http://www.nicovideo.jp/watch/sm11403336
It's real.
It's real.
-DarKaoZ- said:
In terms of the graphics, the high-res screenshots that you see on commercial news sites like Gamespot Japan and 4Gamer is pretty much what you'll be seeing at the arcades. Note for instance this picture. You can see that the characters are a bit more pixelated than the backgrounds, but there's some form of anti-alias going on to soften the edges (look at Mature's right arm).
Back in the second beta, the filter seemed more like a generic photoshop setting and just blurred the sprites to something horribly analog looking, almost like playing KOF98UM or 2002UM on an LCD cabinet. The current filter, as the screenshot shows, is much better, nothing too noticable when playing the game. It's not as crisp as XII, but I've heard some gamers complaining that they hated the "blocky graphics in XII, it's way better now in XIII".
So it's got the kind of graphic that goes well with both pixel-art enthusiasts like myself, as well as players from the post-bitmap generation.
-DarKaoZ- said:I still don't see what is Tiger like on Joe Shorts, they don't look so good IMO.
A few more taunts said:K': Fixes the position of his shades
Chin: Continuously Chugs up his drink--- it keeps raising his booze meter until it's stopped!
Terry: Fixes the position of his cap
Joe: Cracks his knuckles
Random thoughts said:-Shoto characters seem to be dominating the game right now. Kyo, K', Kula. Also Ash, Elisabeth and Duolong --though I haven't faced Liz and Duolong yet.
-It's easy to smack someone jumping in XIII because the jumps aren't as fast. Only problem is, normal attacks don't seem to have too much range (at least in anti-air) so characters with an uppercut move are more reliable and seems more often preferred by players.
-Some characters can do combos from a special without using a drive meter. For Instance, Yuri's feirce Saifa comes out slow but has a quick enough recovery that she can even smack her opponent with a feirce punch before they land. K's is quite awful since his uppercut can hit after his Iron Trigger afterattack.
-Projectiles in general are fast and useful but not almighty. They're a good novice killer, but advanced players won't have much trouble. Don't quote me on this (CA: err.. sorry! :lol), but it seems like characters with good projectiles like King and Takuma don't have reliable anti-airs without using their supers. Note that the power meter doesn't fill up if it doesn't even get guarded by the opponent.
Wait til it gets a console release.GhaleonQ said:Checking SNK Wiki for updates just cost me an hour. *shakes fist* At least I know my favorite characters' blood types, now.
How is this being covered on non-SNK or non-fighting specialty sites, by the way? Did anyone find any good impressions or news posts? I'm not expecting Street Fighter blanket coverage, but something would be nice.
Fersis said:im so so so so happy to see KOFXIII being the true next gen KOF ive been waiting for so long... now to wait the console release T____T
-It's really rare to find a Hwa Jai. I'm trying to figure out how to use him myself. Recovery from his weak aerial dragon tail is awfully good, but otherwise his special attacks seem to be punishable. I think his super drink may be the key to fighting with him. Note that you can get hit while drinking, but you'll still turn color. People aren't used to fighting him so they end up trying to guard his dragon back breaker, thinking that it's a ranbu.
-Raiden is fun to use.. does his poison mist come out faster than in XII? Weak poison connects from his fierce attack and seems to be a good source of chip damage. Holding on the kick button (for a dropkick) while doing his shoulder tackle doesn't cancel it like it did during the beta.
-Mai might be a good projectile character killer since her jumps are fast and far. But it's hard to tell since she's rarely used. Seems to have problems when cornered.
-Yuri has lots of options for attacking and can be quite fun to use. Not as often used like the way everyone did in the Hong Kong beta tests. She's good at offence, but might have issues in defence.
-Takuma's EX Koouken catches everyone by surprise and seems like a good finisher when the opponent has no life remaining. It just appears whereever the opponent is, very scary.
-Haven't met a good Maxima player just yet. I'm not sure how to use him, he's as slow as Molasses and his guard point is a mystery to me; I'm assuming that they're very timing-specific. Then again, a good guard point like Zeus' punch from WHP would be....
Fersis said:Wait til it gets a console release.
Also ive reading a lot of Cyberfanatix and Ignition forums and let me tell you something... i love GAF moderation team.
im so so so so happy to see KOFXIII being the true next gen KOF ive been waiting for so long... now to wait the console release T____T
Maybe im too used to GAF, but man the Ignition forums and Cyberfanatix are so different from GAF.arstal said:Even though it's mostly dead, Orochinagi is the one good SNK site right now.
arstal said:Even though it's mostly dead, Orochinagi is the one good SNK site right now.
