The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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I don't get what's so good about pixel art. Is it just a nostalgia thing?

Same as Last Window for me. It's just a art style, a way to do graphics. It's not nostalgia for me either. Some people like "colonial style" furniture even if it's a style from yesterday. Same goes here with graphics if you get what I mean.
 
Carcassonne thread was created almost two years ago! After seeing a lot of others try, I honestly just don't think any other developer will be able to reach the quality of the Carcassonne implementation. Ascension is good though too, Ticket to Ride seems decent as well but I'd recommend Carcassonne over those every time. If you don't mind lack of online multi, Neuroshima Hex is also quite good.

Samurai is a decent implementation I'm just not a huge fan of the game.


gaaaah, so tempted. But I really wanna wait until it goes on sale, too bad it never does -.-
 
appshopper just notified me that bean's quest is on sale for .99 cents. cool little platformer with good ratings that also just got universal support.

http://appshopper.com/link/beans-quest

Can't believe I almost missed this sale. Saw it while randomly browsing Touch Arcades front page and its pretty freaking awesome. Game is gorgeous and the sondtrack is killer too. It really feels like I'm playing a freaking SNES/Genesis game.
 
I waited ~6 months for Carcasonne to go on sale (it's so hard justifying paying $10 for a board game when like every other game I've bought has been 99 cents, save for a dozen or so), but then one day I finally just bought it.

It's so worth it.

They really need to improve their netcode for quick play though, and I doubt they ever will.
 
I don't get what's so good about pixel art. Is it just a nostalgia thing?

Same... i think in some cases its great - like super crate box, but in others like super brothers sword and sorcery i really didn't think the art style was all that original or good looking at all.

and yeah i don't get why everyone was going gaga over super brothers - the combat looked really average...
 
Wow, that 'Other Brothers' game looks very, very nice. Oldskool! I really hope it's a point 'n click!

Really love this kind of stuff.
 
Same... i think in some cases its great - like super crate box, but in others like super brothers sword and sorcery i really didn't think the art style was all that original or good looking at all.

and yeah i don't get why everyone was going gaga over super brothers - the combat looked really average...

Did you play the game? Combat is maybe 5% of the whole thing.
 
Pixel art is the best art because whatever 3D engines that people use on iOS is garbage, and most hand-drawn 2D is disgustingly amateur.
 
Andriasang is saying Ace Attorney HD is supposed to hit today. In Japan at least. Did they ever formally announce an international release for that?
 
Andriasang is saying Ace Attorney HD is supposed to hit today. In Japan at least. Did they ever formally announce an international release for that?

I don't think it has been announced yet, but Ghost Trick had been out for iOS in Japan for quite a while now and they only decided to release it worldwide last week so even if it hasn't been announced now doesn't mean we won't get it in a few months. I hope we do!
 
I posted this a few pages ago, I'll ask again, otherwise I guess back to random google searches!

Does anyone know of an "Achievement Hunter" type site for iOS? Kinda like the sites they have for XBOX. I have a few games with missing random achievements with really vague descriptions on how to get them and I'm looking for something that can tell me what I need to do with a little more depth.

Anything like that out there?
 
Crazy Hedgy seems awesome! Had been waiting for it to drop cause I had been watching it since launch but wasn't aware it launched at a discount. Happy it dropped again already (to even lower than the launch price). It's not the nicest thing to do to all of those who got it for two bucks at launch and all but hey... Not gonna argue over a one buck difference. Unfortunately it is currently 'being modified', will keep trying throughout the day.

Also just grabbed Bean's Quest Final after seeing this about it on Reddit:
http://i.imgur.com/GgEOB.jpg
 
Prevail is getting closer. New vid that shows a nice chunk of gameplay. Open world exploration game set in space.

Video.

O: I love how that looks. It reminds me a lot of Spore's space age gameplay if it was 2D and had cute cartoony humans instead of random creatures.
 
Cool I wasn't aware. I'll check it out.

If you're actually gonna spend money, I think AC:Recollections is a much better choice. Having spent money on both I can tell I haven't touched SE since AC came out. It's in another league. And I'm not just talking about the graphics and UI stuff (the UI stuff actually matters though), but the strength of the actual card game inside. AC is much, much deeper (and fun IMO).

SE has gotten stale and the constant nerfs haven't helped it any.

If you want to play for free SE is fine though.
 
For those on the fence, Ticket To Ride really is a great board game and the iPhone/iPad versions are excellent translations. I've spent about $100 on real life versions of the game, and some $30 on digital versions, and it has been worth every penny.

The real life game gets played by everyone all the time around here. My gaming group who usually plays deeper stuff like Puerto Rico and Battlestar Galactica loves it. My wife and I play it with other couples. My wife and I play the pass-and-play version with the iPad when we don't feel like dragging out the real version. We play it with relatives, kids, older folks, etc. Everyone I've introduced the game to has (a) figured it out right away, and (b) loved it. It's the perfect "gateway game" in my opinion.

