mintylurb said:I still think the sprites look too blurry. It's quite jarring when the bg looks so much crisper than the sprites.
http://i34.tinypic.com/eurhaf.jpg[IMG][/QUOTE]
I was just about the say the same thing.
mintylurb said:I still think the sprites look too blurry. It's quite jarring when the bg looks so much crisper than the sprites.
http://i34.tinypic.com/eurhaf.jpg[IMG][/QUOTE]
I was just about the say the same thing.
mintylurb said:I still think the sprites look too blurry. It's quite jarring when the bg looks so much crisper than the sprites.
MadMan Cafe Professor said:Very thorough interview on KOFXIII at 4gamer. I've written a synopsis below but the site is very worth checking out, there's a lot of images. Development 3D model pics of K' and Mai, Yuri's special KO, some background cameos, slideshow of Mai's taunt, etc.
Btw, after reading this, I hope to dear God they're going to fix up the game balance, because the finished product is quite different from what they've tried to acheive. It's not a problem if you're playing against casual players that pick the average characters, but when someone comes in with the top tiers (they're in a league of their own), it ruins the game very quickly. It's not as bad as some previous KOF releases, but it's hardly at the balance of 98.
Article synopsis:
Anything in parentheses ( ) are personal notes.
- The fundamental settings, plot, and conclusion to the Ash storyline was already set seven years ago when the chapter started. On the other hand, the team storylines are made up during each of the game's development. (Note: KOFXI's Magaki storyline gives a good overview on the identity of the Kanochi gang.)
- After XI, SNKP made multiple prototypes for a new KOF and it took them quite some time to come up with XII. Some parts of XIII were developed simultaneously with XII.
- Hwa Jai was chosen in XIII for multiple reasons:1.He seemed like he'd be an interesting character /2.He's often appeared in previous Neogeo game's stage backgrounds and he's somewhat known /3.People wouldn't care if the developers played around with his creation, unlike other popular characters /4.With Raiden in Kim's team, Hwa seemed like the perfect extra teammate /5.They wanted a funny character that has impact. (Note: And it was easy to make him by using Joes sprites, but that of course wasn't mentioned)
- There was originally no hyperdrive meter and drive cancels used the power meter. But the developers dicided that adding a new meter would give more depth to the game and give more things for players to learn. Beginners and normal players can start off by playing with just the power meter, and learn to use the drives as they advance. (Note: Nice concept, and drive cancelings are fun to do. However, there's also the downside; the new system lets advanced players annihilate beginners very quickly even compared to previous KOF titles.)
- The developers balanced the game so that not all the characters would be "almighty". They purposely balanced the game in a way that each of the characters have certain opponents that they're strong against. That way, KOF's 3-on-3 system works well. (Note: In competitive play, everyone just picks the Almighties.)
-For instance, with team Japan, Kyo was developed as a shoto character who can shoot projectiles and do anti-airs, making him good at fighting from a distance. Goro on the other hand is a close-range character, and Benimaru was created to fight in mid-range. (Note: Kyo has no need to fight like a Shoto.)
-XIII uses the same rendering techniques as XII in which the sprites are made from 3D models. The developers had an easier time with XIII since they already figured out the methods. A Physics engine and inverse kinematics is used for their movement, but there's a lot of manual fixing by hand to make their movements look better. (Note: K's body isn't separated into 4 colors in his 3D model stage.)
-The 3D models are not nessesarily realistic in terms of body balance since it's for a game; for example, their size of their fists are large in comparison to their heads. (Note: Deforming on the body balance is quite essencial for games.)
-The 3D models are only for reference and details, such as the face and coloring, are done by hand. Also, the model only has diffuse reflection toon shadings; specular reflection highlights (the gloss) are added by hand.
LALILULELO said:Back from the Hey Arcade, all 8 machines still pretty much busy all the time.(17.00 till 19.30)
Biggest problem is Mature (as we know)...but almost everyone puts her in the team as last member ..
Then its infinity combo time once someone is up in the air, which makes the fights pretty lame to watch. mature vs mature...who can pull it of the first?
I'm talking here about a full life bar destroyed by floating in the air..
