The Game Developers Conference 2006 Thread (Part II)

CurseoftheGods said:
So has it been actually confirmed that the PS3 will have region free gaming? :D

it's soooooo sexolicious. Finally worldwide release of Final Fantasy and eveyone can play every game with the Japanese audio track if they want!
 
TheDuce22 said:
Where are all the ps3 videos?

1up has some handcam footage of the technical demos. Rubber duckies, UT barrel physics, floating glass bust, and oceanic schools of fish. All look superb.
 
dark10x said:
We'll see, but I wouldn't hold out on that. Nintendo's GC products rarely ever went for 60 fps and generally chose to stick with a constant 30. Even if we DO see 60, the Revolution will still be producing visuals that will likely fail to compare. I want to see next-gen visuals at 60 fps...but it is seeming less likely these days.

The way I look at it, we'll see RE4 polycounts with higher-res textures and some further effects running at a steady framerate (most DS games have rock-solid framerates, which is very nice). It won't be "omg teh next-gen," but it'll definitely look great.
 
genjiZERO said:
it's soooooo sexolicious. Finally worldwide release of Final Fantasy and eveyone can play every game with the Japanese audio track if they want!
yes, hooray for waiting on western games to get translated before they're released. and hooray for the japanese having to wait for their games to get western translations before they're released? hoorays all around???
 
Also, just a heads up BlimBlim, but the Sony conference audio seems to cut out after about 17 minutes. I've tried downloading it twice, from your main mirror (the others don't seem to be working).
 
gofreak said:
It doesn't seem at all clear to me - I think pubs will be able to region-lock their games.

Also, just listening to element's recording of the conference, there are some neat technical details that seem to have been glossed over. Specifically regarding Warhawk, the demonstrator specifically mentions that they're mixing graphics rendered by Cell and RSX - for example, the clouds are apparently being rendered by a volumetric software ray-tracer on one of the SPUs. It's surprising to see that kind of usage so soon!


Basically this is what Sony touted with the interaction between CELL and RSX (FLEXIO)?
Yeah judging by this I think It's really premature to give a final opinion on this. In their beta kit, they dont have this extra bandwith and things could still improved a lot until PS3 launch.

gofreak> did you catch some other interesting technical tidbits (not only about Warhawk)?
 
Draft said:
yes, hooray for waiting on western games to get translated before they're released. and hooray for the japanese having to wait for their games to get western translations before they're released? hoorays all around???
Yeah, Japan kind of gets screwed on the deal, but they've had games before us for decades, so I think I wouldn't really care.
 
AndoCalrissian said:
Yeah, Japan kind of gets screwed on the deal, but they've had games before us for decades, so I think I wouldn't really care.

It's more egalitarian this way. Japanese gamers sacrifice some happiness so that the overall level of happiness can be increased. Utilitarianism FTW.
 
Remember how at one point GRAW had a very poor showing, with low res textures and such? Don't count any of these ps3 games out yet! :)
 
RaijinFY said:
Basically this is what Sony touted with the interaction between CELL and RSX (FLEXIO)?

It's an application I hadn't thought of, but thinking about it now it makes a lot of sense :)

But yes, this would be a rather explicit manifestation of shared rendering between Cell and RSX. I'm very surprised to see it at all in a launch title like this!

RaijinFY said:
gofreak> did you catch some other interesting technical tidbits (not only about Warhawk)?

On Warhawk, I'll just copy over my notes I was writing up for another forum - basically paraphrasing what the Incognito rep was saying:

- Combat simulation that is being constantly evaluated in the background, creating an environment of epic war. "PS3 can create HD graphics and audio, but also 'HD' behavioural simulation"

- Significant proportion of their CPU budget used for the above, but also for simulation of a variety of natural phenomenon including procedurally generated ocean geometry, clouds that are rendered using a volumetric software raytracer running on a SPU - "interesting paradigm shift" as it is the first time Incognito have mixed Cell-based software rendering with RSX-based hardware rendering. Don't need to use Cell for software rendering, can use it if you choose, RSX has plenty of power of its own e.g. the capital ships with surface rendering orders of magnitude more complex than anything they could have done on PS2 (color maps, occlusion, parallax maps, dynamic shadowing etc.). All rendered with 4xAA.

- PS3 is a very complex and powerful machine, but the entry point is very accessible - various programs running on the SPUs for physics, collisions, water simulation, particles, animation, but for Warhawk, none are written in assembly.

On the Ninja Theory/Havok demo, just worth pointing out that Harrison stressed it was using game production code and assets i.e. not quite a tech demo.

