The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

Status
Not open for further replies.
Any impressions on Infinity Blade 2? I liked 1 a lot but it had a bit too much grinding for my tastes.

I still prefer the first, I found the second ran far worse (iPhone 4), had more concentration on selling you IAP and the UI wasn't as good. Still love the first.
 
Probably deserves its own thread, but:

17Wks.jpg


http://www.nytimes.com/2012/04/08/m...e-stupid-games.html?pagewanted=1&ref=magazine

In 1989, as communism was beginning to crumble across Eastern Europe, just a few months before protesters started pecking away at the Berlin Wall, the Japanese game-making giant Nintendo reached across the world to unleash upon America its own version of freedom. The new product was the Game Boy — a hand-held, battery-powered plastic slab that promised to set gamers loose, after all those decades of sweaty bondage, from the tyranny of rec rooms and pizza parlors and arcades.

The unit came bundled with a single cartridge: Tetris, a simple but addictive puzzle game whose goal was to rotate falling blocks — over and over and over and over and over and over and over — in order to build the most efficient possible walls. (Well, it was complicated. You were both building walls and not building walls; if you built them right, the walls disappeared, thereby ceasing to be walls.) This turned out to be a perfect symbiosis of game and platform. Tetris’s graphics were simple enough to work on the Game Boy’s small gray-scale screen; its motion was slow enough not to blur; its action was a repetitive, storyless puzzle that could be picked up, with no loss of potency, at any moment, in any situation. The pairing went on to sell more than 70 million copies, spreading the freedom of compulsive wall-building into every breakfast nook and bank line in the country.

And so a tradition was born: a tradition I am going to call (half descriptively, half out of revenge for all the hours I’ve lost to them) “stupid games.” In the nearly 30 years since Tetris’s invention — and especially over the last five, with the rise of smartphones — Tetris and its offspring (Angry Birds, Bejeweled, Fruit Ninja, etc.) have colonized our pockets and our brains and shifted the entire economic model of the video-game industry. Today we are living, for better and worse, in a world of stupid games.
 
Up to my 5th season of NSS.. moved on to Man City (I'm now level 9). Hopefully the Premier League doesn't eat me alive.
 
Do you mean like preload with credit and spend from that? I guess you can sort of do it by buying yourself iTunes gift credit and removing whatever payment method you used for that.

Yeah, like you can do on Steam. So you can't buy iTunes credit with a credit card, gotta use the iTunes card huh. Guess I gotta grab me some.
 
Quantum Legacy is pretty amazing so far for a free game. Just updated for Retina recently. Looks fantastic and is pretty fun.

You can support them from an in game option, which I might do considering it was like 3 people who developed this and it's highly impressive.
 
Universal + Orcs + new Map. Should be coming some time this week.

Hey dorn, has Hero Acadaemy always been more than 50 MB? That's going to cause problems for people downloading over 3G, especially because you dont let people play if they dont have the newest version.

Potential solution that several games use: Download more upon launch.
 
Up to my 5th season of NSS.. moved on to Man City (I'm now level 9). Hopefully the Premier League doesn't eat me alive.

I moved to Man Utd in like my 3rd season and they tried to sell me to some conference team who offered me more money than man utd!

Didn't move though, but that seemed crazy.
 
Really guys, no talk of Saturday Morning RPG?

http://www.youtube.com/watch?v=hxOKChJGi40

Children of the 80's should love it and it's out tonight, packed with references (hell your Tutorial is done by Fred Savage from The Wizard!).

Free with IAP for future episodes, no pay walls.

Hi - Lead Designer and Programmer from Saturday Morning RPG here! Thanks for all the awesome posts so far!

Future episodes of Saturday Morning RPG are still in full development so we didn't want to include a "Full Purchase" option when we couldn't guarantee a certain amount of content. We don't want to rip you guys off!

Episodes are priced at $1.99 each (USD) and there is some other very unobtrusive IAPs in the game (Cereal Box Tops and Cheat Points). Cereal Box Tops let you buy stats or stickers and cheat points let you cheat in battle. Neither of those are necessary for gameplay and we certainly don't force into buying them (most people probably won't even find the cheat menu!).

As we create more episodes we will be offering diminished pricing to people who buy every episode (for instance if you buy the first five episodes we'll offer you the next few for half price, or something similar).

We're also going to put in updates for people who opt to buy nothing like an endless battle survival mode - and hopefully, an open world mode.

Really, we just want as many people as possible to play and enjoy our game.
 
