And the game itself? As much as I enjoyed Halo 2's multiplayer, largely for its Live implementation, I found the actual balance and flow not up to the standards of the first game. My complaints have been utterly demolished by Halo 3, which to me takes the best parts of Halo--the single-weapon, grenade-heavy gameplay, as well as the bizarre gametypes--and puts them back into the spotlight. Bungie also continues to improve and expand upon series multiplayer fundamentals, adding asymmetric maps and gametypes, bringing the total number of grenade types up to a wonderful four, scaling back the effectiveness of arguably overpowered weapons like the Energy Sword, and other such improvements.