Ditto on the vehicle dynamics demo - Harrison says the demo was taken from a game in production, but they simply removed everything except the car so as not to give away what the game is about. Not much technical detail - just that bullets enter the car and actually augment the geometry, not just a flat decal effect or whatever.

Unfortunately, the audio cut out shortly after Harrison started talking about online, so I couldn't listen in on any of the other demos.
 
jarosh said:
before gaf explodes...

in honor of today's event i am posting this again.

it also took on an additional meaning with the recent turn of events regarding katamari :(


katamaribomb2.gif

:lol
 
Two quick questions:

1.) How many more minutes 'till the Iwata keynote?

and

2.) Is there any way to view it live?

Thanks.
 
Just got out of class, and I have a thirty minute break until my next one. Luckily I'll have a computer in there.

Did I miss anything? When is Iwata's speech?
 
Aaah! I forgot to think in pacific time. I was thinking the conference had already happened and it was just not eventful enough to talk about. Seemed suspiciously unspannund.
 
gofreak said:
It's an application I hadn't thought of, but thinking about it now it makes a lot of sense :)

But yes, this would be a rather explicit manifestation of shared rendering between Cell and RSX. I'm very surprised to see it at all in a launch title like this!



On Warhawk, I'll just copy over my notes I was writing up for another forum - basically paraphrasing what the Incognito rep was saying:

- Combat simulation that is being constantly evaluated in the background, creating an environment of epic war. "PS3 can create HD graphics and audio, but also 'HD' behavioural simulation"

- Significant proportion of their CPU budget used for the above, but also for simulation of a variety of natural phenomenon including procedurally generated ocean geometry, clouds that are rendered using a volumetric software raytracer running on a SPU - "interesting paradigm shift" as it is the first time Incognito have mixed Cell-based software rendering with RSX-based hardware rendering. Don't need to use Cell for software rendering, can use it if you choose, RSX has plenty of power of its own e.g. the capital ships with surface rendering orders of magnitude more complex than anything they could have done on PS2 (color maps, occlusion, parallax maps, dynamic shadowing etc.). All rendered with 4xAA.

- PS3 is a very complex and powerful machine, but the entry point is very accessible - various programs running on the SPUs for physics, collisions, water simulation, particles, animation, but for Warhawk, none are written in assembly.

On the Ninja Theory/Havok demo, just worth pointing out that Harrison stressed it was using game production code and assets i.e. not quite a tech demo.

Ditto on the vehicle dynamics demo - Harrison says the demo was taken from a game in production, but they simply removed everything except the car so as not to give away what the game is about. Not much technical detail - just that bullets enter the car and actually augment the geometry, not just a flat decal effect or whatever.

Unfortunately, the audio cut out shortly after Harrison started talking about online, so I couldn't listen in on any of the other demos.

Ok thx a lot! :)

So yeah, E3 cant come soon enough. I hope dev. will have enough time to compil and make a playable demo running on the "final dev."(well at least with full speed CELL and the final RSX) for the show.
 
AndoCalrissian said:
Yeah, Japan kind of gets screwed on the deal, but they've had games before us for decades, so I think I wouldn't really care.


Do you really think they will wait for translations? No way. Its a possibility for some publishers to do (mainly US-based ones and europeans), not a "law" from Sony to do that.
 
Okay, thanks for the responses folks. So this may very well be where the revolution's new name and logo is "officially" revealed?

Also, what are the chances of new Zelda info / media to show up here? Didn't Iwata show a zelda trailer at last year's GDC?
 
Is this the main thread where the news will be posted?

By that I mean a live play by play? I have work until well after the event and would like to read it as it happens, bookmark this thread yay or no?
 
ocelittle said:
Is this the main thread where the news will be posted?

By that I mean a live play by play? I have work until well after the event and would like to read it as it happens, bookmark this thread yay or no?
This is the thread. Many sites do live transcripts and if this one goes like the part 1 thread, we'll get all that posted as we go. We had updates ever 2 minutes or so in here.
 
most people will want to see Zelda TP but a bomb would be Mario Revolution.

They don't even need to show how it plays with the revmote... just a 30 sec movie clip :lol
 
lets hope GAF is more Stable this time around, but knowing how we nintendo fans react to new info....I think gaf will go bobsaladropathon crazy and flatline on our asses.
 
Xdrive05 said:
Okay, thanks for the responses folks. So this may very well be where the revolution's new name and logo is "officially" revealed?

