Do you mean there's barely anything "good" that isn't a remake or remaster? Cause I could agree with that. There's been plenty of new games that came out this year.
Let me rephrase: There have barely been any games of significance out this year that aren't remakes or remasters. There are plenty of irrelevant games every year, but by way of their irrelevance, they don't define the calendar.
I mean what games of some actual consequence did release, really?
- Rehashed Koei Tecmo slop Rise of the Ronin
- Kickstarter nostalgia bait Eiyuden Chronicles
- Stellar Blade that gets its relevance entirely from culture wars stuff
- Like a Dragon: Infinite Asset Reuse
- Metaphor Rehashtastico Or Hashino gets relegated to the B-team and churns out Totally Not Persona and SMT
- Dragon's Dogma Attempt 2
- Dragon Age: The Salesguard that no one was expecting to be good anyway
Other than those, Helldivers 2, Star Wars Outlaws and Black Myth: Soulslop, the rest is fucking remasters and remakes. I mean look at this.
Last of Us 2 Remastered
Horizon Zero Dawn Remastered
Final Fantasy VII Rebirth
Until Dawn Remastered
Legacy of Kain Remasters
Silent Hill 2
Dragon Quest 3 HD-2D Remake
Tomb Raider I-III Remasters
Hitman Blood Money Reprisal
Ace Attorney Remastered
Alone in the Dark Remake
Dead Rising Deluxe Remastered
Mario vs Donkey Kong Remake
Epic Mickey Rebrushed
Luigi's Mansion 2 HD Remaster
Paper Mario Remake
El Shaddai Remastered
Braid Anniversary Edition
Star Wars Battlefront Classic Collection
Brothers: A Tale of Two Sons Remake
Beyond Good & Evil Anniversary Edition
Star Wars Dark Forces
Persona 3 Reload
Lollipop Chainsaw: RePOP
Age of Mythology Retold
Stalker: Legends of the Zone Trilogy
Marvel Vs Capcom Collection
Each from major publishers and IP, and that's not all of them. And the ones I haven't included aren't like Sonic X Shadow generations where there's a significant add-on.
I mean, that is just ridiculous.
It ain't my fault these publishers are hiring complete amateurs and activists to make new games. And I think it's ultimately a good thing for younger gamers to be exposed to beloved games of the past.
It isn't, but I don't think us gamers as a whole have done ourselves any favours. Up until now, they've gotten away with hiring amateurs and activists because of one thing (mostly) outside of consumer control and another thing entirely in consumer control.
1. Damn near interest free loan money circulating the global economy, now adding to ridiculous levels of debt
2. Tolerance of poor quality products, and incessant playing of the same fucking games for 10 years at a time.
Publishers know Remakes are a safe bet now. They do well both critically and commercially.
Yeah, that's my point. We're setting up a really bad incentive structure here. They do well critically and commercially relative to their lower investment costs, and aren't hitting the people you might think they are. More on that below.
Maybe with all these remakes and remasters coming out, the new generation of gaming storytellers and developers can understand what made these games so special, and it inspires them. Right now Dragon Quest 3 HD-2D is tracking to at least double the Player Count of Final Fantasy XVI. It could very well surpass that game in sales. And this is a simple turn based RPG. Maybe that will clue in Square Enix on what JRPG players actually want.
The problem is that you're not hitting "the new generation" of devs. These retreads are selling mostly towards old heads who already know of and/or played these titles previously.
The other issue is that Dragon Quest HD-2D outperforming concurrent player numbers of FF16 indicates nothing. SE is not after 50,000 peak concurrent players on PC and less than 4 million lifetime in total. It's not like they haven't done the HD-2D thing before. With actually new games like Octopath and Triangle Strategy, it didn't get them very far.
If the insinuation is that giving 150-200 million production values to turn based RPGs is the answer, I refer you to 2D or 3D platformers not called Mario in regards to the relevance of that genre independent of dating sim mechanics and uniquely poppy aesthetics ala Persona (and we'll see how high or low the ceiling is for that IP with 6).
Also, there's already a slew of indie devs who were inspired by games from the 90s and 2000s, and they're choking the storefronts with 3rd rate imitations of all of the IP that is getting incessantly revisited.
They might learn some wrong lessons such as "Just make Remakes. Remakes = Money." But I'm sure to some degree they might pay attention to what is it about these games that's attracting players.
They took the wrong lesson from MMOs, are taking the wrong lessons from a handful of entrenched live service successes, and will definitely take away the wrong lesson from the Remaster spamming. Remakes =
Safe Money, Live Services = Risky Gargantuan Money. After all, if you're talking about where a disproportionate number of players are attracted to, look no further than Fortnite, Warzone and etc.
We're heading towards a situation where it's either a remake or remaster for low-medium investments, and live services for the majority of big swings, with even fewer new SP tentpoles in between. I think the market needs fewer games, but not so few actually new ones that you can't muster a GOTY list without including fucking DLC.