAA to SSAA (I assume via his GPU control panel or RadeonPro/Nvidia Inspector). What I did was turned off AA and turned on FXAA and it solved the problem for me (I don't have the power to do SSAA).

I wold also like to know a fix for this, so far nothing has worked. I'll try SSAA.
 
corei5
8gb ram
Win 7 xp64
Nvidia 460
Runs smooth on high
3 crashes thus far, but auto save has saved me
beautiful environment
Kinda bleh models
Great animation
Loads freakin fast!!!
 
http://www.neogaf.com/forum/showpost.php?p=32630335&postcount=1280

Added two more setups to second comparison.
7 on 1920x1536@1280x1024 + 4x MSAA
http://i.minus.com/1321113374/UvNFfsVS6Ko7dNPSLa5-lg/iyf4dYq0MsQcU.jpg

7 on 2x2 OGSSAA so on 2560x2048
http://i.minus.com/1321113374/UvNFfsVS6Ko7dNPSLa5-lg/iyf4dYq0MsQcU.jpg

What is interesting that both give similar performance, lower resolution one has higher FPS spikes, but lows are same, still both in the scene from screen hold 60+ fps and lows goes to 40 rarely, its mostly 50+. I think its good performance tradeoff for gaining some geometry.
 
ahhhh..........what?

ScreenShot3.jpg
 
KKRT00 said:
Made some test for uGrid, totally not worth performance drop, especially for arenas that arent kilometers long.

Tested on: 1920x1536@1280x1024 + 4x MSAA
Default
iVXNiKV6n647o.png


7
iqjq1873XMDGj.jpg


9
ibhVcnyNCfpQ00.jpg


11 on 2x2 OGSSAA so on 2560x2048
iWDNmT3Rz6PaH.jpg


And additional shots:
Default on on 2x2 OGSSAA so on 2560x2048
iba5ox768wNnbs.jpg


7 on 2x2 OGSSAA so on 2560x2048
http://i.minus.com/1321113374/UvNFfsVS6Ko7dNPSLa5-lg/iyf4dYq0MsQcU.jpg

7 on 1920x1536@1280x1024 + 4x MSAA
http://i.minus.com/1321113375/etDMQwQw4mX-h_XmvwL1-A/ib2iw70Y1m0LvH.jpg

11 on 2x2 OGSSAA so on 2560x2048
iDU7uKUs6jsAY.jpg


Here the difference is bigger, but still not worth the trade off, i'll wait for proper LOD enhance solution :P

The lower two make the case. Just notice the trail and the tree textures. Night and day. I just don't want to fuck my save up. I'll wait for my second play for this.
 
biggersmaller said:
The lower two make the case. Just notice the trail and the tree textures. Night and day. I just don't want to fuck my save up. I'll wait for my second play for this.
You wont, just copy both ini's and save folder somewhere and rewrite modified ones if there is some trouble :)

BTW check those added for value 7, its not taking much performance and still looks good :)

Oh and plz dehash most of those shots :P it will be easier to look at this page.
 
coopolon said:
I (and several others have reported the same thing in this thread) experienced where textures flicker in and out as you move. So in one step the moss texture on a wall will disappear, and the next step it comes back. This also happens on people so like half a person's body becomes see through for a second and then goes back to normal. For me it was REALLY bad during the first half hour of the game, but after I got out of the first area it rarely happened (but did still occasionally occur.)

Someone earlier mentioned he solved the problem by changing the AA from MSAA to SSAA (I assume via his GPU control panel or RadeonPro/Nvidia Inspector). What I did was turned off AA and turned on FXAA and it solved the problem for me (I don't have the power to do SSAA).

SSAA did not work, I am still getting the flickering on distant textures. Or maybe I'm not setting it correctly using nvida inspector.

Mountains are most noticeable, but things like shields and buildings flicker too.
 
I have to admit, the game doesn't look as beautiful as I thought it would... I've barely played it though (just the intro sequence up until you are free to move around) and most of the intro is spent looking at ugly character models.
 
nastynate409 said:
Anyone else crashing straight to desktop a lot? It's as if I'm pressing Alt + F4. No lag or freeze up, just game closes immediately. Seems to happen mainly during loads, but I have had it happen twice just standing there.

I've only experienced this once. I was entering a dungeon, then it just cut to my desktop. I also experienced a problem where I couldn't drop any of my items. The "WASD" keys weren't responding when I was on my stats screen either. I just reset the game and everything started working again.
 
