gundamkyoukai said:Notice that Mai neomax take off less life now still she not looking to bad.
Yuri look awesome even better than i hope for , can't wait to play her.
King also looks great.
SAB CA said:The art is pretty cool; I wonder if that's a peek as to what the endings will end up looking like?
Hunahan said:Why haven't I seen the Russian snow stage in XIII?
Is it not in there?
-DarKaoZ- said:Here is the EP 2 of "Aim to Tougeki" or something like that. :lol
http://www.youtube.com/watch?v=7Hx6A6-fdJ4&feature=player_embedded
EDIT: WTF? Terry canceled his c.HK to c.HP?! WTF?
Weird, there was a glitch in 7:43 when Kyo and Raiden are in the corner, is kinda weird. Both get into HIT animation but none of them receive any damage.
arstal said:That's not his crouching HP, that's his command normal uppercut- you can chain bufferable normals into command normals in KOF, and those into specials. (buffered command normals that are overheads lose the overhead property).
-DarKaoZ- said:Weird, there was a glitch in 7:43 when Kyo and Raiden are in the corner, is kinda weird. Both get into HIT animation but none of them receive any damage.
SAB CA said:
Mature is amazing.GrayFoxPL said:Vice and Mature = waste of character sele space.
arstal said:Does she have any non-drive guaranteed followups off that? Also, with her playstyle, she's gonna have a hard time building meter.
GrayFoxPL said:Vice and Mature = waste of character select space.
Augemitbutter said:pfff, i love them both!
arstal said:Would you rather have Choi and Chang?
arstal said:Would you rather have Choi and Chang?
So... Kim team blog entry.
KIM
- Kim is (much like before) a rush character. He has solid pokes, lots of moves with very little lag, and quite a few good block strings. His air attacks are also great, allowing him to rush effectively on the ground as well as in mid-air. He's best played by moving constantly without ever switching to defense.
- He gained his Ho'ou Hiten Kyaku DM ( qcf x 2+ B or D).
- EX Midair Hangetsuzan ( qcb + BD in mid-air) has invincibility on startup, making it good for countering the opponent's anti-air attacks or mid-air attacks that you've managed to predict.
- EX Hishoukyaku ( qcf + BD ) in mid-air is the pre-KOF2002 version where he continues attacking until he reaches the ground. However, unlike those versions you can connect a combo after he lands.
- EX Ho'ou Kyaku ( qcb hcf BD ) has a different animation from the regular version (the final attack has more impact).
- His NeoMAX is 'Rei Shiki Ho'ou Kyaku' ( qcb hcf AC ) is a fast ranbu move that's excellent for combos, although it has no invincibility. It does have a pretty big upper-body hitbox, though, so you can use it as anti-air if need be.
- They considered how the MAX Cancels would look when designing NeoMAX moves, so as a result, most characters with ranbu DMs got one-hit NeoMAXes, but for Kim they thought it would be good to have an even faster ranbu attack that he could MAX Cancel into. While trying to figure out what sort of ranbu to give him they hit upon the idea of having him switch sides while doing it. They added the super dramatic final attack to contrast with the speed of the first part of the move, and it all came together with the camera movement.
RAIDEN
- For Raiden they tried to create the image of 'an out-of-control tank.' He regained his Super Drop Kick, which is not just nostalgic but practical as well. They recommend keeping or held down while you use Raiden.
- EX Giant Bomb ( charge db, f + AC ) has no autoguard, but it has much more priority and Raiden does two shoulder charges instead of one. You can also follow up afterwards.
- EX Raiden Bomb ( dp + AC ) is a great anti-air - it has fast startup.
- His NeoMAX is 'Raiden Bomber' ( qcfX2 BD ). It's a move meant to give off a pro wrestling vibe. No real special characteristics otherwise. They were adjusting the animation of this move until the very last minute; they were happy with having it be a plain-looking move but they spiced it up a bit so it wouldn't look poor compared to the other NeoMAX moves. The lightning effect is supposed to symbolize Raiden's name (NB: 'rai' = lightning).
