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The King Of Fighters XIII Hype

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
fubarduck said:
I like it so far--disclaimer that I am still learning the game. My first KOF was 2K3 so my limited history with KOF games is

- 2K3 (fun, but Duolon-fest)
- KOF XI (really fun, learned in Japan before I came home from study abroad)
- KOF XII (my biggest complaint is that the game was too simple, and critical counters basically killed a character with no strategy whatsoever; it was so easy to land one by accident)

And now KOF XIII!

- Definitely more fun than 2K3/XII. I never truly learned KOF2K2 and below, so I can't vouch in comparison to those titles.
- Combo system is deep, giving you lots of options (should I go for an EX move combo now, or save the meter for a super? should I cancel into another special move or save that gauge for HyperDrive/NeoMax? etc.)
- Pace is fast and really tests your reactions
- HyperDrive is an interesting game mechanic, still learning everything I can do with it.
- They brought back the blocking options, so you can use meter to counter roll or do a counter C+D attack. Nice to have defensive options in a game where you're always getting rushed!
- To me, the game is at least as fun as KOF XI.

And the bad -

- Combo scaling is based solely on how many hits the combo does. The fewer hits, the less scaling there is. So sometimes, you get more damage in a big combo by ending it with a powerful one-hit EX move rather then a Super or NeoMax. Not much different than Street Fighter in this sense, though.
- Lots of 100% damage combo possibilities (but they usually require HyperDrive); read about one for Takuma yesterday. I don't know how much different this is from previous KOF games, though.
- Glitches basically make Vice unplayable
- Nothing else yet!
XI is my favorite KOF!!!!! YAY!
So what about the players reception, is it being played?
If you get info about an upcoming patch please tell us!!! :lol
 

fubarduck

Member
Fersis said:
XI is my favorite KOF!!!!! YAY!
So what about the players reception, is it being played?
If you get info about an upcoming patch please tell us!!! :lol

Will do re: patch.

It's definitely getting a lot of play right now, I haven't even had a chance to do training mode yet! (yes, there's a training mode built into the arcade version-- the default time on it is 7 minutes, which we left it at). I'm usually only around at night though, which is when most of the fighting gamers show up. I'm sure peeps are getting some training mode/1P practice in the early afternoons.

Of course, it'll get a lot more play while it's brand new, so I think it'll take a couple of months to see how it holds up. KOF XII got really heavy play for the first two weeks and then took a nosedive. I'm way more confident about XIII with how it plays, though!
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
fubarduck said:
Will do re: patch.

It's definitely getting a lot of play right now, I haven't even had a chance to do training mode yet! (yes, there's a training mode built into the arcade version-- the default time on it is 7 minutes, which we left it at). I'm usually only around at night though, which is when most of the fighting gamers show up. I'm sure peeps are getting some training mode/1P practice in the early afternoons.

Of course, it'll get a lot more play while it's brand new, so I think it'll take a couple of months to see how it holds up. KOF XII got really heavy play for the first two weeks and then took a nosedive. I'm way more confident about XIII with how it plays, though!
Well XIII is a full game, with awesome game mechanics.
Im sure its going to have long legs.

Oh and it would be nice if you guys can get some direct feed footage.
Oh oh and tell KOFXIII that i love him. @__@
 

PJX

Member
Fersis said:
Give me a hug my friend.

* Hugs PJX *

SNK pals 4 life. If I had the money, I would buy SNK :/

tzare said:
shit, i really hope PJX is wrong. I feel depressed now, this was my most wanted game this year.

Seriously, I wish he is wrong but I’m just passing info from the rumblings he has heard from his friends at SNK. The problem is that no publisher is stepping up to take control on it after the fiasco that was KOF XII. The best scenario is if no publisher wants to publish it then SNK will publish it in Japan. Like I said that was about 2 months ago around E3 time. Things might have changed since the reception of the game from gamers has been better.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
PJX said:
SNK pals 4 life. If I had the money, I would buy SNK :/



Seriously, I wish he is wrong but I’m just passing info from the rumblings he has heard from his friends at SNK. The problem is that no publisher is stepping up to take control on it after the fiasco that was KOF XII. The best scenario is if no publisher wants to publish it then SNK will publish it in Japan. Like I said that was about 2 months ago around E3 time. Things might have changed since the reception of the game from gamers has been better.
Ignition for example.
The sad thing is that KOFXIII is everything XII should have been and more!
As you said if i had the money...
 

