I thought it was a great episode.
I just want to point out that I don't think Bosman was saying that it should be the job of women in the industry to "censor" or "speak out" against things like poor or offensive character designs. The entire episode was more about the issue that having an extremely male-dominated game development industry creates a certain patriarchal culture within development teams. One in which the development team doesn't really understand women from a physical and psychological point of view and they seem more like objects and not realistic (for a game) characters. And the end result of having more women in the development team would change this culture. Not because the women would speak out against it, but because anyone in the development team could speak out against it because they no longer work in a culture where the team wants to make a game "for boys, by boys," because the development team doesn't consist of men so the end product will not necessarily end up as something that resembles the epitome of machismo.
Also, the games Kyle highlighted (MK9/Injustice, Tomb Raider, GTA5) were games he said should have more women on the development team, but he didn't say that they had to have a 50/50 divide between men and women, just "more women". He just said that he found Nintendo's Animal Crossing: New Leaf development team choice interesting.
I just want to point out that I don't think Bosman was saying that it should be the job of women in the industry to "censor" or "speak out" against things like poor or offensive character designs. The entire episode was more about the issue that having an extremely male-dominated game development industry creates a certain patriarchal culture within development teams. One in which the development team doesn't really understand women from a physical and psychological point of view and they seem more like objects and not realistic (for a game) characters. And the end result of having more women in the development team would change this culture. Not because the women would speak out against it, but because anyone in the development team could speak out against it because they no longer work in a culture where the team wants to make a game "for boys, by boys," because the development team doesn't consist of men so the end product will not necessarily end up as something that resembles the epitome of machismo.
Also, the games Kyle highlighted (MK9/Injustice, Tomb Raider, GTA5) were games he said should have more women on the development team, but he didn't say that they had to have a 50/50 divide between men and women, just "more women". He just said that he found Nintendo's Animal Crossing: New Leaf development team choice interesting.