Fersis said:P-Chan
Yup, nice little touch.
I knew it was P something, but I forgot. I would had imagine it was something so obvious. :lol
Fersis said:P-Chan
Yup, nice little touch.
We found P-Chan some Reference Guides ago.-DarKaoZ- said:I knew it was P something, but I forgot. I would had imagine it was something so obvious. :lol
Fersis said:PlayAsia confirms Ignition Entertainment as KOFXIII publisher
WOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!
EDIT: Yes double post worthy.
arstal said:I'd settle for SFIV netcode right now. Thankfully I'll have an offline scene that actually knows what it's doing though.
Choppasmith said:Where's the video of the roof stage people are talking about?
They haven't confirmed jack.Fersis said:PlayAsia confirms Ignition Entertainment as KOFXIII publisher
WOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!
EDIT: Yes double post worthy.
jooey said:They haven't confirmed jack.
And that's your first mistake.arstal said:I doubt they'd announce a console port without some knowledge.
... Well, sorry, ain't buying it then.Fersis said:PlayAsia confirms Ignition Entertainment as KOFXIII publisher
WOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!
EDIT: Yes double post worthy.
Shadow Red said:No way am I buying it from Ignition. I'd go for Aksys too since they have experience with fighting games.
KOFXI. That is all.arstal said:KOFXII's problems had nothing to do with Ignition. I'm ok with it, though yeah, Aksus, Atlus, or even THQ would have been better.
At least Activision didn't buy SNK.
rvy said:KOFXI. That is all.
Read my previous post. Play KOF XI, the PAL version, and you'll find out. I can tell you the least of its problems is Tizoc being called Mai.panda21 said:? do ignition do the arcade -> console port or something? i thought the actual game was entirely down to SNK? why does it matter if ignition publishes it?
rvy said:Read my previous post. Play KOF XI, the PAL version, and you'll find out. I can tell you the least of its problems is Tizoc being called Mai.
arstal said:I'd settle for SFIV netcode right now. Thankfully I'll have an offline scene that actually knows what it's doing though.
GrayfoxPL said:Does anyone else think that SNKP devs are going too far with graphical, last minute, tweaks of NeoMaxes and other moves?
-DarKaoZ- said:I can understand the zoom when he lands, but when he goes up, that ZOOM and pause kinda killed the effect on the NeoMAX IMO. Also his EX fireball, It suppose to be like his KOF2002 invisible fireball, instead we get a weird looking teleportation fireball that appears in front of you. Looks odd, kinda wish it didn't had a KI effect, more like a IMAGE DISTORTION effect to let you know something was there.
So IMO I think Takuma got the worst of this situation.
SAB CA said:I have to imagine you'll get your "Hey look, screw impact, I'mma TAKIN YO'ARSE TO SPACE!" effect with Takuma, when he uses the moves as an anti-air aganist high jumps.
Hadn't noticed a teleporting ki-blast with his invisi-blast, will gave to go back and watch for that.
Hey, were's our colorful translation of Hwa Jai & Friends website dialog? :lol Hwa got a "special tonic buzz" mid-translation, and scared everyone off?
-DarKaoZ- said:Waiting for the a guy to do the translations so I can translate from that. :lol
I don't know shit about Japanese language, I know Spanish so I'm doing Spanish to English translations and then add it to the art and stuff. :lol
SAB CA said:Well tell the specsInk guys to hurry up! But seriously, no probs ^_^ Most of the translation we're getting from this game seem like "Team" efforts... just know your part in the chain is appreciated!
-DarKaoZ- said:I know!! CHECKING THEM OUT!
EDIT: *looks at K NeoMAX* :O
NEOMAX MOVES
http://www.youtube.com/watch?v=oVZFk9pUCK8
http://www.youtube.com/watch?v=yDy5Xrk5W8o
http://www.youtube.com/watch?v=oVZFk9pUCK8
TECH REF EP 10
http://www.youtube.com/watch?v=5bUwnGP_HGQ
http://www.youtube.com/watch?v=kk1GSnHwA-A
EDIT2:
Oh wow, you are right! Ryo has bruises and blood on him! That is awesome! Another AOF reference!
I also notice in K NeoMAX video, K throws his glasses and then when he hits the opponent his glasses are spinning in the air and he grabs them like nothing. So fucking badass!
-DarKaoZ- said:Oh wow, you are right! Ryo has bruises and blood on him! That is awesome! Another AOF reference!
I also notice in K NeoMAX video, K throws his glasses and then when he hits the opponent his glasses are spinning in the air and he grabs them like nothing. So fucking badass!
SAB CA said:Toppu O Nerae! err... Tengen Toppa Gurren Lagann- err... Aim to Tougeki! Yeah, that's it! Vid for thei day is out!:
http://www.youtube.com/watch?v=-ptsyT-_vl8
atomiswave said:You got the Neomaxes down - just replace the third link with Kula- you have two links to the same K' Neomax.
Neomaxes look great. The sprites look fantastic. What more can I say? I'm sold already.
gundamkyoukai said:Awesome and seeing that guy play Athena good was great .
Seeing this game play by people who can play just makes the wait worst .
SAB CA said:From the first minutes of that vid, you could tell it was going to be fun to watch. I was actually disappointed when the final "winner" screen came up, as there was a lot of nice stuff in those fights! (Kyo landing EX triple kicks after aerial Orochi Nagi = Existence of a.ON finally justified!)
atomiswave said:You got the Neomaxes down - just replace the third link with Kula- you have two links to the same K' Neomax. But still love the promptness with the links. I don't check the website or anything, I just refresh the thread hoping Kaoz haz the links.