PJX

Member
Fersis said:
Ignition for example.
The sad thing is that KOFXIII is everything XII should have been and more!
As you said if i had the money...

I’m banking on Aksys stepping up to the plate.
 

fubarduck

Member
Funny story regarding KOF's arcade distribution for you guys.

Ever wonder why KONAMI was the distributor for KOF13 Arcade version???

KOF games used to be distrubuted by a company we all knew as AMI. AMI distributed Arcsys, Examu, and CAVE games among others--pretty major player in the arcade distribution industry.

The problem is, AMI doesn't exist anymore. Wait, where'd they go? What about all those other companies . . . don't Arcsys, Examu, and CAVE need a distributor?

Turns out, KOF12 flopped so badly that AMI was majorly pissed. However, SNK's contract with AMI was still set to last for another two years.

Deciding not to take the risk, AMI completely disbanded and a new company was formed with the exact same people. This new company was called "Annex" (even the logo is designed to look like AMI's). They made new agreements with all the previous companies EXCEPT SNK.

A lot of people were confused when DoDonPachi Daifukkatsu Black Label was being distributed by a different company. Not different, folks--just a new set of clothes ;)
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
fubarduck said:
Funny story regarding KOF's arcade distribution for you guys.

Ever wonder why KONAMI was the distributor for KOF13 Arcade version???

KOF games used to be distrubuted by a company we all knew as AMI. AMI distributed Arcsys, Examu, and CAVE games among others--pretty major player in the arcade distribution industry.

The problem is, AMI doesn't exist anymore. Wait, where'd they go? What about all those other companies . . . don't Arcsys, Examu, and CAVE need a distributor?

Turns out, KOF12 flopped so badly that AMI was majorly pissed. However, SNK's contract with AMI was still set to last for another two years.

Deciding not to take the risk, AMI completely disbanded and a new company was formed with the exact same people. This new company was called "Annex" (even the logo is designed to look like AMI's). They made new agreements with all the previous companies EXCEPT SNK.

A lot of people were confused when DoDonPachi Daifukkatsu Black Label was being distributed by a different company. Not different, folks--just a new set of clothes ;)
Man thats crazy.
So i wasnt the only one having a meltdown over XII. :lol

Also Konami is a huge distributor. (The company i work for has some deals with them for casino games and stuff.)
 
fubarduck said:
Funny story regarding KOF's arcade distribution for you guys.

Ever wonder why KONAMI was the distributor for KOF13 Arcade version???

KOF games used to be distrubuted by a company we all knew as AMI. AMI distributed Arcsys, Examu, and CAVE games among others--pretty major player in the arcade distribution industry.

The problem is, AMI doesn't exist anymore. Wait, where'd they go? What about all those other companies . . . don't Arcsys, Examu, and CAVE need a distributor?

Turns out, KOF12 flopped so badly that AMI was majorly pissed. However, SNK's contract with AMI was still set to last for another two years.

Deciding not to take the risk, AMI completely disbanded and a new company was formed with the exact same people. This new company was called "Annex" (even the logo is designed to look like AMI's). They made new agreements with all the previous companies EXCEPT SNK.

A lot of people were confused when DoDonPachi Daifukkatsu Black Label was being distributed by a different company. Not different, folks--just a new set of clothes ;)


I dont know why, but this makes me think of the "No Homers" club from the Stonecutters episode of the Simpsons :lol
 

mintylurb

Member
fubarduck said:
Funny story regarding KOF's arcade distribution for you guys.

Ever wonder why KONAMI was the distributor for KOF13 Arcade version???

KOF games used to be distrubuted by a company we all knew as AMI. AMI distributed Arcsys, Examu, and CAVE games among others--pretty major player in the arcade distribution industry.

The problem is, AMI doesn't exist anymore. Wait, where'd they go? What about all those other companies . . . don't Arcsys, Examu, and CAVE need a distributor?

Turns out, KOF12 flopped so badly that AMI was majorly pissed. However, SNK's contract with AMI was still set to last for another two years.

Deciding not to take the risk, AMI completely disbanded and a new company was formed with the exact same people. This new company was called "Annex" (even the logo is designed to look like AMI's). They made new agreements with all the previous companies EXCEPT SNK.

