What's up with the mouse having this huuuge acceleration in the menus? Makes me dizzy. Also it seems like there's a huge deadzone with the camera with a Steam Controller, but I guess I can try to adjust that in the controller settings.
I noticed that you can cancel that delay just slightly if you move the left stick (using PS4 controller for PC btw).
There's definitely jank to this game. The changes it made to be more open is kind of what I was worried about, though I am currently on ch. 3. Taking the game on its own and not comparing it to the first game, which I enjoyed tremendously, I can say that I am still enjoying what I am playing. It just looks like it's not the sequel I really wanted it to be, though I still have more chapters ahead to see if things change pace.
I walked inside a derailed train in Chapter 3. After picking up a nice inventory size upgrade, I heard a crossbow fire (or something similar), and now my path out is blocked by a tripwire. How do I disarm this trap?
I walked inside a derailed train in Chapter 3. After picking up a nice inventory size upgrade, I heard a crossbow fire (or something similar), and now my path out is blocked by a tripwire. How do I disarm this trap?
I walked inside a derailed train in Chapter 3. After picking up a nice inventory size upgrade, I heard a crossbow fire (or something similar), and now my path out is blocked by a tripwire. How do I disarm this trap?
I walked inside a derailed train in Chapter 3. After picking up a nice inventory size upgrade, I heard a crossbow fire (or something similar), and now my path out is blocked by a tripwire. How do I disarm this trap?
Finished it - I must say, I didn't like it very much
- Fuck the stealth mechanics in this game. Predator is glitched, the crawl speed is too slow and the enemies walk so fast and turn their heads around so much that they might as well have 360 FOV. The corner kill helped a bit but by then the experience was a slog.
- Combat isn't fun. The aiming is wonky as hell and the camera kept throwing me off.
- Boring world and boring art direction. The original game had a lot going for it in this department.
Says everything about this game that its best enemies were the previous bosses from TEW
- The VA. Holy shit, I wanted to stab my ears whenever Sebastian talks. I'm sure someone's going to throw the RE voices as a retort but those games had a B-movie quality to them that made it hilarious. TEW2, on the other hand, takes itself sooooo seriously. If you want your saccharine-laced story that's filled with melodrama to work, then by god, don't botch the voicework.
What a goddamn shame. Wonder if this is because Mikami didn't direct this...
Finished it - I must say, I didn't like it very much
- Fuck the stealth mechanics in this game. Predator is glitched, the crawl speed is too slow and the enemies walk so fast and turn their heads around so much that they might as well have 360 FOV. The corner kill helped a bit but by then the experience was a slog.
- Combat isn't fun. The aiming is wonky as hell and the camera kept throwing me off.
- Boring world and boring art direction. The original game had a lot going for it in this department.
Says everything about this game that its best enemies were the previous bosses from TEW
- The VA. Holy shit, I wanted to stab my ears whenever Sebastian talks. I'm sure someone's going to throw the RE voices as a retort but those games had a B-movie quality to them that made it hilarious. TEW2, on the other hand, takes itself sooooo seriously. If you want your saccharine-laced story that's filled with melodrama to work, then by god, don't botch the voicework.
What a goddamn shame. Wonder if this is because Mikami didn't direct this...
People complaining about the art direction have to understand, the first game was set in a Serial killers head, the second game is in a childs head. The sections that then show more later in the game are more akin to the first. Game was fantastic improved on pretty much everything over the first one, just not the VA.
People complaining about the art direction have to understand, the first game was set in a Serial killers head, the second game is in a childs head. The sections that then show more later in the game are more akin to the first. Game was fantastic improved on pretty much everything over the first one, just not the VA.
I don't think it's quite as divisive as the first game, but it definitely is divisive for different reasons.
In the first game, you really had to put up with some terrible stuff to get to the good stuff. It's love it or hate it at its finest.
This one, on the other hand, I feel is more consistent across the board. Opinions will probably depend more on if you like the style of gameplay and level design, rather than broader things like "will I put up with mountains of bullshit because the whole is greater than the sum of its parts," which is what the first game requires you to do.
fuck that ghost woman that pops out of the juke box in the Juke Diner. Looking into that mirror and seeing Sebastian from EW1 and having her pop out damn near made me shit my pants. First scare of the game for me.
when you go back to this room in a "vision" in the house near the gas station on the first map, the letterboxing returns? Not sure if that's something that pops up often, but it seemed like a reference to me.
he most reliable way to damage him is to bait his knife attacks, but aiming is pretty wonky when you're trying to hit a target that's right next to you. Most of the fight consisted of me frantically swinging the camera around, trying to shotgun him and hoping that the shot wouldn't somehow go over or around him because he was too close.
And the tentacle was also annoying, but I mostly stayed in one section of the arena and didn't have it come down much.
Generally speaking, I just didn't find the fight all that fun. I've never been a fan of "rotate camera constantly because the boss can teleport and can attack from any direction." Then that concept becomes even more annoying in EW2 because its camera and controls aren't exactly fine-tuned to the extent of, say, a character-action game.
when you go back to this room in a "vision" in the house near the gas station on the first map, the letterboxing returns? Not sure if that's something that pops up often, but it seemed like a reference to me.
It's definitely a reference and it's definitely awesome. I was in the minority that loved the anamorphic widescreen/black bars in the first game, and also love it when games do shout-outs to earlier games in the series though presentation changes like this.