Ok guys, just to check in quick:

I've got a Core 2 Duo 3Ghz, a 8800Gt 512mb and 4Gigs of ram in my rig. Will I be able to play this game at decent graphic settings? (ie. medium or something)

Don t know if I should get it for pc or console. I have a 1080p monitor but have no problems if I have to run it at 720p or something as long as I can use 2x AA at least.
 
Ok, looks like a lot of people are having trouble.

Does anyone want me to write a tweak guide like I did with The Witcher 2? I am having amazing performance on the game with 8x MSAA + Transparency AA, Ultra settings at 1080p. Indoors I get 60-90 FPS avg, with very rare drops to 40, and outside I get a solid 60-80 fps on avg, with weird drops only occasionally (as Corky said, while looking at a horse's ass.)

I would like to share my tips and techniques. If anyone is interested,let me know.
 
if anyone has a similar set up, or can just help.

GTX 480
AMD phenom x4 3.4ghz
4gm ram
285.79 drivers

I could use some help with ini and/or nvidia settings.

I've monkeyed around with the OP and fixes posted in the thread, but am still having two issues I want to fix. FPS seems fine for the most part, but these two issues just wont go away. Tweaked LOD settings, SSAA, FXAA, etc. cant seem to fix it.

flickering on distant objects. (mountains, house roofs, guard shieds, etc.)

Object geometry pop in (whole structures popping in that aren't that far away. e.g. bridge over river pops in once close enough, but does not fade out when I get far away. Why can't this object be present instead of popping in?)
 
BoobPhysics101 said:
Ok, looks like a lot of people are having trouble.

Does anyone want me to write a tweak guide like I did with The Witcher 2? I am having amazing performance on the game with 8x MSAA + Transparency AA, Ultra settings at 1080p. Indoors I get 60-90 FPS avg, with very rare drops to 40, and outside I get a solid 60-80 fps on avg, with weird drops only occasionally (as Corky said, while looking at a horse's ass.)

I would like to share my tips and techniques. If anyone is interested,let me know.
yes please :D

I see people in the thread with similar specs with higher settings but at this point I don't know that I want to spend the time fiddling with specs that I don't really understand to get a better performance.

I have i5-750 (oc'd), 8gb ram, gtx 460 (slightly oc'd). I've just been using the specs skyrim automatically set it to when first starting. I might make an effort if there was a guide to what settings to change

oh, and my game randomly crashes a lot. In one of the first cities (can't remember the name), every time I go into the alchemy shop the game just disappears. I'm glad the auto-save system saves every time I go in there though.
 
I'm not sure which one caused it and I'm going through the process of elimination right now but one of these graphics tweaks is causing my game to crash every time I hit the screenshot key in Steam. The game just completely shuts down without any error messages or anything. I am also running FRAPS and using the same key for my FRAPS screenshots if that helps (F12). Anyone else getting this?
 
580 SLI / i5 2500k @ 4.7 GHz / 16GB RAM

Nvidia 285.79

Runs real well...although strangely enough in the intro it would dip down real low at times while approaching the initial area (when you're in the wagon). Everything maxed out - typically around 100 FPS. But during that intro it would get down to 30 FPS. Real weird. I guess the fog was killing it.
 
Hopefully you can turn that fade off. I think that is waht may have been bothering my eyes that I couldn't quite figure out.
 
sk3tch said:
580 SLI / i5 2500k @ 4.7 GHz / 16GB RAM

Nvidia 285.79

Runs real well...although strangely enough in the intro it would dip down real low at times while approaching the initial area (when you're in the wagon). Everything maxed out - typically around 100 FPS. But during that intro it would get down to 30 FPS. Real weird. I guess the fog was killing it.

We have similar rigs, I have an I72600k OC to 4.6/8gb ram. My 580's are factory clocked to 855mhz on the core and it does the same thing to me. Lowest I seen it dip is around 32fps, while gaming it is usually always 60fps locked, but at time depending on where I am in the enviroment it would dip for a little bit to 45-50fps.

One thing is for sure, the game is not utilizing my GPU's as both of them are around 40% usage for most of the time, with a high of 45% at one time. If they can get it to use around 60-70%, I think everyone will be really happy. I am using all the latest tweaks found in this thread and for the most part I get 60fps, but if they can figure out how to use the GPU's more, then I think alot of people would be running 60fps solid without dips.
 