A lot of people were confused when DoDonPachi Daifukkatsu Black Label was being distributed by a different company. Not different, folks--just a new set of clothes ;)
Lol..it's looking pretty bleak for a console port..unless kof13 arcades do well..;<
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Maybe Konami will publish the console version too ?
 

TreIII

Member
RoryDropkick said:
I dont know why, but this makes me think of the "No Homers" club from the Stonecutters episode of the Simpsons :lol

It's even more funny when you consider that this is a bit of SNK getting a "taste of their own medicine". The old SNK ended up doing more to escape its old debts and in-coming bankruptcy thanks to some legal loopholes, which allowed the old SNK to be "shut down, then reborn in a slightly different form", aka SNK Playmore/NeoGeo. :lol

So, it's kinda sad, but what worked for SNK can just easily be twisted around to some other company's liking.

Fersis said:
Maybe Konami will publish the console version too ?

Konami, my earlier hope for some one like THQ, Atlus...there are a good amount of publishers who could take up the cause of SNK and KOF.

Frankly, I still believe that the only chance the series really has, is for a company like THQ to take it and give the series the marketing campaign that will give it a decent chance to make a splash. Not to mention handling such details like proper netcode...
 

fubarduck

Member
I could see the game getting published for consoles in Japan by any number of companies (Konami included . . . might even be in their contract) but in the US I am pretty sure it's gonna be import-only. Dust off your PS3s and J-360s, imo.

Regardless, we are probably looking at the somewhat-distant future here.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
fubarduck said:
I could see the game getting published for consoles in Japan by any number of companies (Konami included . . . might even be in their contract) but in the US I am pretty sure it's gonna be import-only. Dust off your PS3s and J-360s, imo.

Regardless, we are probably looking at the somewhat-distant future here.
Yup i know. :(

More Tougeki Qualifiers

UFO Arcade is on Texas right?
I think im gonna go to Mexico and cross Rio Grande to play some KOFXIII. :lol
 

-DarKaoZ-

Banned
fubarduck said:
Funny story regarding KOF's arcade distribution for you guys.

Ever wonder why KONAMI was the distributor for KOF13 Arcade version???

KOF games used to be distrubuted by a company we all knew as AMI. AMI distributed Arcsys, Examu, and CAVE games among others--pretty major player in the arcade distribution industry.

The problem is, AMI doesn't exist anymore. Wait, where'd they go? What about all those other companies . . . don't Arcsys, Examu, and CAVE need a distributor?

Turns out, KOF12 flopped so badly that AMI was majorly pissed. However, SNK's contract with AMI was still set to last for another two years.

Deciding not to take the risk, AMI completely disbanded and a new company was formed with the exact same people. This new company was called "Annex" (even the logo is designed to look like AMI's). They made new agreements with all the previous companies EXCEPT SNK.

A lot of people were confused when DoDonPachi Daifukkatsu Black Label was being distributed by a different company. Not different, folks--just a new set of clothes ;)

Is kinda hard to believe that 1 major flop made them go emotionally angry enough to disband and make a new company, I think there might be other reasons than just getting angry.

But if KOF12 was if any way the cause of this change, then that sucks, I didn't though KOF12 was that bad, yet not what I wanted though.
 

fubarduck

Member
-DarKaoZ- said:
Is kinda hard to believe that 1 major flop made them go emotionally angry enough to disband and make a new company, I think there might be other reasons than just getting angry.

But if KOF12 was if any way the cause of this change, then that sucks, I didn't though KOF12 was that bad, yet not what I wanted though.

I doubt emotional anger had much of anything to do with it; rather, just the loss on KOF12 + the potential risk of two more years of business with SNK. Ultimately, they made a business decision, so don't misinterpret my spicy telling of the story as anything other than that. :)

KOF12 was most definitely the catalyst in the decision-making process, however.
 

TreIII

Member
gundamkyoukai said:
SNK should just bring it out for XBL\PSN in the USA if they can't find a publisher.
While don't like DD i take KOF XIII any way i can get it .

DD would only make it so that they would stand to lose even more money. Because after all, not everybody has online capabilities, so that would just make it so that there might be a good chance that even those who WANT to buy the game, won't have a means to get it. And if that was the case, the game might as well be "import only" (especially if the English text translation is part of the deal on the Japanese disc).