-King can have problems when she's cornered without a meter, but otherwise seems to be a fairly good character. Venom strike has relatively good recovery, aerial venom strike is good for zoning when done with weak. Not a nice character to use when going against beginners that don't know how to fight projectile characters. As always, tornado kick is a recipe for death when guarded deep. Surprise rose seems like a good anti-air even at single stock.
Drive Cancels are very timing specific. Check SNKP's videos if you can't get them to work.
The missions in 1P mode loops. There's only like 8-10 of them and they keep shuffle-looping forever throughout the round.
At the edge of the screen, a good number of combos like Takuma's Hien Shippukyaku> Zanretsuken conencts without doing it EX or Drive.
Saiki and Dark Ash actually have pre-fight dialogues for all the characters.
The dialogues in KOFXIII are done by novelist Akihiko Ureshino, so they're pretty good and funny. These are straight out of my bad memory so there's tons of lines missing, but for example--
Raiden vs King:
King: Man, huge guys like you remind me of some bad memories.
Raiden: Huh what? What do you mean?
King: I used to know of someone that was just fat, smelly, and obnoxious.
Raiden: Grr! I've never been so mad about someone else getting badmouthed!
Raiden Vs. Saiki:
Saiki: Hey how about that! Pigs have evolved during the years that they can now speak!
Raiden: What the hell are you talking about?
Saiki: Oh wait, looks like I was wrong. It's not a pig. It's just a big, huge fatso!!
Raiden: Why you---!!
Vice vs King
Vice: Hey, you look... Good, heh heh.
King: What? What are you talking about?
Vice: Oh sugar, you know what exactly I'm talking about.
King: Er, I'd rather not talk about things like that..
Victory quotes are good as well. In Joe vs Joe, he says something to the extent of "I'll beat you next time with a law suit, you pirated copy!"
Frankfurt said:NGBC's netcode was good.
Is that one of those thailand lady boys? (Or something like that)The Take Out Bandit said:Fatal Fury team ending is hilarious!
Ha every dialogue and ending is full of 'SNKism' Love it!The Take Out Bandit said:Probably.
<3 SNK!
That's how you do endings.
Fersis said:Is that one of those thailand lady boys? (Or something like that)
MadMan Cafe Professor said:Apparently, Those From the Past (TFTP) are a clan of powerful people originated from Western Europe led by a being named Saiki. In fact, they can be considered the Western counterpart of the Orochi clan, as both Orochi and Saiki are divine beings known as Gaia's Will. Unlike Orochi who has the power to distort space, Saiki has the power to distort time.
TFTP wanted Orochi's power to open the Time Gate (the gate we saw in the Boss Stage), which requires a lot of energy to do so. The reason they wanted to open the Time Gate is so that Saiki can travel back to the past to rewrite history, as many members of TFTP were wiped out in a war by humans (speculated to be Elizabeth's ancestors). However, when the door of the Time Gate closes before Saiki can even reach the past, it would create a time paradox, thus it would cause Saiki's existence to cease. So in order to ensure that the gate stays open when Saiki is time travelling, the power of the Three Sacred Treasure is needed.
Saiki ordered Ash, who would later be revealed to be his direct descendant, to steal the Three Sacred Treasures from Kyo, Iori and Chizuru. Ash succeeds in stealing the latter two's treasures, but it was revealed that he never really intend to help his ancestor in his plan to change history. One of the reasons is probably because he fears that if history is changed, then Elizabeth, whom he viewed as a sister figure, would ceased to exist. The reason for him to steal the treasures is to gain Saiki's trust so that he can get near him.
When Rose congratulates the winner of the tournament, Saiki and his remaining followers set their plan into motion. Saiki uses his power to freeze time, causing the surrounding environment and people (with the exception of the KOF participants) to stop moving. Because only two of the Three Sacred Treasures were collected, Saiki orders his followers to go to the Time Gate and use their powers instead along with the other two treasures to ensure the the Time Gate is open. However, Mukai wishes to stay behind so that he can deal with the KOF participants in his master's place. Despite Mukai's display of loyalty, Saiki is annoyed by Mukai for disobeying his order and proceeds to kill him, reducing him into a pile of bones. Saiki then transforms into a red demonic looking creature and decides to use the KOF participants as a sacrifice to Orochi in order to increase its power to open the Time Gate.
