The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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I'm not showing up on the leader boards on the website in Shogun, and it says unknown country, etc on the leader boards in the app. Anyone else have this problem?
 
I'm not showing up on the leader boards on the website in Shogun, and it says unknown country, etc on the leader boards in the app. Anyone else have this problem?

I was JUST about to post the same thing. I even chose "reset" in the app, made a different name to see if that made a difference and nothing. I want to continue playing this game but I guess i'll take a break and wait till the leaderboards are fixed.
 
Is there any way you can switch country of the App toplists on App Store? Tired of seeing the people of my small kingdom make stupid choices. Worldwide lists?
 
Is there any way you can switch country of the App toplists on App Store? Tired of seeing the people of my small kingdom make stupid choices. Worldwide lists?

Not that I know of.

What I do is switch between multiple accounts, but its a pain when updates are available.
 
AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaa

I just completed the Chapter 1, 9-th mission in Ravenmark.

SOOOOOOOOOOOOOO satisfying but boys...maybe I'm just not good at TBS...it was REALLY REALLY hard!!!!
FFT was a cakewalk in comparison!!!

Game is awesome...the background and the story would be completely at home in a book.

Now...on to the last mission!!!

Highly recommended.
 
AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaa

I just completed the Chapter 1, 9-th mission in Ravenmark.

SOOOOOOOOOOOOOO satisfying but boys...maybe I'm just not good at TBS...it was REALLY REALLY hard!!!!
FFT was a cakewalk in comparison!!!

Game is awesome...the background and the story would be completely at home in a book.

Now...on to the last mission!!!

Highly recommended.

Good man. Good man. Yeah, it can be a bit of a challenge, but rather rewarding!
 
Anyone know how the weapon change mechanic works on Shogun when using an icade? It seems like I'm changing weapons by tapping one of the buttons but the message about lifting your finger to change weapons doesn't disappear in the tutorial.
 
AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaa

I just completed the Chapter 1, 9-th mission in Ravenmark.

SOOOOOOOOOOOOOO satisfying but boys...maybe I'm just not good at TBS...it was REALLY REALLY hard!!!!
FFT was a cakewalk in comparison!!!

Game is awesome...the background and the story would be completely at home in a book.

Now...on to the last mission!!!

Highly recommended.
Damn, now I'm interested. I need good stories in my tactical games, and thought an iOS game probably wouldn't deliver in that regard. Might have to get this one after all.
 
I'm looking for an iPad game similar to the Disgaea of FFT games. Preferably something that doesn't require microtransactions.

Any suggestions?
 
Note to developers: Stop muting my audio from other app's. Really, really annoying. Too many damn games do this. I listen to Sirius on my iPad, and occasionally I want to game on it at the same time, dammit.
 
I think it's brand new but it looks very pretty. Why not take the plunge, be the person who tells us if it's good or not?

haha well I just purchased Dark Meadow for 4.99 yesterday -- i couldn't get any feedback on it so I took the plunge on that one. Go ahead and buy it and let us know, aye?
 
Here's a stretch, but are there any good Harvest Moon like games available? Not shitty Farmville clones...

Also, does anyone play Crimsonheart?
 
Note to developers: Stop muting my audio from other app's. Really, really annoying. Too many damn games do this. I listen to Sirius on my iPad, and occasionally I want to game on it at the same time, dammit.

Run Roo Run, Where's My Water, and Cut the Rope for example have an option to mute the game. It is pretty great.
 
Note to developers: Stop muting my audio from other app's. Really, really annoying.
Yeah. Same goes for not reacting to already playing podcasts etc at the start, or stopping playback when in foreground, or continuing to play music in the background. Just make a flowchart and implement all scenarios, it's a matter of an hour at the most. You can google best practices.
 
So I'm now officially addicted to Temple Run. High score atm is only 2,000,000 but I won't rest untill I break 10 mil. Grinding for those bloody coins to get multiplier up is so damn tedious.
 
This is kind of interesting considering all the recent ripoffs that have been miring the iOS gaming scene. I guess some company completely ripped off Triple Town (which I am still totally addicted to, Wario):

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However, replace "saplings" with "bushes", "tents" with "houses" and "yetis" with "bears". What do you get? Something that would look a lot like independent developer Spry Fox's Triple Town, only with much improved 3D graphics.

but rather than just bitching about it, the guys behind Triple Town filed a copyright infringement lawsuit.

