TEW 2 TGS live stage
(TGS TEW 2 Live stage: my very very vague summary w/ paraphrasing)
Interviewer asks if the link between the Ordinary World lyrics and TEW was intentional, JJ: we didnt really think that hard about it
Interview; whats the white goop? JJ: its high concept
Interviewer: why did Mobius make STEM? JJ: that will be expanded on this time
Interviewer: why is Lily involved? JJ: STEM needs a core, this time its Sebastians daughter who he thought was dead.
Interviewer: Anything weird can happen in STEM like last time right? JJ: Its all in your head.
Interviewer: Mikami san did you go with the STEM concept so you can make anything you want happen? Mikami: yes & expanded on this time
Interviewer: Mikami san this time you decided to make John san director because of the DLCs? Mikami: hes a great creator
Interview: how old are you? JJ: 31 Mikami: youve been doing this 7 years.
(note: I quite like Sebastians Japanese voice, but Kidman sounds much older. Stefano also sounds great.)
Interviewer: what is gameplay like JJ: ammo is scarce, you can sneak if you want Interviewer: do some enemies have to be handled certain ways ie sneak no good, only shotgun works? JJ: we focused on giving player flexibility as much as possible, running away is one option
Interviewer: whats the crossbow JJ: same as last time but you can set wire traps by shooting bolts into walls, there are different bolts like last time
Interviewer: (showing Obscura) what is this? JJ: Stefanos creature. The staff love it a lot
Interviewer: so enemies like Stefano show up in this Lily-STEM..? JJ: shes the core but shes gone missing. the core is missing so the world is collapsing and strong characters are trying to take over and make weird worlds of their own
Interviewer: Mikami is producer did he say what to put in? JJ: we had freedom but he asked for gruesome deaths for Sebastian so we made creatures to fit that Mikami: I trust and leave it up to the director Interviewer: how is it having Mikami san being producer? JJ: sometimes we argue Mikami: he doesnt take all my ideas JJ: sorry Im picky
Interviewer: how does the communicator work? JJ: talk to kidman and search for resonances (残留 【ざんりゅう】 (n,vs,adj-no) staying behind; remaining; residual; 思念 【しねん】 (n,vs) thought) JJ: not everything you investigate will be good/helpful so its risk and reward
Mikami: focused on making a bigger horror field with player freedom.
Interviewer: i heard the story gets good in the second half Mikami: Yes it is really really good you will be moved and cry. You have to play it to the end.
Interviewer: you recommend casual mode? JJ: we made it for people who want to enjoy the story since survival horror has a reputation for being difficult
Interviewer: it sounds a little adventure/rpg ish Mikami: new type of horror
Interviewer: you dont have to have played 1? Both: its fine
Interviewer: was that narrator just then (theodore) new? hasnt really been introduced? JJ: soon, hes one of major players w/ stefano
Interviewer: any message Mikami san? Mikami: last time there were issues but this time weve improved quality and worked on the image quality, its quite beautiful, and the story is great, though its horror you will cry. JJ: its different to last time you can play in your own style, you can make your Sebastian and you can search around the world and play for a long time