- Raiden has a lot of color variations, many of which are based off real pro wrestlers. Apparently the game director Yamamoto is a pro wrestling fan too.
- They had to make his victory screen artwork smaller because he was obscuring the other characters (lol).
HWA JAI
- Unlike the other Muay Thai users in the KOF series, Hwa Jai is a character with several tricky ways to attack from the air.
- His drinking move ( qcbX2 A or C ) changes his idle stance as well as a few of his moves, so those moves have a normal version, an EX version and a 'drunk' version, making him a pretty interesting character to play.
- His mid-air Dragon Kick ( dp + B or D in mid-air) apparently opens up a lot of possibilities for Hwa Jai.
- Apparently his drink isn't alcohol or even cola but some sort of 'super tonic' (lol)
- EX Dragon Kick ( dp +BD ) has the same startup animation as the regular version but you can input two directional changes in one of six directions after it starts up (wtf?), making it a great multi-purpose move.
- His NeoMAX is called 'Final Dragon Kick' ( qcf hcb + BD ). It has invincibility and attacks diagonally upwards making it excellent for anti-air. Apparently the animation and damage are different depending on whether you hit with it on the ground or in the air.
- If he does the NeoMAX while drunk his face looks different. Apparently it's quite scary, .
- Hwa Jai didn't have much to go on when they originally decided to put him in the game (just the drinking thing and his 'Dragon Back Breaker'), so they had to think hard to figure out what sort of character to make him into.
- Apparently they gave Hwa Jai weird skin colors in the location test with the intention of reverting them if they proved to be unpopular, but apparently blue-skinned and white-skinned Hwa Jai turned out to be the most popular, and some people even wanted a red-skinned version (wtf Japan?)
The final team update will be this Thursday and it'll cover the K' team.
-DarKaoZ- said:Awesome, already posted it on my site with visible notations. Some good stuff here!
BTW you have Raiden 2nd move wrong. :lol
It's Charge DB -> F -> A+C
SAB CA said:Yup, got the Bomb's mixed up! Corrected. Don't wanna pass around wrong info!
arstal said:Would you rather have Choi and Chang?
SAB CA said:Todays TechRefs AOF!
http://www.youtube.com/watch?v=jk6pULuOck8
http://www.youtube.com/watch?v=C299OL3EB8k
As far as the graphical stuff, GrayFoxPL... I'll get to that later ^_^ Nice viewpoint, though.
So awesome.GrayFoxPL said:YOOOOSH!
I was waiting for this!
Ryo's looking awesome. They ruined his neomax but at least they made everything else right.
Love the EX f,b,f+p this is where multi hit has sense.
Love the old school sfx on Ryo's normal ranbu. Nice touch!
Looking at the other bunch now.
EDIT Holy fuck at Robert's ex Ranbu!
SAB CA said:SNK HK presents: KoF Versus Festival: Hong Kong edition!
http://www.youtube.com/user/snkgamehk#g/a
Thanks to fiol of (various other sites) for pointing them out!
Man, we need a US VS festival...
Note: Fight quality isn't like what we saw in the old HK loketest, but so far, at least I've noticed a few normals I don't think we've seen in this game, as well as a few decent basic combos and EX usage.
Ooo, in the middle, it's starting to pick up!
Gr1mLock said:wow that rooftop stage is just awesome. haven't seen something that inspired in a fighting game in a long time
gundamkyoukai said:Nice you can see there still going to take a time for some to use cancel combos and using ex moves more.
Also that mai player was awesome.
GrayFoxPL said:Vice and Mature = waste of character select space.
GrayFoxPL said:Does anyone else think that SNKP devs are going too far with graphical, last minute, tweaks of NeoMaxes and other moves?
You people and your curse words.-DarKaoZ- said:
Akainu said:You people and your curse words.
Thats how Iori rolls.-DarKaoZ- said:Actually the Japanese text was more insulting, that is the light ver. :lol
arstal said:Would you rather have Choi and Chang?
P-Chan-DarKaoZ- said:What I kinda notice in the US stage was that the little bird from Duck King appears in the stage! :lol
That was awesome to see! :lol