Dynamite Shikoku
Congratulations, you really deserve it!
Shogun is ok, but nowhere near as good as Cave shooters (though I only tried the first level)
I'm not showing up on the leader boards on the website in Shogun, and it says unknown country, etc on the leader boards in the app. Anyone else have this problem?
Is there any way you can switch country of the App toplists on App Store? Tired of seeing the people of my small kingdom make stupid choices. Worldwide lists?
Damn! Well that game looks okay anyway I guessI'm...sorry, it's not Cthulhu Saves The World. It's some SRPG using the Call of Cthulhu license
Damn!!!But Cthulhu saves the world is coming soon
http://toucharcade.com/2012/01/05/cthulhu-saves-the-world-coming-to-ios-soon/
AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaa
I just completed the Chapter 1, 9-th mission in Ravenmark.
SOOOOOOOOOOOOOO satisfying but boys...maybe I'm just not good at TBS...it was REALLY REALLY hard!!!!
FFT was a cakewalk in comparison!!!
Game is awesome...the background and the story would be completely at home in a book.
Now...on to the last mission!!!
Highly recommended.
Damn, now I'm interested. I need good stories in my tactical games, and thought an iOS game probably wouldn't deliver in that regard. Might have to get this one after all.AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaa
I just completed the Chapter 1, 9-th mission in Ravenmark.
SOOOOOOOOOOOOOO satisfying but boys...maybe I'm just not good at TBS...it was REALLY REALLY hard!!!!
FFT was a cakewalk in comparison!!!
Game is awesome...the background and the story would be completely at home in a book.
Now...on to the last mission!!!
Highly recommended.
Agreed.Shogun is ok, but nowhere near as good as Cave shooters (though I only tried the first level)
Agreed.
Speaking of Cave shooters, when's the next one scheduled for release?
Bookmarked. When is this coming out? No indication of price and the site only says "2012"... sadfaceIf anyone is looking forward to Oceanhorn, the iOS' supposedly equivalent of Zelda, they released some (like 25 seconds worth) footage for it the other day. Sorry if it's been posted already.
http://www.youtube.com/watch?v=W4pW3o5HVHU
Looks really good though; loving the art style and music.
http://oceanhorn.blogspot.com/
Any word on how Call of Cthulhu: The Wasted Land is? It's listed for $4.99
I think it's brand new but it looks very pretty. Why not take the plunge, be the person who tells us if it's good or not?
Note to developers: Stop muting my audio from other app's. Really, really annoying. Too many damn games do this. I listen to Sirius on my iPad, and occasionally I want to game on it at the same time, dammit.
Run Roo Run, Where's My Water, and Cut the Rope for example have an option to mute the game. It is pretty great.
Yeah. Same goes for not reacting to already playing podcasts etc at the start, or stopping playback when in foreground, or continuing to play music in the background. Just make a flowchart and implement all scenarios, it's a matter of an hour at the most. You can google best practices.Note to developers: Stop muting my audio from other app's. Really, really annoying.
However, replace "saplings" with "bushes", "tents" with "houses" and "yetis" with "bears". What do you get? Something that would look a lot like independent developer Spry Fox's Triple Town, only with much improved 3D graphics.
Second: what most people dont know is that 6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation.
I'm...sorry, it's not Cthulhu Saves The World. It's some SRPG using the Call of Cthulhu license:
![]()
http://redwaspdesign.wordpress.com/call-of-cthulhu/
That's almost always what happens with these ripped off games. It's exactly what Zynga did to Nimblebit with Tiny Tower. They get inside access during negotiations and then break it off and shamelessly clone the game with insider info. I believe Zynga was in talks to buy out Nimblebit
17.1m Shogun stage 1, in a fierce battle for 1st with "mdbrnz"
Has anyone tried this game? It looks alright.
This is why I don't bother with "free" games that have IAP.
Well, I recently said I was enjoying Order Up.. but then someone mentioned how grind heavy it is... and they were right.
They need to almost double the coin totals to really increase the play-ability in the long term. Trying to unlock the next tier restaurants without IAP is a chore since profit margins are so so slim.
Did find this glitch on Touch Arcade that helps a bit. If you buy a menu item with silver coins, then immediately hit the home button then home/home and delete it from the task bar you'll keep the unlocked item but not lose your coins. It helps a bit, since those silver coins are so hard to build up as is.
Bookmarked. When is this coming out? No indication of price and the site only says "2012"... sadface![]()
17.1m Shogun stage 1, in a fierce battle for 1st with "mdbrnz"
I'm kinda disheartened with the iOS scene. I just got my first iPhone (4S) and immediately downloaded and beat Sword and Sworcery. I've been looking everywhere for something similar but I guess these types of atmospheric, experimental games are few and far between![]()
Yeah, pretty much. It's an ocean of content, and much like our actual oceans, there's lots of pollution. Tons of great games, still, but you do have to sift through mounds and mounds of shit first. I wouldn't so much say it's the scene as much as it is the platform itself. Folks like us who actually play the games seem to make up a fairly interesting community that enjoy discussing games. But yeah, the platform itself is kinda like the wild west where almost anything goes. Case in point: Mole Kart.
Lots of creative theft and copyright infringement, lots of shady dealings, lots of misleading marketing ("free" games that are actually demos with the full game locked as IAP), and what seems like very little in the way of content checks. Again, though, I think that's part of what makes iOS gamers perhaps the most savvy gamers right now. We have to be particularly discerning in order find something worth spending time with.
Yeah, pretty much. It's an ocean of content, and much like our actual oceans, there's lots of pollution. Tons of great games, still, but you do have to sift through mounds and mounds of shit first. I wouldn't so much say it's the scene as much as it is the platform itself. Folks like us who actually play the games seem to make up a fairly interesting community that enjoy discussing games. But yeah, the platform itself is kinda like the wild west where almost anything goes. Case in point: Mole Kart.
Lots of creative theft and copyright infringement, lots of shady dealings, lots of misleading marketing ("free" games that are actually demos with the full game locked as IAP), and what seems like very little in the way of content checks. Again, though, I think that's part of what makes iOS gamers perhaps the most savvy gamers right now. We have to be particularly discerning in order find something worth spending time with.
Can anyone give me a brief rundown on how triple town works, I guess I just don't get it. Also, how can you run out of turns?
I'm kinda disheartened with the iOS scene. I just got my first iPhone (4S) and immediately downloaded and beat Sword and Sworcery. I've been looking everywhere for something similar but I guess these types of atmospheric, experimental games are few and far between![]()
You'll be given a random piece every turn. Putting down three or more identical pieces touching (doesn't have to be a straight row) transforms them into the next piece in the chain. So three grasses make a bush, three bushes make a tree, three trees make a house, and so on.
Complicating things are the bears, which you will be occasionally given as a tile. You have to pen them in so they can't move, and then they'll turn into a gravestone. Three touching gravestones turn into a church, three churches turn into a chapel, etc. There are some other special tiles (crystals can match anything immediately; the robots will remove any tile or kill any bear).
The goal is to keep building; if you have every tile filled and can't place another one, it's game over.
Every tile you place counts as a turn, and unless you pay for the IAP, you don't have unlimited turns. You can buy more with gold if you do well, though!
Not sure if the leaderboards have updated yet but I have 19m on stage 1
What a difficulty spike in stage 2 though.
Thank you for the rundown, I'll keep plugging away at Tripple Town it is a intriguing match three game.