Hawk269 said:
I dont notice that in the PC version. It definately exists in the console versions and to me seemed very distracting, but for the 4 hours i put into the PC version, I have not noticed that at all.
I capped it from the PC version (Playing with a controller). It's low res because I wanted to upload it quickly. It was really obvious to me the second I left the first tutorial dungeon area. I really want to turn it off.
 
BoobPhysics101 said:
Ok, looks like a lot of people are having trouble.

Does anyone want me to write a tweak guide like I did with The Witcher 2? I am having amazing performance on the game with 8x MSAA + Transparency AA, Ultra settings at 1080p. Indoors I get 60-90 FPS avg, with very rare drops to 40, and outside I get a solid 60-80 fps on avg, with weird drops only occasionally (as Corky said, while looking at a horse's ass.)

I would like to share my tips and techniques. If anyone is interested,let me know.

Definately man. Your work in the Witcher 2 thread was great and much appreciated by many of us. How are you forcing MSAA?
 
Whats the default value uGridsToLoad ?

also, i did this to my ini file
sLanguage=ENGLISH
uGridsToLoad=9
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

and it randomly crashes, hod do i fix this?
 
How do I adjust vertical sensitivity on the 360 controller while playing the PC version? My horizontal is fine, but vertical is out of control and I can't seem to find a way to adjust it.

Edit: Lol, alt-tabbing brought it in line with horizontal.

NEAT

Edit edit: Wait, no it didn't. God damnit.
 
On the subject of using the console and achievements...

Just to test it out I just used the console to give myself 5000 gold then bought a house and the achievement popped.
 
georgc said:
Whats the default value uGridsToLoad ?

also, i did this to my ini file
sLanguage=ENGLISH
uGridsToLoad=9
uInterior Cell Buffer=32
uExterior Cell Buffer=204
iPreloadSizeLimit=262144000

and it randomly crashes, hod do i fix this?
Hope you have a save that you made before you made that ini tweak.

Once you've made a save with that setting, you can't lower the 'uGridsToLoad' value without causing the same save to crash.

The default is:
Code:
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

For future reference, make sure you make a backup when you do any sort of ini tweaks
 
Can anyone give a bit of help with Nvidia Inspector? I have all the values to match what is in the OP screenshot, yet I'm seeing zero difference in game. Can't figure out what I'm missing.
 
i have multiple machines, but since i didn't wanna lug the alienware beast around this weekend, i installed to my dell xps14 w/ 1.73 ghz core i7 (quad), 8 gb ram, and an nvidia 425m. it actually runs a good 25-30 fps (rare drops to 20ish) @ 1600x900 with medium shadows, high textures/decals, and mid draw distance on most things. (no aa, 4x af.) if you have a older desktop with a decent c2d or c2q and an 8800gs or better, you should be fine at these settings.
 
BoobPhysics101 said:
Ok, looks like a lot of people are having trouble.

Does anyone want me to write a tweak guide like I did with The Witcher 2? I am having amazing performance on the game with 8x MSAA + Transparency AA, Ultra settings at 1080p. Indoors I get 60-90 FPS avg, with very rare drops to 40, and outside I get a solid 60-80 fps on avg, with weird drops only occasionally (as Corky said, while looking at a horse's ass.)

I would like to share my tips and techniques. If anyone is interested,let me know.

Good god yes please.
 
Might be going over something you guys have gone over, but I've definitely noticed a big variety of reported performance in caves and some indoor areas. I'm on the bad end of that, definitely get some stuttering in some indoor areas, which can change depending on where I'm looking. Anyone had any luck tracking down what it is in these areas that are slicing the FPS? Can't tell if it's shadows, or some kind of lighting or post-processing thing or what.
 
Also, can anyone explain FXAA to me? I know it's a type of 'budget' anti-aliasing. Is it separate from the Antialiasing setting on the first options screen, or does its quality tie to that in someway? Does it improve or decrease performance?
 
ROBOKITTYZILLA said:
I'm not sure which one caused it and I'm going through the process of elimination right now but one of these graphics tweaks is causing my game to crash every time I hit the screenshot key in Steam. The game just completely shuts down without any error messages or anything. I am also running FRAPS and using the same key for my FRAPS screenshots if that helps (F12). Anyone else getting this?