This part seems particularly damning:

Second: what most people don’t know is that 6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves’ Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation.

It should be interesting to see how this plays out and if it has any ripple effects on all the reskinned games everyone seems to be making.
 
That's almost always what happens with these ripped off games. It's exactly what Zynga did to Nimblebit with Tiny Tower. They get inside access during negotiations and then break it off and shamelessly clone the game with insider info. I believe Zynga was in talks to buy out Nimblebit

17.1m Shogun stage 1, in a fierce battle for 1st with "mdbrnz"
 
That's almost always what happens with these ripped off games. It's exactly what Zynga did to Nimblebit with Tiny Tower. They get inside access during negotiations and then break it off and shamelessly clone the game with insider info. I believe Zynga was in talks to buy out Nimblebit

17.1m Shogun stage 1, in a fierce battle for 1st with "mdbrnz"

Yeah, it's actually surprising how scummy the casual games business can be.

I thought they were all nice people making cute little games.
 
Well, I recently said I was enjoying Order Up.. but then someone mentioned how grind heavy it is... and they were right.

They need to almost double the coin totals to really increase the play-ability in the long term. Trying to unlock the next tier restaurants without IAP is a chore since profit margins are so so slim.

Did find this glitch on Touch Arcade that helps a bit. If you buy a menu item with silver coins, then immediately hit the home button then home/home and delete it from the task bar you'll keep the unlocked item but not lose your coins. It helps a bit, since those silver coins are so hard to build up as is.

Yeah.. The game would be really enjoyable if I didn't feel like I'd have to play all freaking day to unlock a new menu item.

^^ same
 
I'm kinda disheartened with the iOS scene. I just got my first iPhone (4S) and immediately downloaded and beat Sword and Sworcery. I've been looking everywhere for something similar but I guess these types of atmospheric, experimental games are few and far between :(
 
I'm kinda disheartened with the iOS scene. I just got my first iPhone (4S) and immediately downloaded and beat Sword and Sworcery. I've been looking everywhere for something similar but I guess these types of atmospheric, experimental games are few and far between :(

Yeah, pretty much. It's an ocean of content, and much like our actual oceans, there's lots of pollution. Tons of great games, still, but you do have to sift through mounds and mounds of shit first. I wouldn't so much say it's the scene as much as it is the platform itself. Folks like us who actually play the games seem to make up a fairly interesting community that enjoy discussing games. But yeah, the platform itself is kinda like the wild west where almost anything goes. Case in point: Mole Kart.

Lots of creative theft and copyright infringement, lots of shady dealings, lots of misleading marketing ("free" games that are actually demos with the full game locked as IAP), and what seems like very little in the way of content checks. Again, though, I think that's part of what makes iOS gamers perhaps the most savvy gamers right now. We have to be particularly discerning in order find something worth spending time with.
 
Yeah, pretty much. It's an ocean of content, and much like our actual oceans, there's lots of pollution. Tons of great games, still, but you do have to sift through mounds and mounds of shit first. I wouldn't so much say it's the scene as much as it is the platform itself. Folks like us who actually play the games seem to make up a fairly interesting community that enjoy discussing games. But yeah, the platform itself is kinda like the wild west where almost anything goes. Case in point: Mole Kart.

Lots of creative theft and copyright infringement, lots of shady dealings, lots of misleading marketing ("free" games that are actually demos with the full game locked as IAP), and what seems like very little in the way of content checks. Again, though, I think that's part of what makes iOS gamers perhaps the most savvy gamers right now. We have to be particularly discerning in order find something worth spending time with.

I just keep up with this thread and my iPhone/iPad are always full of awesome. ZERO complaints here.
 
This might sound absurd considering how scummy the iOS gaming scene can be but I think there's a certain honesty to it that doesn't exist on any other platform. When there is no barrier of entry to developing and publishing games on the App Store, it sort of becomes a little meritocracy. If your game is shit, it won't sell. If your game is great, it will.

The problem is all the good games that fall somewhere between those two extreme. But I think this platform is so ubiquitous that word of mouth goes much further than it does on other platforms. Just look at all those niche board and trading card games that rarely get covered by anyone, yet seem to be doing just fine.
 
Yeah, pretty much. It's an ocean of content, and much like our actual oceans, there's lots of pollution. Tons of great games, still, but you do have to sift through mounds and mounds of shit first. I wouldn't so much say it's the scene as much as it is the platform itself. Folks like us who actually play the games seem to make up a fairly interesting community that enjoy discussing games. But yeah, the platform itself is kinda like the wild west where almost anything goes. Case in point: Mole Kart.