Surprised that the player using that infinite crap never got punched in real life
Not for console release.SAB CA said:http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html
Just take a look... Hey, these where not in the Mook! O.O
Console release plox? XD I actually LIKE the way Malin looks.
(Haha, Beat by Fersis! Oh well.)
Fersis said:Not for console release.
According to google translate (I know... ) they did it just for fun.
Next week Ogura be on the blog.
:lolHunahan said:That's what I'm saying.
It's like getting excited about a picture of Bao.
Hunahan said:That Chang looks great.
The others are so-so.
And seriously....who really cares about Malin???
Fighting game thread character interest-levels are always so strange.
Bad Arstal! Bad !arstal said:I like Malin.
Oswald and Malin would be my two choices if I got to add two chars for the console release.
Fersis said:Bad Arstal! Bad !
Go to your room and think about what youve said! :lol
Fersis said:
Fersis said:
luka said:I want Momoko just for the awesomely cute animations. I don't care if she's actually a decent character or not.
Suddenly, in an over use of Authority and almost in a violent tone the producer Kukino came out and said "How would this character look drawn in KoF XIII dotting style graphics", that's a daring plan.
- 5 months have passed since the start of this blog, there have been just so many difficulties but there is this deep feeling that something great was achieved.
Kukino:
With this summer intense heat has been really on season, specially with all of those heated battles of the Tougeki qualifers, Have you not fought on those? Even with that passionate feeling don't go there and forget to consume the right amount of water~.
Now, I wonder if it was just selfish from my part in the beginning and an extortion as an art director, "Everyone should see this character, why not draw them up a bit until they are completely cleaned up!" And even with that abuse of power, I also have been enjoying the results from this batch, and so this blog update took shape.
Now, let's check this exclusive footage.
Already in the Malasian stage Chang Koehan has a cameo appearance in dot graphics, due to Raiden and Hwa he could not make it into this game, however if we would have selected him we would have been aimed to such Volume that the whole screen would have been filled with Chang. Wouldn't have that been tasty?.
<reference: Cameo appearance from Chang>
Well, let's continue with Momoko and Malin
Malin and Momoko fans everywhere, are you happy right now?
The gorgeous Mai, the cool Leona ~ Elisabeth ~ King, the sadistic beauty of Mature & Vice, the Cuteness of Athena ~ Yuri ~ Kula is what we got, but what with these two? (Malin & Momoko). Doesn't Momoko give a weightlessness feeling with that appearance, and does not Malin give that impressive agile expression with just looking at her?
And now with Oswald.
It's a cool Irish Stout Bill, with this design these draws almost become my life time career hobby. Doesn't it look like there is no thing in heaven and earth more stylish that those fingertips? How manly~
As we drawn these, we couldn't help but to wonder what would have happened if these characters would have made the cut into the game. Would you have liked to used them? Oh, well, that would end up as homework for some other time...
- We thank mister Kukino for his over use of power, even though it meant that he had to go at it on a full nighter and now suffers from severe pains in his whole body.
Well, that was a great threat, but there is still juice out for this article, as we can still review something of the demo movie, let's pass some request to mr Nishimura.
Nishimura:
Ladies and Gentlemen, it's Nishimura here.
From now on let's take a look into the characters introduced in the demo movie.
They became an important factor in the plot development of the story, [those who come from his distant land] (* Here are some of them) (Let's keep it as Harekushi for shorts); here are in casual clothes. We had that in the demo movie most of these guys where on robes, but we have that the director also had ideas on how would they look in casual clothes and how would that would speak to some extent of their personality. Some of these guy appeared previously in our past work (KoF XI) in some endings, but even those fellows got a new costume design just for today.
This one was among the core characters from the Harukeshi "Botan" and her set of illustrations, her design was to keep into account the ideas of [well endowed] , [meat on her bones] and [asian beauty] (it's actually 「むっちり」 「ぽっちゃり」 「アジアンビューティー」, for those who can tell the difference). Within the movements of the lip on the movie we wanted to keep that ぽってり feeling, specially in the movement of her lower lips. We aimed to make her waist a representation of her and her to be bathed in positive comments due to that body part.
In this previous set we have illustrations for Rose.