Im having some ludonarrative dissonance right now and I cant get over it no matter how long I've played the game.
My issue is the entire concept of STEM.
So basically it's a computer system, but the servers are peoples brains. So a bunch of people get hooked up to a central server (lily) And we have ourselves a sort of organic version of the matrix?
Am I following this right?
So if that's correct, then how does any of the status effects, IE: Poison Gas, obstructed walkways and basically any sort of weapons harm or impact your character? Sebs knows this world isnt real, the agents know the world is made up....how does anything hurt anyone? Lily is missing? but she's right there in the pod hooked up to everyone else. Why is there infrastructure in place? when the world is fake? Vents, trains, automobiles, churches.
What is the point of Union? It's such a stupid Idea...Mobious created their own version of Second life and it's supposed to be a boring as fuck little americana town, when literally ANYTHING YOU CAN IMAGINE is possible?
How is Sebs communicating with Kidman? The technology involved in communicating with someone while they are unconscious seems more fanciful than anything else the game comes up with. They have machines that can read peoples thoughts? (I guess that's not far fetched if they can make jerry rig the matrix by slapping jumper cables between a bunch of people in a spa)
They've got bodies upon bodies, how many people are connected to STEM? do they literally have an entire city population worth of people hooked up to these machines? are the monsters fabricated or do they come from the people connected? Why do corpses even matter? once someone dies in STEM arent they just brain dead? Why would a physical corpse remain in the simulation and become a monster?
Im enjoying the game....but I have no idea what the fuck is going on and it's hurting my experience.
I'm about 8 hours in and hitting chapter 6 and this game really damn good.
Pros:
- Performance is light years ahead of the original.
- Cohesive in terms of mechanics, enemies and world.
- Union is a fantastic Silent Hill-esque hub that is small and well designed but just open enough that exploration is rewarding.
- Interesting lore.
Cons
- FOV, body movement and pistol handling is off.
- The original had way more variety and experimental areas that helped make the dream-logic feel real.
- Nothing comparable to the RE4 cabin defence has happened yet.
On chapter 4, nightmare, almost 10 hours and I'm stuck.
I had to synch audio wavs to open a door and then just a shit ton of enemies bombard me as I'm waiting for the lockdown to stop. I have enough ammo to put up a ok fight but I run out quick.
Yeah, it's a bitch. Leg/knee shots, kick move when they're stunned, and set a couple of traps. You may have to make ammo on the fly. Don't forget to harpoon+stomp.
I'm about 8 hours in and hitting chapter 6 and this game really damn good.
Pros:
- Performance is light years ahead of the original.
- Cohesive in terms of mechanics, enemies and world.
- Union is a fantastic Silent Hill-esque hub that is small and well designed but just open enough that exploration is rewarding.
- Interesting lore.
Cons
- FOV, body movement and pistol handling is off.
- The original had way more variety and experimental areas that helped make the dream-logic feel real.
- Nothing comparable to the RE4 cabin defence has happened yet.
when you go back to this room in a "vision" in the house near the gas station on the first map, the letterboxing returns? Not sure if that's something that pops up often, but it seemed like a reference to me.
I've done 2 Anima events, the only one I haven't done is the one inside the 343 Cedar house, and now I'm in Chapter 12. Have I missed my changes to do that one entirely now then? cause I can't seem to be able to go back to the first hub with O'Neal's hideout
Just finished the game and damn, what a fantastic experience!
In the first chapters, I wasn`t sure what to think about it, because the rhythm and tone are somewhat different to the original, which I really liked, but the game grows and grows.
At the end I shed a tear. Thank you Tango!
Finished the game, clocked in 11 hours and 30mins. Overall I would rate it at 8/10 the same as the original but maybe slightly lower.
I feel like they sacrificed a lot of horror to make a more cohesive story, with interesting and relevant characters and I understand why. The race against time, find daughter, plot kinda limits possibilities compared to first where we had no idea what is going on. The whole Alan Wake environment really ruined my immersion, not saying that alan wake was bad, its just didn't feel like TEW for the most part.
The art direction and enemy design took a step down imo. Halfway point I was afraid the game would disappoint but the second half made up for it, especially the final few chapters.
Also props to the final chapter where
the phasing out to kidman's shoot-out situation and back to Seb/Myra/Lily. The whole thing just elevated the game's ending to me.
Any theories on the
secret ending? Hoping for Ruvik's return, with Seb and gang back to take him down.
when you go back to this room in a "vision" in the house near the gas station on the first map, the letterboxing returns? Not sure if that's something that pops up often, but it seemed like a reference to me.
is unexpectedly sort of fun. Also the silly quips between Sebastian and Tatiana depending on your high score are just as unexpected. This one in particular: https://www.youtube.com/watch?v=4X13EmS3rsI
Just made it to chapter 3 on XB1. It's definitely not a looked. I'm going to very a graphical bump with the X1X. The main character moving around as if his spine is a rigid rod with him just rotating around an acid when turning is odd. Also the screen seems too zoomed in on the the main character.
is unexpectedly sort of fun. Also the silly quips between Sebastian and Tatiana depending on your high score are just as unexpected. This one in particular: https://www.youtube.com/watch?v=4X13EmS3rsI