Lots of creative theft and copyright infringement, lots of shady dealings, lots of misleading marketing ("free" games that are actually demos with the full game locked as IAP), and what seems like very little in the way of content checks. Again, though, I think that's part of what makes iOS gamers perhaps the most savvy gamers right now. We have to be particularly discerning in order find something worth spending time with.

I think both Infinity Blade games are artistically pretty unique and atmospheric. Other games that might not be as arty as S&S but are still really distinct and engaging in art direction: Anomaly: Warzone Earth, Coin Dop!, Super Crossfire, Whale Trail, Cave's shooters (DoDonPachi Resurrection <3), Groove Coaster, Radballs, Glowfish, Osmos, Lumi and Death Rally.
 
Can anyone give me a brief rundown on how triple town works, I guess I just don't get it. Also, how can you run out of turns?

You'll be given a random piece every turn. Putting down three or more identical pieces touching (doesn't have to be a straight row) transforms them into the next piece in the chain. So three grasses make a bush, three bushes make a tree, three trees make a house, and so on.

Complicating things are the bears, which you will be occasionally given as a tile. You have to pen them in so they can't move, and then they'll turn into a gravestone. Three touching gravestones turn into a church, three churches turn into a chapel, etc. There are some other special tiles (crystals can match anything immediately; the robots will remove any tile or kill any bear).

The goal is to keep building; if you have every tile filled and can't place another one, it's game over.

Every tile you place counts as a turn, and unless you pay for the IAP, you don't have unlimited turns. You can buy more with gold if you do well, though!
 
I'm kinda disheartened with the iOS scene. I just got my first iPhone (4S) and immediately downloaded and beat Sword and Sworcery. I've been looking everywhere for something similar but I guess these types of atmospheric, experimental games are few and far between :(

Like you, I'm always looking for those kind of games as well and unfortunately there aren't any other games on in the Appstore like Swory & Sworcery. It's a pretty unique game. But there's still dozens and dozens of good games out there for iOS devices. It just comes down to what you're looking for. But it sounds like you may be in for a lot of disappointment if you're wanting more of what Sword & Sworcery offered. Have you tried out other point-and-click adventure games?

There's a game in the works called The Other Brothers and its pixel art reminds me of Sword & Sworcery.

http://indiegames.com/2012/01/screenshots_of_the_other_broth.html
 
I paid $1.99 for that Rage HD spinoff, I want more than just three levels. And why did they update the game just to add the same three levels with absolutely no difference in content or difficulty?
 
You'll be given a random piece every turn. Putting down three or more identical pieces touching (doesn't have to be a straight row) transforms them into the next piece in the chain. So three grasses make a bush, three bushes make a tree, three trees make a house, and so on.

Complicating things are the bears, which you will be occasionally given as a tile. You have to pen them in so they can't move, and then they'll turn into a gravestone. Three touching gravestones turn into a church, three churches turn into a chapel, etc. There are some other special tiles (crystals can match anything immediately; the robots will remove any tile or kill any bear).

The goal is to keep building; if you have every tile filled and can't place another one, it's game over.

Every tile you place counts as a turn, and unless you pay for the IAP, you don't have unlimited turns. You can buy more with gold if you do well, though!

Thank you for the rundown, I'll keep plugging away at Tripple Town it is a intriguing match three game.
 
Not sure if the leaderboards have updated yet but I have 19m on stage 1 ;)

What a difficulty spike in stage 2 though.

Damn haha nice score, I'm having trouble just getting 17 again. Yeah level 2 a lot harder. Took me about 20 tries to finish but when I did it was the high score. Working on 3 and it's even harder, boss splits in 4 with multi directional patterns and multicolored bullets fuuuuuu.

And I still can't tell for sure where the hit box his. It feels like its one pixel on iPad 2.
 
Thank you for the rundown, I'll keep plugging away at Tripple Town it is a intriguing match three game.

The problem with Triple Town is it gives off a first impression of being just another match 3 game with a shitty aesthetic. Give it a few games, though, and you'll start see that theres actually a lot going on here and, accordingly, you'll start experimenting with item placement, planning out your moves 4, 5, and even 6 turns in advance, developing strategies, and you'll consistently score higher and higher as you figure out how to balance your kingdom building with the wholesale slaughter of bears.
 
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