This type of argument came up when it came to RGG/Yakuza 3 a year or so ago, and it was pretty much out of the question in that scenario too, for similar reasons.
 

tzare

Member
but they have published this :

neogeo.png


Being KOF more popular, i still have hopes. At least japanese version and ps3 being region free.
Also Downloadable game like Battle Fantasia could be possible i guess. Or PC version at least. I'd buy a new PC only to play KOFXIII !
 
I think we are all jumping the gun a bit too quick aren't we?

I'm sure SNKP is letting the arcade game gain momentum before they kill its buzz with an announcement of a home version. Its about to be a month since it got released. And looking at the original blazblue's timeline, the original one got released in NOVEMBER 2008, with the home version not coming out until June 2009.

I'm sure a publisher will pick it up for release, and I'm confident it will also be ported to the US, especially with the resurrection of fighting games thanks to Capcom such as SFIV/SFXT/Marvel Vs Capcom 3. And thats not even including Arc System works and Arcana Heart...etc.

SNK is most likely working on home release features, and letting the arcade version play out in order to know what bugs/tiers to fix. Once that is taken care of- then they will safely announce a home version.

I wouldn't be surprised if the home version ends up being called KOF XIII: Unlimited Match- or something along those likes- with all the aforementioned fixes.


PS: Someone get Aksys to publish, I am confident they will do a good job.


If anything maybe we should be speculating that SNKP is not rushing the port, and is instead coming forth with a master plan that includes the right publisher and right timing.
 
Yeah, hopefully the console port follows the example of the Arcade release and adds in a load of extra content, even if they're a bunch of a little nuances like Color Edit, and maybe add voice acting to the Cutscenes. Extra characters ala 12 would be tops.

It's sad that SNK just can't quite hit their stride in this gen like their rival FG companies. I think they have the best library of characters BY FAR, but they just can't seem to get their act down quite as well. Really hoping a proper console release for XIII can at least get the ball rolling.
 

LALILULELO

Neo Member
Been playing it tonight at Hey arcade in Akiba.
8 machines pretty much full all the time, never been a real KOF pro but damn that was tasty!
def. going to play it more from now had too much fun with it.

Im sure we'll see a home version, a game like KOF will always find a publisher.
 
EDIT: oops been posted....Old News, My bad. Man this thread is getting slow :(

But I really want to see some more direct feed vids. :D

And I am betting that either aksys or ignition will pick this one up for publishing.

Any word on whether adelheid was unlocked after a month? (I really doubt that rumor was true, he didnt even show up on the master guide..)
 

SAB CA

Sketchbook Picasso
atomiswave said:
Any word on whether adelheid was unlocked after a month? (I really doubt that rumor was true, he didnt even show up on the master guide..)

You summarized the entirety of most conversations on the topic, in that one quote. :lol

To anyone who cared, how was the wait between Blazblue's original arcade release, and the console version, or Tekken 6? I didn't care much about either upon arcade release, so I wasn't really waiting for news on either... for that matter, I don't even remember the arcade pre-release hype for BB existing.

At least, "back in the day", I'd have the chance of finding the arcade version in one of the many local mall arcades, or even in a Walmart; much less likely now.

I'd even be happy to see some Arcadia-rivaling US magazine coverage. Something akin to Hardcore Gamer's SFIV coverage...
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
LALILULELO said:
Been playing it tonight at Hey arcade in Akiba.
8 machines pretty much full all the time, never been a real KOF pro but damn that was tasty!
def. going to play it more from now had too much fun with it.

Im sure we'll see a home version, a game like KOF will always find a publisher.
Love to hear/read that.
 

AAK

Member
SAB CA said:
To anyone who cared, how was the wait between Blazblue's original arcade release, and the console version, or Tekken 6? I didn't care much about either upon arcade release, so I wasn't really waiting for news on either... for that matter, I don't even remember the arcade pre-release hype for BB existing.

At least, "back in the day", I'd have the chance of finding the arcade version in one of the many local mall arcades, or even in a Walmart; much less likely now.

I'd even be happy to see some Arcadia-rivaling US magazine coverage. Something akin to Hardcore Gamer's SFIV coverage...
Tekken 6 came out in Arcades 2007.

It came out on Consoles at the end of 2009.

But that's not a good comparison. SF4, BB:CS, KOF12 all only had a few months difference.
 

SAB CA

Sketchbook Picasso
AAK said:
Tekken 6 came out in Arcades 2007.

