Azure Dream
Member
Even includes footage from this week, impressive.
Incredible bonus bit. That linewas a pretty darn good line."For the first time in my life I feel like I can look into a mirror"
So what's going to happen here?I'm getting too into the bonus bits, aren't I :/Where's future Kyle? How did present Kyle get info out of him? Is he really future Kyle? But he had that bandage... If he's present Kyle then why is he evil?
I think the 11-page story summary is one of the least talked about but most damning things about Ground Zeroes, just because it's so fucking lazy.
If you're going to sell somebody a 2-hour demo, at least come up with some kind of creative, cinematic way to tell all the necessary back story. Have some flashbacks and dialogues that do it, and make them optional. Don't just throw 11 pages of text at people and call it a day.
The series is known for massive, extended cutscenes that are huge obnoxious exposition-dumps.....so it's not like the people playing it would really mind.
Snake's hair is what sold me on the game.Remember when MGS1 had those extra FMVs in the main menu, showing Snake getting briefed on the mission and so forth?
Talks about not giving a shit about Otacon and Naomi or anyone because MGS4 didn't make you care and that it depended too much on past games for you to care about them
Talks about caring SO MUCH about Chico and Paz and Miller and Big Boss in a game that has an 11 page summary about these characters. I'm sorry, Who the fuck is Chico and Paz? Oh right, you had to play Peacewalker to care
Amusing justification
If the player needs to listen to optional collectables to care about characters central to the game, then that's pretty poor story tellingHonestly I think the tapes in Ground Zeroes are a lot more integral to giving a shit about the characters and plot than Peace Walker.
Bonus bit did not redeem bland episode.
9/10
There's this girl shipwrecked on an island full of ruthless killers, trying to survive. But she should be more funny!
A really poor episode.
Agree completely.Outside of the idea of having a more diverse workplace (good idea for any company really) I hope Rockstar doesn't take any of Kyle's advice when it comes to gameplay.
Listing reasons why he feels bad for liking Ground Zeroes and Kojima's gross treatment of Paz and Chico not being one of them is disappointing. You lost me on this one, Kyle. I know that would be weird to say about a short game he thinks is worth $30, but how is this not at the top of any thoughtful person's list? You're okay with that but not paying a lot for a demo?
Coming down on the character designs just feels uncomfortably close to censorship to me, even if you think they're ultimately fap fodder. I realize that Kyle was trying to speak from a technical standpoint, about the proportions of the shoulders compared to the waist, the mannish chins, and such. But still, it just seems like I keep reading the equivalent of, "They drew those breasts TOO large... That's not realistic. It feels silly to have this unrealistically-proportioned character fighting a four-armed Netherworld demon." I'm not sure how adding women to the development team would be a direct fix to the company artists either not being able to use their reference materials properly, or trying to express a particular style and not succeeding at it. Unless you're saying, "If there were more women there, surely they would've spoken up, and gotten those designs changed!" Which, again, starts to feel like censorship.
Coming down on the character designs just feels uncomfortably close to censorship to me, even if you think they're ultimately fap fodder. I realize that Kyle was trying to speak from a technical standpoint, about the proportions of the shoulders compared to the waist, the mannish chins, and such. But still, it just seems like I keep reading the equivalent of, "They drew those breasts TOO large... That's not realistic. It feels silly to have this unrealistically-proportioned character fighting a four-armed Netherworld demon." I'm not sure how adding women to the development team would be a direct fix to the company artists either not being able to use their reference materials properly, or trying to express a particular style and not succeeding at it. Unless you're saying, "If there were more women there, surely they would've spoken up, and gotten those designs changed!" Which, again, starts to feel like censorship.
Wouldn't any criticism of any game be considered "censorship" following that reasoning? I don't think that term is appropriate given the context.
"congrats on the VGX though....cause, like, nobody gets a VGX"
ahahahahahaha
edit: did that last bit with the pop-up windows really happen in GTA V?
Yeah it did, there is even a challenge to close all the pop-up windows in 10 seconds.
https://www.youtube.com/watch?v=316ITLMHNVs#t=33m26s
Wouldn't any criticism of any game be considered "censorship" following that reasoning? I don't think that term is appropriate given the context.
nobody's gonna take away your not-quite-hentai games, dude
also this
we criticize games for anything and everything here on the internet, except when it's time to talk about this kind of thing, and suddenly NO WE HAVE TO PROTECT THE INTEGRITY OF THE ART
And this is exactly why I need to carry on with this no longer. Because when someone tries to express a different opinion on the subject, it becomes "YOU JUST WANT YOUR NOT-QUITE-HENTAI GAMES, DUDE" and other mockery. And I know the cheap shots and insults would just keep adding up the more I continued.