SAB CA said:Now I get to give this question my own truthful, personal answer...
"Warning! Warning! A Giant Text Block 'Great Thing' is approaching fast!"
[/B]
GrayFoxPL said:This on the side. Other thing I'm afraid of is that weak and strong versions of specials will lose some of their unique characteristics in favor of ex moves.
GrayFoxPL said:"Mm..Meditation. Meditation."About Ryo's. The beauty of that move was that it was that pure and powerfull karate punch. But no, they had to add huge energy explosion. Most of the impact is gone too.
Other thing I'm afraid of is that weak and strong versions of specials will lose some of their unique characteristics in favor of ex moves.
The awesome SonicTempest said:俺一人で十分だ!It's the K' team.
- First off, they open up the last character blog entry by stating that there's a lot of stuff they haven't talked about, like special animations for certain moves that only activate a small percentage of the time, taunts and...Mature and Vice's underwear. Uh, right.
K'
- They designed K' so that he wouldn't feel too weird to use. They reluctantly left out his instant Narrow Spike ( qcb + B or D immediately after qcb + B or D ) because they felt it was a little too powerful.
- He's a character who's most powerful at long- and mid-range. He plays pretty similarly to his previous versions so K' fans should have no trouble picking him up.
- They made sure to make his flames have a different, more violent appearance than Kyo's.
- EX Crow Bites ( dp + AC ) is basically his KOF2003/XI Heaven's Drive DM, and it can be used for similar things like interrupting block strings and combos.
- EX Chain Drive ( qcf,hcb + AC ) has a really cool animation.
- His NeoMAX is 'Hyper Chain Drive' ( hcb x2 + AC ), where he creates a giant flame pillar around himself. Good to use for anti-air or combos - feels particularly good to MAX Cancel into it from Heat Drive ( qcf x2 + A or C ).
- K' has had a bunch of endings where he removes his red glove at the end of the game, so they wanted to have a move that had his glove as the focal point. They had tons of ideas like having a move that would have his right hand continue to burn after a heat drive and make all his flame moves more powerful, or a move that they saw in the HK comics where K' lands from the air and punches the ground, causing cracks to appear in his glove, and so on. If you K.O. someone with his NeoMAX you'll be able to see his glove shatter after he does the move.
- The whole K' team has a ton of effects on their moves so it caused a lot of problems during development. K' in particular was a problem, with his Chain Drive animation being something they fussed over a lot. K' was originally supposed to fight without his sunglasses on like before, but when they were designing his moves, they heard from the original designer of K' from KOF'99 that the original Chain Drive move didn't match its source material very well (which was a certain movie). Because of this they had to go back and redesign the move, and because of this they ended up adding sunglasses to K's sprite. Apparently even the animation where the sunglasses rebound off the opponent was a picky point for them.
- Apparently K' has a color scheme that they haven't shown off yet, too.
MAXIMA
- Unlike K' and Kula, Maxima has changed a fair bit in this instalment. Because there were a bunch of other grapplers in the game they decided to make Maxima into a character that uses his autoguard to bulldoze the opponent into submission. This is also why his animations and effects look more mecha-like.
- They made Douple Vapor Cannon ( qcf x2 + A or C ) a juggle anywhere move ONLY when it's super cancelled from Vapor Cannon ( qcb + A or C ) because of how good it looked (lol).
- He's supposed to be the foremost power character in the game, with relatively few combos but very satisfying single hits.
- EX Blitz Cannon ( dp + BD ) has autoguard from startup and will continue to execute if someone tries to hit him during the autoguard frames. Also unlike the regular version, there's a hitbox on his knee, so this will connect against grounded opponents as well.
- EX mid-air Vapor Cannon ( qcb + AC in mid-air) preserves Maxima's jump trajectory and does 3 hits. If you manage to land it just before Maxima lands you have enough frame advantage to throw out another attack.
- His NeoMAX is 'Maxima Laser' ( hcb x2 + AC ). It goes full screen, is pretty much impossible to jump over and will do a fair amount of tick damage even if it's blocked. It's the ultimate move to stop the opponent in his tracks.
- Apparently the effects on his laser were so large that the programmers had trouble dealing with it (rofl).
- They purposely tried to make him look more 'high-tech' - even his face was redrawn to look like the cranium of an android from various science fiction sources. He was the character whose sprites gave the artists the most headaches.
KULA
- Kula is pretty close to her previous versions - even the designer who worked on her is the same one who originally drew her back in KOF2000.
- They added a lot of little details to her sprite like her flexing her fingers, yawning, blinking and so on.
- EX Diamond Breath ( qcf + AC ) puts the opponent in an extended stun animation during which Kula can do followup attacks (how is this any different from the C version?)
- EX Lay Spin ( qcb + BD ) has invincibility all the way up until the attack comes out, making it a good move to use to avoid an opponent's attack and smack them one.
- Her NeoMAX is 'Neo Freeze Execution' ( hcb x2 +BD ). It's used the same way as her regular Freeze Execution but Foxy and Diana come out during the attack. Apparently the butterfly and bee effects that appear in the move were drawn by Yamaguchi himself.
- They wanted the move to have the appearance of an aurora, which is why it's so colourful.
- EX Diamond Breath ( qcf + AC ) puts the opponent in an extended stun animation during which Kula can do followup attacks (how is this any different from the C version?)
Korigama said:In response to this, the enemy eventually recovers from the C version, while the EX version causes crumple stun (based on the combo from the Neomax vid).
Surprised that her original designer is still there (interesting either way).