After a massive battle, the KOF participants managed to overcome Saiki. Despite this, Saiki taunts them that the more they struggle against him, the more power they would provide to open the Time Gate. However, things does not go as planned for Saiki when he was informed by Botan that the door of the Time Gate is closing. Shocked by this turn of event, Saiki deduces that more sacrifice is needed. Before he could even proceed further, Saiki is blindsided and has what appears to be his soul absorbed by Ash, whom noticed that his guard is down during the distraction.
Shocked by Ash's betrayal, Botan demands an explanation from him, to which he nonchalantly replies that TFTP should have perished a long time ago just as stated by history. Before he could say more however, Ash suddenly went into a trance as his entire body is enveloped with dark aura, revealing that Saiki's soul has managed to overcome Ash's willpower and possessed his body. The resulting possession causes a powerful energy explosion, which blows away Botan. Refusing to let his plan fail, Saiki plans to use Ash's body (seems like his original body is destroyed) to travel through the Time Gate to complete his plans. The KOF participants follow Saiki and engages him in one final showdown, which ended with Saiki defeated again.
With the last ounce of his strength, Saiki attempts to cross the Time Gate when its door is closing again. When he almost succeed in reaching the door, Ash uses his remaining willpower to stop the body from moving further. Realizing what's happening, Saiki warns Ash that if they don't cross the Time Gate now, their existence would eventually perish due to the time paradox. Unfazed by the warning, Ash nonchalantly tells his ancestor that this suits him just fine.
After Saiki perished while screaming for his life, Ash was approached by Elizabeth.
He tells Elizabeth that things didn't go as well as he planned as the results could have been better. Puzzled by what Ash says, she asked for the meaning behind his words. Ash then explains that since Saiki no longer exists due to the time paradox, it wouldn't be long before he himself would perish. Realizing the truth, Elizabeth couldn't accept what would eventually happen and told Ash that she is here because she wanted to bring him back and live like how they used to during their younger days. Realizing his time is short, Ash apologizes to Elizabeth as he fades away from existance.
Shortly after Ash perished, everything returns to normal as Rose continues her speech to congratulate the winners of the tournament. Meanwhile, in an unknown location, a soldier reports to Heidern there was a time rift spreading at the location of the KOF Tournament. Heidern comments that Ash's actions have saved the present world. He then deduces that Ash didn't do it for the world's sake, but for the sake of protecting his own pride. Heidern then laments that since Ash had ceased to exist, no one would know the truth behind his actions as their memories of him would eventually perish as well.
Yup thats exactly the case, it doesnt hurt the gameplay because KOF is about rushdowns.2&2 said:Question from a very, very light KOF player:
It appears they just went with the XII sprites at the resolution they were drawn, and just kept it zoomed-out (correct if wrong). It looks like the characters are a bit small on screen as a result with a lot more screen space than most 2D fighters. Is that the case? Does it affect gameplay much or at all? Does it feel like there's way too much space to cover? Just curious.
KOF ending said:Heidern then laments that since Ash had ceased to exist, no one would know the truth behind his actions as their memories of him would eventually perish as well.
2&2 said:Question from a very, very light KOF player:
It appears they just went with the XII sprites at the resolution they were drawn, and just kept it zoomed-out (correct if wrong). It looks like the characters are a bit small on screen as a result with a lot more screen space than most 2D fighters. Is that the case? Does it affect gameplay much or at all? Does it feel like there's way too much space to cover? Just curious.
Wait wait they still had those servers online? Crazy.-DarKaoZ- said:Oh snap, SNKP taking off their servers for all the PS2 games. =/
http://game.snkplaymore.co.jp/inquiry/mmbb.php
Not KOF13 related, but still KOF Related.
Fersis said:Wait wait they still had those servers online? Crazy.
Fersis said:Yup thats exactly the case, it doesnt hurt the gameplay because KOF is about rushdowns.
So you keep running/jumping/hopping forward! :lol
I recorded a good mix of 15 matches today. Giby should have those uploaded soon. He will post the links here when they are up. Sleep time.
