Publisher: Sony Computer Entertainment
Developer: Team Ico | Bluepoint Games
Platform: PlayStation®3 system
Genre: Action-adventure, Puzzle
Rating: Teen (ESRB) 12 (PEGI)
Price: $39.99 | £34.99
Release Date: September 22, 2011 (JPN)* | September 27, 2011 (NA) | September 28, 2011 (EU)
*Released as separate titles
*Includes 100 page artbook (very limited quantities)
Overview
Developed exclusively for the PlayStation®3 system, The ICO & Shadow of the Colossus Collection features remastered versions of both critically-acclaimed titles on a single Blu-ray Disc at full HD resolution. Originally developed for the PlayStation®2 computer entertainment system, both titles have been upgraded with anti-aliased graphics running at 30 frames per second for a smooth gameplay experience on the PS3 system and in 7.1 surround sound. Additionally, the Blu-ray Disc compilation brings stereoscopic 3D support as well as PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games).
Both known for award-winning gameplay set in picturesque landscapes, ICO and Shadow of the Colossus feature gripping and immersive storytelling, as well as unique cinematic environments, enchanting musical scores and compelling action making them two of the industrys most critically-acclaimed action adventure games to date.
Both known for award-winning gameplay set in picturesque landscapes, ICO and Shadow of the Colossus feature gripping and immersive storytelling, as well as unique cinematic environments, enchanting musical scores and compelling action making them two of the industrys most critically-acclaimed action adventure games to date.
Features
- ICO and Shadow of the Colossus on a single Blu-Ray disc
- Remastered for 1080p resolution
- Ico runs at full 1920x1080, Shadow of the Colossus runs at 960x1080
- Two complete PSN Trophy sets
- Fully 3D compatible
- Runs in 720p in 3D mode
- Morphological Anti-Aliasing (MLAA)
- 7.1 surround sound
- 30 frames per second
- Behind the scenes videos and other extras
- Exclusive Dynamic Themes
- Early concept and prototype video montage of ICO
- Early concept and prototype video montage of Shadow of the Colossus
- Initial concept video for NICO, a game that was never made but turned into Shadow of the Colossus, including an on-camera introduction from creator Fumito Ueda
- Candid 20+ minute round-table discussion between Fumito Ueda (creator), Kenji Kaido (producer) and Junichi Hosono (designer)
- 12-minute behind-the-scenes video filmed on location at the SCEI offices in Japan featuring interviews with key production staff members about the making of ICO, Shadow of the Colossus, and The Last Guardian, as well as concept art and prototype footage of all the games, and exclusive never-before-seen footage of The Last Guardian
Custom Cover Art (by alr1ghtstart, Dreweyes, Rengoku)
Videos
Noob Tips
- ICO
- Play it first
- Realize this is primarily a puzzle game
- Don't expect super deep combat
- The developers subscribe to the "less is more" philosophy, so don't expect HUDs and other "gamey" type things
- Soak up the atmosphere while playing
- Shift the camera around and notice the great level design (especially outside)
- Don't push through just to reach the ending. The experience getting there is ICO's strong suit
- Do not use a guide
- Shadow Of The Colossus
- This is a puzzle game. The puzzles being how to kill the Colossi
- Kill white tailed lizards for grip strength lengthening
- Shoot fruit from trees to extend your lifebar
- Between killing Colossi, just explore. There are many hidden paths and locations scattered throughout the land
- You can jump from your horse, stand up on your horse, and shoot arrows while doing either.
Reviews
Metacritic - 91
Game Informer - 98
Destructoid - 95
GamePro - 90
Eurogamer - 90
IGN - 85
Game Informer - 98
Yes, the controls in Ico and Shadow of the Colossus are rusty by current standards, but the basic mechanics aren't what made these games landmarks in the industry. These sad and compelling masterpieces create immersive worlds, interesting characters, and memorable journeys. That hasn't changed in the intervening years, and playing through them again in this unbeatable package only serves as a reminder that no other developer can imitate Team Ico's singular style.
Destructoid - 95
I really can't think of any other games that I'd recommend more. The originals are both so lovingly crafted and inspiring that I think gamers 50 years for now will still be talking about them. No, they're not perfect, but they're both fine examples of brilliant game design, and they both put forth an experience you won't soon forget. Please, play these games.
GamePro - 90
If you've yet to play either Ico or Shadow of the Colossus, then I can't recommend the Collection enough, and even if you've already spent a substantial amount of time with these two titles in their original incarnations, I'd still say that they're worth revisiting.
Eurogamer - 90
It's a lovely restoration job, then, and the kind of thing Ubisoft could learn a thing or two from. Beyond the joys of seeing the games sharper and less shaky, and in 3D if you've got the right telly, is the simple pleasure of having them on the same disc and the same loading menu, where you can flick back and forth between them and ponder the way that they fit together.
IGN - 85
Reminds me that video games can match the evocative and thrilling qualities of any other creative medium. While Ico's gameplay mechanics show their age and Shadow of the Colossus didn't quite take me to the same place it took me more than five years ago, this collection astounds.