Webster: You guys have held off on the launch in order to make sure everything is just right, so what do you think is the most important thing for creating that perfect first impression for people using VR for the first time?
Yoshida: For many people, for most consumers, it's going to be their first experience. And just setting it up is a complicated thing. It's not like headset replaces the TV, PSVR uses the TV as well like a social screen. So there's a small box that inputs out to the TV and headset. We've been playtesting the set-up process with consumers and some people try to connect the headset directly to the TV, or some other wrong configuration. We have those manuals but people don't read them. Just making it so it's easy for people to set it up and enjoy playing, along with delivering a high quality experience, that's the biggest challenge that we continue to work on. Having this time, from now until launch, it really helps us to iron out those softer areas.