pooptacular
Member
being able to play Lucky's tale on my dk2 is fucking nuts, makes the wait for the CV1 bearable, game looks amazing! VR IS HERE!!!!!!!!!!!!!!
You know what I meant.
VR could make up for the game's flaws in a way a normal display simply can't.
It's a game that relies on immersion, and without VR, it must just be a bad short game.
My point is that they have to review it in VR too. Then they can shit on it from the orbit, if they so like.
Seems fine.Certain developers may create applications for Rift using the Oculus SDK that are not distributed through the Oculus platform. While Oculus allows this, applications from such developers have not been reviewed by Oculus for security, comfort, content, or health and safety. We term these applications as coming from 'unknown sources.'
just reading the twitter feed don't have other details..
been watching the giant bomb live stream...they are definitely not fans..kinda hype killer.
https://gaming.youtube.com/watch?v=imlbNXF6gpM&feature=live-chat-promo
just reading the twitter feed don't have other details..
been watching the giant bomb live stream...they are definitely not fans..kinda hype killer.
https://gaming.youtube.com/watch?v=imlbNXF6gpM&feature=live-chat-promo
Yes, if you are shortsighted to a non-trivial extent you'll need to wear glasses (or contact lenses) with all HMDs. You can hope for people creating custom lenses for the HMDs as an alternative.
I haven't really found scratching to be an issue with glasses. What is an issue to me though, and why I prefer using the HMD with contact lenses, is that if you are using glasses it reduces your FoV (since the lenses need to be farther away from your eyes).
They already did
To be fair, GB's shtick these days is to pretty much be negative about everything because that's what Jeff Gerstmann does.
Then the reviewer needs to see an optometrist, since he couldn't understand distances properly.
Yes, if you are shortsighted to a non-trivial extent you'll need to wear glasses (or contact lenses) with all HMDs. You can hope for people creating custom lenses for the HMDs as an alternative.
I haven't really found scratching to be an issue with glasses. What is an issue to me though, and why I prefer using the HMD with contact lenses, is that if you are using glasses it reduces your FoV (since the lenses need to be farther away from your eyes).
is it? i haven't watched in a long time..they use to have a lot of fun back in the skyrim launch era goofing around videos
I don't think it's a gigantic problem.
If the setting didn't exist, and Steam flat out wasn't allowed, that would suck, and be a gigantic problem.
But there is an option, and this should hopefully be an easy fix for the future.
Seriously?
Yes, if you are shortsighted to a non-trivial extent you'll need to wear glasses (or contact lenses) with all HMDs. You can hope for people creating custom lenses for the HMDs as an alternative.
thank you.
I hate the idea of contacts - might go for laser eye surgery soon... though that is a scary thing in itself
Well from what I understand Oculus wants to support per device, so OpenVR is a no go for them since other devices could use it that they have no control over. I haven't though enough about it to come up with my own opinion but I hope it's resolved in one way or another as I'm leaning towards Vive but would really like to play some of the Oculus Home exclusive stuff.The problem at the moment is that Oculus have said they are willing to add Vive to the supported list, but both sides seems to be saying the ball is in the other's court. So who knows what the blockage is.
So I shifted around what I bought. So I've got the free stuff, plus Pinball FX2, Chronos, Herobound: Spirit Champion and Ethan Carter. Should get a bit more money in a few days and I'll get Adr1ft and probably some other stuff.
With Ethan Carter being a known commodity and Adr1ft getting a slightly lukewarm reaction, I decided on that.
I will be rebuying Dreadhalls when I get a tiny bit more money. It's a shame nothing was cross buy.
This may be already known, but are there any differences in Herobound or Dreadhalls from the GearVR versions? As someone that has a GearVR, is there any reason I'd want to double dip?So I shifted around what I bought. So I've got the free stuff, plus Pinball FX2, Chronos, Herobound: Spirit Champion and Ethan Carter. Should get a bit more money in a few days and I'll get Adr1ft and probably some other stuff.