We wanted to give a big time organizer feeling as this is one of those characters that can put up a large tournament. This beauty has fallen into the control of the Harukeshi gang, just like the tournament itself was put together as a mean to achieve their own purposes. (we advise you to take heed on the game movie for those events). At the time of the creation of these sketches we had in mind to make her volume of her figure something terribly dreadful (they use 「縦ロール」 to describer her.... "important features")
The main morfit for her outfit is of course that of a rose themed get up. While her initial design was more or less inspired by red roses, with this new tournament sponsor design we wanted to capture more of a feeling of blue roses, and is exactly that roses the ones that can also be seen in the location meant for the final match and is where the base of operations of the Harukeshi is implied to be located. We think that these outfits are both, elegant and beautiful.
When it comes to these usually minor characters we always want to make a really big difference in appearance from the playable cast, and those introduced in this episode proved a wonderful opportunity which we hope that everyone enjoyed.
- To express our thanks to Mr Kukino and Mr Nishimura as this exclusive double feature proved to be filled with treasure!!
For the next time it's finally the time for our illustrator Ogura to step up into the plate, and find out all of those amazing stories of strong inspirations and sources that produced all of those "beam of getting ideas" to which all the rest of the staff could do nothing but be left in awe each time he did something.
Do not miss the next episode.
The second half of the blog shows off documents for the Kanochi team, such as how they look like without their robes, and details on how Botan should look like. The small notes on Botan reads "puffy eyelids", "thick lips", "plump but not fat", "asian look", "leather costume", "ass showing out".
:/ Bao was one of my mains in 2000. :lolHunahan said:That's what I'm saying.
It's like getting excited about a picture of Bao.
Man.. never mind my avatar but good lord this game is beautiful.SAB CA said:Double Posting because I can! (Figure first post was long enough)
2 new Arcade Infinity Ranbat vids (Direct Feed Goodness):
---KoF XIII Tourney - Top 8: Mr. KOF VS Pepe
---KoF XIII Tourney - Winners Finals! Reynald VS Mr. KOF
My god, Raiden's dropkick comes out fast & deals helluva damage.SAB CA said:Double Posting because I can! (Figure first post was long enough)
2 new Arcade Infinity Ranbat vids (Direct Feed Goodness):
---KoF XIII Tourney - Top 8: Mr. KOF VS Pepe
---KoF XIII Tourney - Winners Finals! Reynald VS Mr. KOF
Let me dream.ZoddGutts said:Ignition has their own game that their developing. El Shaddai: Ascension of the Metatron.
http://www.joystiq.com/2010/05/13/ignition-reveals-japans-next-pseudo-religious-action-game-el-s/
Wait 'til the next Dream Match.palpabl_purpura said:No Geese = No buy
No Rugal = No buy
What's the deal with translucent Mature? Does it have something to do with her character (her storyline/powers/history) or is it just a cool color choice that doesn't have any special significance?SAB CA said:A bunch of new Vids from a multitude of sources:
Arcade Infinity (HD Direct Feed Goodness):
---KoF XIII Tourney - Top 8: Yoshi VS Chris (Vid incorrectly states it's Raul)
---KoF XIII Tourney - Top 8: Romance VS Kane317 ("The best Chin in the US!")
SNK HK (Direct Feed, not HD):
---KoF XIII Character Combos: Shen Woo
---KoF XIII Character Combos: Duo Lon
Smoai (Via NicoNico - Direct feed, good quality):
---Game 41 KoF XIII - Part 1
---Game 41 KoF XIII - Part 2
bloodforge said:I would love to see Momoko and Oswald in the next game.
SPOILERTON MATCH ,THE SPOILER NEVER ENDS!Dali said:What's the deal with translucent Mature? Does it have something to do with her character (her storyline/powers/history) or is it just a color selection they thought would be cool?
:lolFersis said:SPOILERTON MATCH ,THE SPOILER NEVER ENDS!
Mature and Vice 'arent alive'
Dali said::lol
Oh snap.
Yeah, I'm only a passing SNK fighter fan. Definitely not enough of one to know anything about KoF's storyline. I watched Another Day and the only thing I was able glean from it was Falcoon is a terrible character designer.Ferrio said:Not really much of a surpriseThey've been dead for 13 years
Ferrio said:You are a horrible person.
We need chang.
shidoshi said:The day Chang and/or Choi return to KOF is the day I stop playing the series!