You know what, Azure Dream?
You're right. I'm sorry.
I was annoyed by some other threads and I took it out on you. It was a cheap shot, and I apologize.
But it's not technical criticism, at least the type of complaint I'm talking about. It's not "you tried to draw a box and you drew a cylinder." It becomes "I don't like the idea you expressed there. You can't make things like that." And yes, their bosses can tell them exactly what they can and can't draw or make for a commercial product, and there are other rules they have to follow. But when these products make it to market, they've cleared those hurdles. Some bosses or creatives may change their minds when they see the reactions, but at the time, they approved them.
So when someone says, "If there were more women around, that probably wouldn't have looked like that." I have to wonder exactly why, and what that means, assuming the artist(s) remained the same. (If you change who's in the roles as artist, of course that would change the end result.) Looking at it as "people with individual opinions" is one thing. Saying that "adding women will fix it" is somewhat putting too much of an expectation on women in the industry or trying to enter it, that they're this "voice of reason that will fix the ills of game development", reign in those designers who "don't know what a woman looks like," and so forth. (And who's to say a woman couldn't be behind some bad or fap fodder designs? I've seen the Tumblrs, I cannot unsee them.) Women in the industry shouldn't be forced into that role. They should be able to express their opinion as an equal, not as a nanny. But from there, their opinions shouldn't uniquely override their fellow coworkers, specifically because of a gender divide, or assumptions that because they belong to a particular gender, they're more "grounded" on the subject. Their individual opinion should be as important as everyone else's. But they shouldn't be expected to "fix" things as a group. Especially if the subject is a matter of taste or opinion, not necessarily something to be technically corrected.
I realize I'm opening up a huge can of worms here, I probably shouldn't pursue this topic much more tonight. But I think either Bosman's assertion wouldn't work as he suggested it would, or it would work, but for the wrong reasons.
But it's not technical criticism, at least the type of complaint I'm talking about. It's not "you tried to draw a box and you drew a cylinder." It becomes "I don't like the idea you expressed there. You can't make things like that." And yes, their bosses can tell them exactly what they can and can't draw or make for a commercial product, and there are other rules they have to follow. But when these products make it to market, they've cleared those hurdles. Some bosses or creatives may change their minds when they see the reactions, but at the time, they approved them.
So when someone says, "If there were more women around, that probably wouldn't have looked like that." I have to wonder exactly why, and what that means, assuming the artist(s) remained the same. (If you change who's in the roles as artist, of course that would change the end result.) Looking at it as "people with individual opinions" is one thing. Saying that "adding women will fix it" is somewhat putting too much of an expectation on women in the industry or trying to enter it, that they're this "voice of reason that will fix the ills of game development", reign in those designers who "don't know what a woman looks like," and so forth. (And who's to say a woman couldn't be behind some bad or fap fodder designs? I've seen the Tumblrs, I cannot unsee them.) Women in the industry shouldn't be forced into that role. They should be able to express their opinion as an equal, not as a nanny. But from there, their opinions shouldn't uniquely override their fellow coworkers, specifically because of a gender divide, or assumptions that because they belong to a particular gender, they're more "grounded" on the subject. Their individual opinion should be as important as everyone else's. But they shouldn't be expected to "fix" things as a group. Especially if the subject is a matter of taste or opinion, not necessarily something to be technically corrected.
I realize I'm opening up a huge can of worms here, I probably shouldn't pursue this topic much more tonight. But I think either Bosman's assertion wouldn't work as he suggested it would, or it would work, but for the wrong reasons.
Kyle hasn't been in top form lately. I know you'll bounce back buddy, you've done it before!
Hiring women is fine, it should even be encouraged to a degree, but there should never be a "goal" of a 50/50 gender split or anything else. Who ever is qualified should get the job. Things in this society would go a lot smoother if it were more meritocratic.
Kyle hasn't been in top form lately. I know you'll bounce back buddy, you've done it before!
Hiring women is fine, it should even be encouraged to a degree, but there should never be a "goal" of a 50/50 gender split or anything else. Who ever is qualified should get the job. Things in this society would go a lot smoother if it were more meritocratic.