With Ethan Carter being a known commodity and Adr1ft getting a slightly lukewarm reaction, I decided on that.
I will be rebuying Dreadhalls when I get a tiny bit more money. It's a shame nothing was cross buy.
Yeah this is kind of the opposite of a problem. Their complaint is "you have to press a button once!"
This may be already known, but are there any differences in Herobound or Dreadhalls from the GearVR versions? As someone that has a GearVR, is there any reason I'd want to double dip?
The GB crew seems to not be that immersed in the demo they're playing. With the one play testing saying he didnt feel claustrophobic at all in the very narrow hallway because hes sitting down with a controller. How much does using traditional controls instead of motion controllers and/or room scale effect the immersiveness of a game?
The GB crew seems to not be that immersed in the demo they're playing. With the one play testing saying he didnt feel claustrophobic at all in the very narrow hallway because hes sitting down with a controller. How much does using traditional controls instead of motion controllers and/or room scale effect the immersiveness of a game?
The GB crew seems to not be that immersed in the demo they're playing. With the one play testing saying he didnt feel claustrophobic at all in the very narrow hallway because hes sitting down with a controller. How much does using traditional controls instead of motion controllers and/or room scale effect the immersiveness of a game?
They even talked about how they are tempted to use the right stick for camera movement. Muscle memory is surely hurting the immersion.
Having a 360 controller will do that a little, also.
Definitely. I hope this whole thing doesn't hurt the image of VR as a whole. There is a huge difference between the reactions of the youtubers to Vive and this GB stream.
Maybe this is why Oculus has been pretty mum on promoting and getting their HMD out there to streamers and the press?
Maybe this is why Oculus has been pretty mum on promoting and getting their HMD out there to streamers and the press?
The fact that people are still getting nausea during motion with the CV1 makes me jump on the Vive bandwagon or I might have to wait till next gen when they figure out how to trick our vestibular system. I couldnt do movement with my DK2 and was hoping it was solved with the CV1
It's one click in the settings, and it's not super hidden (I watched it on Giantbomb stream, it was in fact one of the first things they showed).
In any case, it's clear Oculus is trying to put their head in the competitive market of digital distribution. Steam, Epic games launcher? Competitors. The fight for the 30%, I suppose.
The real news is that Tim didn't know about it until today. THAT would mean they had it planned to do but hidden, and in the beta versions the toggle wasn't needed, and today the switched to the consumer version where the option appears and you need to use it.
Yeah. Sensationalism at best.
So that really screws over WebVR. Not quite as bad as the lockdown on GearVR, but I suspect 90% of users will never check that box.
The crux of the issue this causes is that the majority of casual folks do not flip the switch, or will assume content being blocked is not reliable without further investigation. However, I imagine that is a comparison from platforms that were never truly open to begin with, and PC stalwarts will see such issues and know to switch such a limit off when they need to.
From the guy that posted it though:
It's literally day one of this generation. By the time casual folks who don't look at all options bite into this, so much would change. I just don't see it worth fussing over just yet, especially with options to workaround
It's Day One, so people can finally start discussing what Oculus does instead of what they sayIt's literally day one of this generation. By the time casual folks who don't look at all options bite into this, so much would change. I just don't see it worth fussing over just yet, especially with options to workaround
This hypothetical change you speak of only comes from fussing. The status quo has been established. And it's anti-consumer
The launch of the Rift today is all about the opening of the Oculus storefront, and introducing an even larger layer of polish to the whole experience. Playing games on a Rift with a traditional controller is going to be exactly the same experience as doing it on a DK2-- except prettier.
Seated VR has been a known quantity for years now. So, I'm not surprised that the vast majority of Rift impressions today are either "playing this with a controller is weird/bad" or "I don't know what VR adds to this experience."
The faster Oculus gets Touch out, the better.
Fair enough