This is good. I played my first serious sessions of Online last night (In party mode)... on WIRELESS (DUNDUNDUN), because for some reason, my Wireless side had less lag than WIRED for me in SFV. It didn't feel great for hops, but I was able to pull of Chin and Zarina combos online with no issue. I never saw a slow motion match, either.
Though my online was once... OK... it's not at all the best compared to some of the speeds people have now. So given the fact I was always in a 12 person room on the worse style of connection, I felt pretty decent about what I played. I've yet to see a netcode that I don't have some issues with, or feel like something is off, but I'll have to try again later with full on wires.
As someone who knows jackshit about KoF, why is Chang considered such a weak character?
In this game, it's because some of his buttons seem pretty worthless for normal, straightforward play. They're WAY too slow of can't be cancelled as easily as you'd expect.
Am I one of the few that thought Athena's 13 look was an awesome throwback to her original design? Seems universally hated.
Naaa, I quite enjoyed XIII Athena. Not only do I see it as a throwback to her original self, but I also think it made her much more interesting to not be a skinny, normal idol, and more of a chubby, cute, "baby phat" lookin' one. Whenever I see 80's Japanese pop music, I feel like the classic idols were a bit more plainly-built and relatable. I'd have loved to see a nostalgic Athena being different from a more modern Sylvie.
Well I didnt know her counter juggled, downside is damage is easier and better just to go ex breathe, ex qcb+k's~lk, to dp. Still cool though thanks!
No prob
I wanted to find something the closest to her old KuruKuru juggles that might show some possibilities to someone more familiar with her, but she seems quite different here... She got SO MUCH METERLESS JUGGLE in XIII, and K' got new trigger-derived options here, that it does feel a bit weird.
I don't like this trend of fighters where the training mode settings don't save.
Like Saving after completely exiting the mode, or when switching characters? It saves for me between chara switch. It would be nice to have a few preset bubbles to save common settings to.
I was excited for Vice, not feeling her though... she feels off. Maybe it's the lack of her lightning legs.
It's clear by now that they see Vice as more of a brute force, in-close character, rather than the old, more hybrid-like one she was before. She excels at MAX usage and can convert the weirdest things into complete combo strings, unique to anyone else in the game (No Takuma getting re-stands off hits in this one!), but for me, I still want more, too. And it doesn't even have to be complex! Like... another command normal that combos off lights, a modified close D (like the 2 hit she had in the past), and chip damage on her Deicide sleeve.
Man the more i play this game the more i feel some characters just incomplete .
Or they just don't stand a chance vs other characters with the way how they make them .
I don't feel anyone is incomplete. I feel there are some characters who are shifted in a different direction, in order to foster unique playstyles between a large cast. Like Maxima obviously isn't who he was in XIII or older KoF's, but he has control over enemy jumps, and juggles like never before, and he's one of few characters that actually gets more damage out of super cancels than MAX mode juggles.
Tung Fu Rue has crazy short limbs, and is "missing" a bunch of stuff he had in The Real Bout of NGBC series. Yet he's one of few people who can cancel his close or far C's into specials of even his command normal, he has very strong corner carry out of MAX mode, and his EX Ressen Kyaku command throw is an easy way to get very quick, solid damage, that can be combo'd into.
That... shouldn't work, lol. The easiest way to fix this would be to force a juggling Strike Arch to cause hard knockdown. I actually really liked seeing her have a way to combo into a Baltic Launcher, and I love how little Slash Saber DM scales after all those hits, heh heh. It really feels like a much stronger DM to me this time, than it was in XIII.