The iPad version is by far the best digital version out there. You can play on the PC/Mac as well, but it's a little more expensive ($25 for everything), and the client isn't quite as polished as the iPad version (where $16 gets you everything). It's great that the PC version is there though, because there is always a ton of people online ready to play. Right now at 9:30 AM central time there are 126 people online, and 119 games in progress. I've never had to wait more than a few seconds to get a game going, and the games are always competitive and fun.

Some how to play tips for the guy who keeps losing and anyone else interested:

  • Try to select destination tickets that share cities or are close to one another. If you are trying to connect Seattle to Las Vegas and Miami to Boston, you are going to find yourself stretched thin and challenged to complete both routes. If you're connecting Houston to New York as well as Miami to Montreal, those routes can overlap, making it easier to complete both of them.

  • A destination ticket is complete as long as the two cities are somehow connected through your train system. You don't need a direct route between the cities.

  • Try to take face up train cards as often as possible. I've seen players get trapped in the "I only need one more card" situation and spend five turns taking face down cards trying to get the one they need. It may be better to take additional destination tickets and work on other routes while you're waiting for the card you need to come up.

  • Don't get stuck on a certain ticket if it's unlikely you will finish it before the game ends. If you need five blue train cards to finish a six point route as the game winds down, you could spend every turn trying to get those cards and end up not getting it. If you take more tickets, you could end up with a higher value route that you either already have completed or can complete easily with the cards in your hand. You'll lose the six points for not completing that route, but come out ahead in the end.

  • As the skill level of the people you play increases, so will your need to take additional destination tickets. You can win a noobie game with three tickets. In games with experienced players everyone will likely have more like eight to ten tickets by the end of the game.

  • Don't get blocked! If at the start of the game you can see a spot on the map that you know you will need to complete one or more destination tickets, claim that route as soon as possible. Almost every game I play online begins with someone claiming the Nashville to Atlanta route or (in two player games) one of the Portland/Seattle/Vancouver routes.

My one complaint (and it is a big complaint) is the fact that the game isn't universal. The iPhone version is well put together too, though, and I only paid $0.99 for it so I'm not complaining too much. Overall it's a must have for me. Easily the second best board game on iOS (after Carcassonne).

One other note about the pricing (and this goes for iOS board games in general): keep in mind that this isn't some half-assed idea that some programmer game up with after his 18th red bull. These are real board games created by professional big name (in the board game world) designers that have been meticulously designed, playtested, and tweaked to be balanced, intuitive, and fun. To buy the real life TTR versions of what $16 will get you on the iPad would cost over $130, so while it's a high price compared to other iOS stuff, it's still a steal for what you get.

For those who want to try the game out, you can play four games for free using the PC/Mac client. Sign up for an account and play here: http://www.daysofwonder.com/en/play/

Edit: Holy hell this got long. Sorry. TL;DR: Great version of a great board game. Tons of people to play against online, unlimited replay value, buy it. Click the link above to try it free on the computer.

PS I have no affiliation with Days of Wonder, unfortunately. :)
 
Downloaded the Lite versions of Hedgy and Beans Quest. Unfortunately, both use input mechanisms which drive me nuts. Auto jumping (bean) and tilt when on an ipad (hedgy).

Was hopeful, but, this would be a case where the Lite did scare me away from the games.
 
Once my current Triple Town obsession wears off, I will be buying Carcassonne and its expansion. I've never played before, so I will need to be taught. AstroLad, I'm looking at you.
 
I'm hearing that people are losing saves with Jetpack Joyride. Might be new update related. Not gonna play it until a new update comes out I guess...or maybe it was the bug that the update killed
 
I'm hearing that people are losing saves with Jetpack Joyride. Might be new update related. Not gonna play it until a new update comes out I guess...or maybe it was the bug that the update killed

Damn good thing I immediately backed up my data after updating.
 
Hey Everyone,

My first game is coming out this thursday for iPad2

It's called 'End Night' and it's an open world surivival horror game. Touch arcade called it 'really weird' when they talked about it in their podcast a couple weeks ago.

I wanted to make a new type of emergent open world game, the open world is a really small canadian town, with lots of stuff you need to collect/loot in order to survive. The main mission is randomly generated each time you play.

Basically a virus has turned the entire town into crazed killers, you work out of a small lab trying to discover a cure, collecting samples from infected bodies, and looting shops/homes for weapons and armor.

Made the game almost entirely by myself, using Unity along with purchased mocap/pathfinding/sound/music.

Here's a screen and more info plus gameplay trailer can be seen at www.endnightgame.com

d6626adcf571ad21456ea3630d451150845ced03.jpg
 
That looks really cool, benSks. Nice approach to development, too. I wanted to go with Unity myself when I started development, but I decided against it for reasons that seem silly after having developed everything there is to develop for my game.
 
Went through the more recent tweets at Vlambeer's twitter and the Super Crate Box update seems to be perpetually stuck in "probably next week" status, lolz. :( On the other hand I can't really complain much, I was addicted as hell and the delay helped me cool off a bit and stop playing it so much.
 
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