dark10x said:
I can understand and appreciate your concern for this issue, but I must admit, I've always been a fan of full screen blurs. The original Deus Ex Invisible War (not a great game) used such a blur, but people bitched and moaned about it and it was removed in a later patch. I felt that the sharper image was far less attractive.
I dunno, but I'm generally not a fan of razor sharp imagery without heavy AA. For instance, my TV is only 1366x768 and I can use 1360x768 resolution with PC games (pixel by pixel image, but missing some pixels on the edge). It looks very sharp, but I actually prefer using slightly lower resolutions in order to achieve that softer look.
It's very much a matter of opinion, however. I absolutely LOVE the way the various PS3 shots of GTAIV look. The software image quality is fantastic. The heavy use of depth of field and the way in which trees are rendered prevents shimmering from becoming an issue, as far as I can tell. I'm sure some objects will shimmer, but it shouldn't be all that bad. Call of Duty 4 used some pretty noisy looking foliage that ended up looking significantly worse when upscaled. Even on my CRT monitor at a high resolution with edge-AA, that foliage is pretty awful. Halo 3 simply didn't use any AA, however, and appeared very jagged AND blurry.
Ok, but if you want to achieve a blurred image, it's very easy to do that with a television you can either send it a non-native signal, user lower quality cables [such as component vs HDMI/VGA] or adjust the settings to blur the image. (many displays have the option for negative sharpness, including the Pioneers)
If there's going to be aliasing in the game, I'd rather it was at least a sharp image that had it, instead of having a blurred and aliased image. Blurring the image to suit your tastes is easy, you can't get a sharp image out of an upscaled game.
Oh, and for people debating whether the 360 version or the PS3 one looks more vibrant, there's no question about it the 360 one
will be more vibrant. It's nothing to do with the game though, it's just how the 360's video output is. If you use the same settings on your TV for each system, and display the same image on them both, you will get a darker, more contrasted, and more vibrant image out of the 360. If your display doesn't have gamma options to fix it, then it may be
too contrasted. (off the top of my head, Sony and Samsung displays have the options you need, not sure about others)
For example, if I send my screen this image:
It looks like the image on the left with the PS3, and the one on the right with the 360.
Note: both images appear darker than they really are due to the limited dynamic range of the camera, but I used the same settings on the screen, and the same ones on the camera for both of them.