It's an issue with the amount of RAM available to the game, I think. I had crashes and freezes with the in-game screenshot key and PlayClaw (alternative to Fraps) until I made it large address aware, and haven't had any kind of crash since. I guess they're just running closer to the 32bit wire on this one.
 
felipepl said:
What's the command to show the console and change the FOV? Also, which FOV is the best?

If its like other Gamebryo games, then you press the ~ key and type in fov <number here>. And I think most people like 90
 
felipepl said:
What's the command to show the console and change the FOV? Also, which FOV is the best?

~ to open console

Command is: fov xx, where xx is your fov.

Its all personal preference, but I like my 90-100. Anything beyond that starts looking weird w/o an ultra wide display ratio, IMHO of course

edit: beated
 
KKRT00 said:
What is interesting that both give similar performance, lower resolution one has higher FPS spikes, but lows are same, still both in the scene from screen hold 60+ fps and lows goes to 40 rarely, its mostly 50+. I think its good performance tradeoff for gaining some geometry

The performance hit you get from the uGrids variable is almost entirely due to streaming the data in rather than rendering, which is why RAM, install drive and Large Address Aware flag are the most decisive factors. The game's having to load in massive amounts of data all around your player while dumping what you leave behind, so an SSD should be considered essential for decent performance. I strongly doubt it's purging its cell buffer efficiently, though typing 'pcb' in the console should manually do it.

If you notice an increase in stuttering when tweaking the uGrids setting then you should hit F5 asap because you're probably in for a crash.
 
Just checking in. i7 950, GTX 570. about 10 hours in no game breaking stuff yet. Few crazy animation/scripting bugs. Was talking to an NPC sitting in a chair, had another NPC sit in the same chair while talking. The talking NPC was then sitting on the head of the other NPC. Kinda funny....


No real missing textures or anything so far as well.
 
Corky said:
also octagon I forgot to ask, but have you done anything to your screen and/or game "color-wise"?

I certainly wouldn't take those screens as some kind of target, let's just say that. I post them here to illustrate the difference the uGrids setting can make. I haven't touched the colour, just the contrast which is miserable in this game. What you'll get in a few weeks' time, probably, is a mod that lets you adjust the game's contrast in realtime, much like The Groovatron for Fallout or the Oblivion Graphics Extender project. I just don't want to have to take a load of screenshots again when it finally turns up.

(You could always adjust it in your monitor or driver settings, I suppose. All I've done in those shots is literally bump up the contrast by about ten per cent.)
 
The varying look sensitivity based on framerate was pissing me off. I just locked the game to 30fps and am using the 360 controller and I've been able to run on Ultra just fine. I usually hate 30fps, but with the 360 controller I can't really turn the viewport fast enough for it to bother me.

i7 920 @ 3.5GHz
ATI 5870 1GB
4GB RAM
 
With all the technical issues some of us have had and the fact that drivers/game itself is not really pushing much GPU percentage, I have to say that the game itself is pretty fucking fantastic. I know the tech issues will sort themseleves out and for me, I am just waiting for them to improve performance since I have not had any major issues as of yet.

With that said though, I am really enjoying the game. In some areas, the visuals are just fantastice, while the textures are not the best, in some areas they do look pretty damn impressive. Lighting and animation is also very good. But I just love the damn design and art direction so much. What I hated about Obilvion was that caves/dungeons etc. pretty much looked the same and the ones you randomly find were not very big, but in Skyrim, they are huge and detailed and have no had one repeat.

I also like how there is always an entrance and a unigue exit, it is not like there is only one way in and one way out, that was pretty good thinking. But the dungeon/cave I just completed, which toook a long time I felt llike I was in an Indiana Jones movie. There were puzzles to solve, dead things to kill, just some great looking visuals and the atmostphere was just great.

Again, I have had no major issues, I am using all the .ini tricks and have everything set to max and although I do get some drops to the 40's in the outdoor areas, for the most part I have been good at 60fps solid...Just need a performance patch or updated drivers to take it over the top for me.
 
Loaded up and so far I'm pretty happy with the high default settings the game auto set me to. No crashes, no stuttering or serious texture issues as far as I've noticed. Game environments look awesome so far. Running an i5 2600k/gtx460/6gb/Win7Ult.
 
Can someone help me?? i'm about to give up in frustration ... I have textures like others have said .. .moss, hay etc.. on walls and floors that disappear depending on where i'm standing or looking... it's so distracting i can't play... anyone else have this?
 
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