It came out on Consoles at the end of 2009.

But that's not a good comparison. SF4, BB:CS, KOF12 all only had a few months difference.

But this looks like a different situation than most, right? Closer to Virtua Fighter 5 or Tekken, than the "made with console in mind" business of 4, CS, or even XII. You could say I'm searching for a model of similiar expectations.

Maybe we'll learn more around TGS, or whenever the XBLA games finally make release. SNKP seems to like announcing news in batches.

Given the similiarities in gameplay, I'd love to see a cross-promo with 2002UM. Even if it was just to hype the arcade version, it'd still be a smart move on their parts.

--

Given the situation, I'm somewhat content with just waiting for new match vids ^_^ I'd love to see some new AI stuff, for the direct feed, and because, personally, I kinda prefer their style of play. I love the technical nature of the Japanese players, how well they space and combo, but their tourney level teams are more stagnant... it's a bit annoying to watch.

Wouldn't mind fighting it as much, but for vids, variety and differentation win!
 

TreIII

Member
In the end, I think it will definitely depend on how well KOF is performing in Arcades. Even with the glitches, the game still seems to be doing "to form" with the series' expectations. I wouldn't be at all surprised if the game gets a console port with "Tougeki-style" fixes, then another arcade port happens with those fixes and console exclusives included.

XIII stands to be something that SNK can afford to ride for a while, so they might as well get every yen/cent that they stand to get from this investment. The company's well-being depends on it.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
AAK said:
Tekken 6 came out in Arcades 2007.

It came out on Consoles at the end of 2009.

But that's not a good comparison.

It's not, since they also released Tekken 6: Bloodline Rebellion in 2008, which is what the home port is based on.

SF4, BB:CS, KOF12 all only had a few months difference.

SF4 hit arcades in July 2008. Home release was February 2009.
BB:CS arcade was released in November 2008; (end of) June 2009 home release.
KOF XII got its official arcade release in April 2009 and then hit home at the end of July the same year.

So KOF XII got the fastest arcade-to-home release, which has been fairly typical for SNK fighters for a number of years now (shitty-ass Sen being the exception). Some of their arcade releases received home ports about a month after they were in arcades, like KOF Maximum Impact Regulation A. And they've even had games hit consoles first, like KOF 2002 UM.

The thing is, with just about all these games, home releases were announced quickly, IIRC. They haven't said a thing about XIII.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Ok, im gonna go to the bank tomorrow maybe i can publish KOFXIII.
How much do i need ? :lol
 

fubarduck

Member
I've been practicing Takuma's throw loop. Really deadly, and not very difficult to execute.

Running King/Takuma/Kula now. Liking this team a lot!
 

TreIII

Member
Lyte Edge said:
The thing is, with just about all these games, home releases were announced quickly, IIRC. They haven't said a thing about XIII.

Probably because SNK has to build up "trust" with many an arcade owner all over again, thanks to KOFXII. I say, TGS may be the time, if they really wanted to get a console port released this winter. But no sooner, so that arcade owners and distributors have had a little time to see that "SNK is A-OK" again.
 
TreIII said:
Probably because SNK has to build up "trust" with many an arcade owner all over again, thanks to KOFXII. I say, TGS may be the time, if they really wanted to get a console port released this winter. But no sooner, so that arcade owners and distributors have had a little time to see that "SNK is A-OK" again.

This , while i would like KOF XIII ASAP if they have wait some months to get back trust and milk as much money from the arcade as can so they can stay alive , it okay with me.
 

arstal

Whine Whine FADC Troll
gundamkyoukai said:
This , while i would like KOF XIII ASAP if they have wait some months to get back trust and milk as much money from the arcade as can so they can stay alive , it okay with me.

I got no problem with that, but we deserve a rebalance mode for waiting- fix the broken crap.

SNK's record with rebalancing stuff is quite good, 98UM, 02UM, SSVSP all ended up excellent games.
 

TreIII

Member
Other thing to take to note is that maybe this time will be taken so that they can shop around a bit for a means to adequate netcode.

I'd be all for waiting until Christmas for KOFXIII, especially if it meant BB:CT level netcode. :D
 
arstal said:
I got no problem with that, but we deserve a rebalance mode for waiting- fix the broken crap.

SNK's record with rebalancing stuff is quite good, 98UM, 02UM, SSVSP all ended up excellent games.