Also, what are the chances of new Zelda info / media to show up here? Didn't Iwata show a zelda trailer at last year's GDC?
I am expecting something big along those lines. Iwata would not get off his golden throne in Japan at NintendoHQ for the GDC just to give a the same old speech about Nintendo's goals\vision of the future\yadda yadda yadda that Reggie could have given.
 
Smiles and Cries said:
most people will want to see Zelda TP but a bomb would be Mario Revolution.

They don't even need to show how it plays with the revmote... just a 30 sec movie clip :lol

I could imagine Iwata demo-ing Zelda on Revolution. =)
 
robertsan21 said:
lets hope GAF is more Stable this time around, but knowing how we nintendo fans react to new info....I think gaf will go bobsaladropathon crazy and flatline on our asses.
There's already 1100 people viewing the forum, and it's an hour before the speech. It's holding up so far I also expect meltdown at speechtime.
 
Raven. said:
It's not that, it's just incredibly hard to believe a realtime demo released in march would be significantly worse looking than a demo of the same game released months ago in september. It's also hard to believe Deano who's a reputable B3d member and is involved in HS would be outright lying. I mean Deano's word is they've only added since e3 to HS and the e3 demo was realtime with postprocessing added to it, yet some say the GDC demo was ps2 caliber? Again this just doesn't jibe I mean the duck and fish demo, which are not even games just simple tech demos, are extremely impressive with cg'ish geometry lvls aboove pretty much any title outhere and advanced physics and animation, it's hard to believe full games with far bigger budgets would be far behind these.

We also have word of sustained applause over games like warhawk, how is that possible if it was underwhelming and inferior to TGS(as tgs was better than e3, imho)?(Though from my understanding, iirc, Naughty's lendt insomniac the engines in the past, and they may not be that hot when it comes to doing it on their own. Still the TGS realtime demo, and sustained applause response suggest it can't possibly look worse... we'll see. I know those small pics look quite impressive, though still hard to tell the details.)
Who said anything about lying? Also I most certainly didn't say that the demo was PS2 quality, I've always mantained that certain aspects of some demos were PS2 quality such as the texturing, environments for example. Word of sustained applause? There WAS applause and we were all part of it. The PS3 is a post processing monster and the Cell's ability to churn about amazing physics with advanced animation/render algorithms will really set it apart. Holy shit quit putting words in my mouth guys, I'm on the same team albeit with my mind not being torn asunder by amazement. That'll be at E3 for sure.

Rubber duckies demo FTW (seriously, its cool)!
 
Already had 3 Zelda trailers, don't need another. That's more than most Nintendo games get right up to their release date.
 
I hope some people get to report back on the Lair session before the whole forum goes to pot with Iwata's speech :lol It wraps up in 30 mins:

FrankenDragon Flies Again! Creating Playstation 3 Art for Lair
Matthias Worch
Thursday, 9:00am — 10:00am

Overview: A big part of the industry now knows what it means to create "next-generation content", but many lessons that come with the new workflow are still learned the hard way. In this presentation, Matthias Worch from Factor 5 looks at the highly detailed creatures and environments of Lair, Factor 5's upcoming Playstation 3 title, and how Factor 5 used SOFTIMAGE|XSI v.5.0 to solve various problems that cropped up during development.

I'd expect maybe shots of game assets, at least - hopefully people can use cameras at this one :p
 
I tried my damndest to get WiFi working in the auditorium for the PS3 keynote for you guys. Unfortunately that didn't go through but I'll attempt the same for Nintendo's thing. WE CAN'T ALL BE LIKE KOBUN WITH HIS FANCY LAD TREO.
 
E3 will be crazy, dont think the servers will hold up.
imagine when sony,nintendo and MS brings out their big guns

nintendo: Mario 128 and more
+
Sony: MGS4, PS3 Price point and tons of other PS3 news
+
MS: Halo3

= 9 11 times 3128 thats the real bobsaladropathon and servers will die due to its power
 
gofreak said:
I hope some people get to report back on the Lair session before the whole forum goes to pot with Iwata's speech :lol It wraps up in 30 mins:



I'd expect maybe shots of game assets, at least - hopefully people can use cameras at this one :p
it fucking disappeared. it isn't on any schedule here at the event. but it is on the website. I'm going to go talk to someone at the Factor5 booth when the expo opens.
 
gofreak, I've got a bit of a question. Last I recall, wasn't there some suggestion that nVidia's G70/71 architecture wasn't particularly well suited for parallax mapping? Maybe I'm just remembering some piece of PR spouted by ATi? Dunno, but anyway I'm wondering if some changes have been made, since I noticed the comment about Warhawk battleships having parallax mapping. Meh, it's probably nothing but idle curiosity.
 
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