Let's talk about the real-world practicalities of VR setups. I wanted to make a separate thread for this but it should fit in well here. (It's mostly an exercise to contain our hype)
Here's my current plan:
The difficulties and open questions are:
- Getting a large enough hole (or multiple ones) in a 30+ cm wall to route USB3, USB2 (for the auxilliary KB/M) and displayport cables through.
- Whether to use the upper ~30 cm space (marked with ?), taking into account the obstacle, or stick to a rectangle for easier handling but miss out on it.
- Whether to and how to ceiling mount the HMD cable.
For 1), the solution is simply a really large and powerful drill, and the conviction to use it
For 2) I'll probably try both and see what works best. From what I can see, there is only one upcoming room-scale game which requires a 3x3m area, most are happy with less than that (often a lot less, e.g. 2.5x1.5). But more is always better, also to simply go exploring around just a bit in a more direct VR "port" like The Witness before having to use a controller.
For 3), I'm quite sure that I do want to mount the cable somehow, but I don't have a solid plan yet. The current idea I favor is to use a retractable dog leash to hold up (and, if required, lower with little resistance) the cable. Something like this:
Mounted on the ceiling. The advantage of this is that they come in all sorts of resistances (for different sizes of dogs) so it should be possible to find one with just enough spring to hold up the cable, but which easily lowers it when required.
Does anyone have any good ideas for cable management?