Well i have no doubt that they going to fix it up for the console , if fact i expect a arcade upgrade to go out fixing stuff before it even comes to console.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
LALILULELO said:
Tomorrow checking it out again at Hey arcade, I expect to see the same crowd.
So friggin' envious!
Have a good time my GAF friend.

Check this website for lots of footage http://dreamcancel.com/
(Arcade Infinity player)
 

SAB CA

Sketchbook Picasso
Warning: Maxima Fan Rant approaching fast!
I had made commentary in this very thread, that I would have preferred Whip over Maxima in XIII... and I still kinda do. But there's one thing that he does, that he excels at over every other character in fighters: Guard Points! (And I still prefer this term over "Autoguard")

Add this video of 2K2UM ultimate GP destruction (15 freakin min of MAXIMA GP RULES J00! With some bonus Neowave too), plus the fact that he looks so wonderfully Mecha-esque in XIII, and it really brings back memories... from the first time I discovered this wonderful ability of his.

Every time I look at Tager in BB, I keep expecting those HUGE arms of his to provide Guard Points, such as Maxima's. (And then Sledgehammer only KINDA does it, ONLY against projectiles... bleh.) It just makes sense! I also have to say Tager's English VA, Jamieson Price, is probably my personal pic for dream VA for English Maxima, if they dubbed XIII.

maxima-dance.gif
 

LALILULELO

Neo Member
Back from the Hey Arcade, all 8 machines still pretty much busy all the time.(17.00 till 19.30)
Biggest problem is Mature (as we know)...but almost everyone puts her in the team as last member ..
Then its infinity combo time once someone is up in the air, which makes the fights pretty lame to watch. mature vs mature...who can pull it of the first?
I'm talking here about a full life bar destroyed by floating in the air..

Surprised that the player using that infinite crap never got punched in real life :D

Apart from that, the chara's people play with is pretty varied. K' seems to be a favorite as seems Raiden.

Also at Hey they had 2 linked 98UM machines for 10Yen a play, WOOHOO!
 

SAB CA

Sketchbook Picasso
It's kinda cool to hear of Raiden getting alot of play. Those SUPER DropKicks really work! Great to hear the machines are busy, of course! I wonder what'l happen to Mature once her infinite is ironed out... will some people still stick with her, and, y'know, actually use ALL of her moves, and not just "Death Row -> Despair-Tsuika -> DR, DR, DR, DR, DR"... rarely have I seen anyone (in vids) use Metal Massacre...

ANYway, New Blog Update Today, too: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_27.html

Covers the boss characters. Something mentioned around the end there about Saiki and "dirty words"... :lol

Also, SNKgameHK put up a short Elisabeth Combo Video.

Has everyone here seen These Fights in of XIII, from the KoF '98 Crazy Encyclopedia guys? I have to admit, I love watching the fights with Yuri in this vid! Watching her land Chou Uppa -> xx "demon flip" Houyoku>Nage -> Crouch C-> xx Houyoku>Dageki (Upper, Airsmash, Crouch C, Air throw!) just looks fun to watch & execute.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
LALILULELO said:
Back from the Hey Arcade, all 8 machines still pretty much busy all the time.(17.00 till 19.30)
Biggest problem is Mature (as we know)...but almost everyone puts her in the team as last member ..
Then its infinity combo time once someone is up in the air, which makes the fights pretty lame to watch. mature vs mature...who can pull it of the first?
I'm talking here about a full life bar destroyed by floating in the air..

Surprised that the player using that infinite crap never got punched in real life :D

Apart from that, the chara's people play with is pretty varied. K' seems to be a favorite as seems Raiden.

Also at Hey they had 2 linked 98UM machines for 10Yen a play, WOOHOO!
Are you still working for Guerrilla Games?
Because KOFXIII looks better than KZ3. Its true and you know it. :D
 

luka

Loves Robotech S1
Awesome! Full-res direct feed shots. The sprites look like they're scaled and filtered really well, not as blurry as I thought.

Hype+30!
 

mintylurb

Member
luka said:
Awesome! Full-res direct feed shots. The sprites look like they're scaled and filtered really well, not as blurry as I thought.

Hype+30!
I still think the sprites look too blurry. It's quite jarring when the bg looks so much crisper than the sprites.

eurhaf.jpg
 
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