Fibble is fun. The game is a little light on content, but the puzzles eventually do scale up to become fairly challenging.

The lighting model and cinematic camera effects make it a technical showpiece in a way that's different to UE3 (which tends to use offset, normal, and specular maps to great effect on its typically detailed models).

Agreed. Cool to see technically impressive 3D on the platform that is different from UE3.
 
I played Tiny Bang Story on PC last year and it was very beautiful. Puzzle's okay, but I love the atmosphere of the game. Definitely worth double dipping especially with the .99 price.
 
Any impressions on Rinth Island?

I would be giving this a huge recommendation if it didn't take seven and a half weeks to load every time I wanted to play it. It's a nice puzzle game but by the time it's loaded a level you're already sick of it because you've been sitting there for so long waiting. I timed it, and it takes literally over one minute to get to a level from booting it. Try staring at a blank screen on your iPhone for over a minute, see how fun that is. It's just impossible to enjoy in its current state.

I've contacted the publisher and the developer to ask if they're going to fix it and been ignored both times, so fuck 'em. AVOID.
 
Agreed. Cool to see technically impressive 3D on the platform that is different from UE3.

Is there a big difference on the 4S? because the game I just played on 4th gen Touch looked nothing like the screens in this thread: http://neogaf.com/forum/showthread.php?t=465540

It's still quite pretty; the models are highpoly, big textures and lot's of pre baked lighting and shadows, but technically it doesn't seem to be doing anything really remarkable. The loading times are a bit too long for this type of game though
 
I would be giving this a huge recommendation if it didn't take seven and a half weeks to load every time I wanted to play it. It's a nice puzzle game but by the time it's loaded a level you're already sick of it because you've been sitting there for so long waiting. I timed it, and it takes literally over one minute to get to a level from booting it. Try staring at a blank screen on your iPhone for over a minute, see how fun that is. It's just impossible to enjoy in its current state.

I've contacted the publisher and the developer to ask if they're going to fix it and been ignored both times, so fuck 'em. AVOID.

Thanks :D
But the loading....could that be it's only an issue on iPhone?
 
Thanks :D
But the loading....could that be it's only an issue on iPhone?

Could be, I am on a 3GS, but I haven't experienced this with any other app, ever, so there's definitely an issue somewhere. It's only a dollar, so you could give it a go, but at your own risk =P

The gameplay itself is quite nice, it's just impossible to recommend it in its current state. If they fixed the loading, it'd be excellent.
 
Could be, I am on a 3GS, but I haven't experienced this with any other app, ever, so there's definitely an issue somewhere. It's only a dollar, so you could give it a go, but at your own risk =P

The gameplay itself is quite nice, it's just impossible to recommend it in its current state. If they fixed the loading, it'd be excellent.

I'm gonna see if I can find some vids of the gameplay on Ipad. Thanks for your reply :D
 
Really guys, no talk of Saturday Morning RPG?

http://www.youtube.com/watch?v=hxOKChJGi40

Children of the 80's should love it and it's out tonight, packed with references (hell your Tutorial is done by Fred Savage from The Wizard!).

Free with IAP for future episodes, no pay walls.

Looks pretty good. I may just wait for the game to be finished though, I'm not a fan of episodic gaming because I just forget what happened previously and don't want to replay earlier parts every time a new part is out.
 
So, that Combat Mission game is out. Supposedly it's a big deal as far as strategy/war games goes. Might give it a shot after impressions, the trailer is pretty cool.
 
For iPad, Tiny Bang Story HD is now only 99ct.



Samorost-like Puzzle / Adventure game

Haven't played yet, but it's supposed to be good.
(also I don't know how to post iTunes links)

I can't recommend Tiny Bang Story enough. I played it last year on PC when it came out and fell in love with. It's a hidden object game with some pretty tough puzzles. It's style has similarities to Machinarium. An extremely charming game.
 
hopefully it's updated with retina
Our main priority is to get the game on the store again. Retina for iPad 3 would be nice, but we've got bigger things to work on right now.

Sorry for the inconvenience that Kids vs Goblins isn't on the store. We've had a terrible launch and we can't seem to shake the bad karma the game apparently has :D. Hopefully our relaunch at 99 cents will help us sell some units.

And there is always our next game Ichi. :p
 
Quantum Legacy is pretty amazing so far for a free game. Just updated for Retina recently. Looks fantastic and is pretty fun.

You can support them from an in game option, which I might do considering it was like 3 people who developed this and it's highly impressive.

i will have to check this game out.
 
Status
Not open for further replies.
Top Bottom