So I spent a couple of hours playing at Arcade Infinity yesterday (yet due to the line being over 9+ppl long, we get to play only every 30-35mins). Most of my impressions are congruent with what have been echoed before world wide--Let's start with the unpleasant:
The game is going to take time getting used to, moreso than before, and IMO, even more if you didn't play XII.
Canceling frames for drive cancel are somewhat demanding but nothing remotely close to XII Shen's infamous 1-frame-follow-ups.
The graphics/animations are even more amazing in person, gotta watch it in HD. It even impressed me more than XII did, and even though it's really the same thing, I think it has something to do with the game being more zoomed out (I'm indifferent about pixel art) so it looks more clean. Yes, the elephants do look as real as previously reported.
For the first time ever, I really like the alternate colors being offered. Many, aren't just simple palette swaps but I would peg them between a palette swap and full costume change:
-Seems like everyone has a color that is a reference to someone else (even outside the KOF realm)
-Kula has an OG Iori color, she even has the moon on her back (real cool SNK)
-K' has a Kula color as usual, has colors where only one leg is a different color
-Beni has what I call bionic Beni, where he's topless but his arms are metallic silver in color, but other colors he's wearing a top.
-The Robert-Terry Terry-Robert deal is confusing
Individual character reports will take awhile to compile over time, but since our local champ (Mr. Kof) keeps winning (albeit not like last year, I think he only had a 30+ win streak last night vs 100), it's very hard to try and experiment (with at the same time it's evident that he's getting more adapted to the game making us harder to beat him--catch 22).
Note, none of us has really utilized the XIII system really effectively yet (first day), so go easy on any of our vids that have and will be posted.
Compiling reports from friends and random people, this is how I would liken XIII to previous kofs (even though it's really different):
-The light hit chains are strigent like '98, precise tapping unlike XII
-The strong hits cancels speeds are actually like XII (I kept missing fundamentals combos like Yuri's s.C into Saifa (qcb+P) coz I was doing it too fast)
-The ground movement speed is faster than XII but slower than 2k2
-The jump arcs are back to normal from what I can tell
-Jump attacks are giving most ppl trouble to adapt to
-Meter build up is reasonable and generous as long as you're not turtling all day
The key is though, is getting used to. Fear not, as it's easily foreseeable that we'll adapt quickly enough and this will (I said it) be the most favorite KOFs easily IMHO.
NeoMaxes never get old. AFAICR, nobody pulled off any MaxCancels yet. The balance is pretty good so far throughout the 31 character roster.
Random character notes:
-All the EX anti-airs are real good at the same time making their normal counterpart look weak.
-Takuma is strong, end of story
-Robert is very much like his XII incarnation, very solid and has tons of options and user-friendly
-His jumping off the wall deal is sick (air.B+D near wall)
-Characters like Iori and Joe who were strong in XII, don't have the same edge as their specials need to be EX version to be like how they were in XII (think Joe's Tiger Kick)
-AFAICT, all the BC quick activation shortcuts do exist a la 2k2 (eg. d.B, d.BC etc...
-Robert can do dp+C SC into Rush DM as an anti-air. Beast
-Robert's f+A has two hits now, I'm not sure if the second hit is cancelable
-Duo Lon appears to have returned to his 2k3 goodness, doesn't have the low damage output problem from XII
-Shen feels more like his 2k3 self minus the headbutting DM, he's also very solid
-Shen's qcfx2+P DM has counter wire properties
-Shen's qcf+B slides his slightly forward unlike in XII where he stands there.
-I got some Maxima time in and his Guard Points (auto guard) are disgusting, he really feels like a tank that can bully you into submission.
-Beni's EX qcb+P is fun and overall an upgrade from XII IMO.
I'll write up more throughout the weekend and post vids soon.
Q8D3vil said:just saw this video
http://www.youtube.com/watch?v=Juhy_pz5rT8
holy fucking shit
fighting game of forever ?!
The Take Out Bandit said:I'm still afraid the team that's porting old titles to consoles may not be talking to the team working on KoF13.
Keeping fingers crossed.
-DarKaoZ- said:Oh snap, SNKP taking off their servers for all the PS2 games. =/
http://game.snkplaymore.co.jp/inquiry/mmbb.php
Not KOF13 related, but still KOF Related.
Fersis said:Wait wait they still had those servers online? Crazy.
-DarKaoZ- said:Yup, it seems, they will just take down some games not all. It seems KOF2002UM got saved, unless I miss it on the list.