We keep thinking about this being a KOF thing... but what if SNK is using the multiverse theory to legitimize the connection between these universes in all the games they bring out for now? Imagine Xanadu learning Naka's process, and transporting himself into a new Metal Slug or such... or if Whip ended up in a Samurai Shodown world, and had to fend for herself with older, rustic weapons, Ivy-style?
When you select Kyo, the option should be above the color select.
Daimon's HK can cancel in super grab. Also df+C to hcb,f+P is easier. No need for roll cancel at mid range.
https://youtu.be/cou8mEpIO04
I'm digging Love Heart as a mid character, but maaaaaan her jump ins are complete garbage. The only character I've been disappointed by so far is Ralf. No tackle, no command grab, feels like he's missing something.
Few Notes about RALF:
My current team is King, Billy, and Robert. They're supposed to be good starter characters. In an earnest effort to get better, I've just been spending my play sessions like this: Spend a couple hours running through their trials over and over (I think I'm getting better at this because I can breeze through them now), then I spend a couple of hours in training vs a level 3 CPU and try to pull off the trials during combat (which is much, much more difficult). Should I be doing anything else to get better? I'm guessing it just comes down to practice, practice, practice.
Oh wow, that's hype as fuck.
Yes, God Ryo returns!
BTW, anyone know if saved game data from a digitally purchased game applies to a physical copy of that same game?
Amazon apparently only sent out my copy today, so digital is is for the weekend... that, or focusing more doing some more Super Robot Wars OG Moon Dwellers while I wait.
Yes. The save data will work for both versions as long they are from the same region.
NOTICE: Patch fixing issues in online mode is currently in-review. A few days may be required until its approval / launch.
G-Mantle (ゲーマント) ‏@SNKPofficial 20m20 minutes ago
NOTICE: Patch fixing issues in online mode is currently in-review. A few days may be required until its approval / launch. #KOF14 #KOFXIV
Thank god, the game is almost unbearable online. Awful.
lol sorry man!!! I read "ubeatable online" and made no sense to me lolI'm in the UK, the game finds zero EU rooms. All I see are Japanese and American lobbies, the lag is killing me man.
But the game is awesome.
I'm in the UK, the game finds zero EU rooms. All I see are Japanese and American lobbies, the lag is killing me man.Wut?
I'm in the UK, the game finds zero EU rooms. All I see are Japanese and American lobbies, the lag is killing me man.
But the game is awesome.
According to LI Joe, this is Xhao Hai's current tier list.
https://twitter.com/thisislijoe/status/769169461479890944
How is KoD so high?
How can Ramon and Ban be so low (wait nevermind I can kinda see that)?
Anton being that low DOES make sense. That dude is straight garbo but I'm sure as shit no authority on KOF.
Are you guys liking this over 13? Quite frankly, I can't get past the downgrade in visuals to try it out but if the gameplay is that much better I might.
Are you guys liking this over 13? Quite frankly, I can't get past the downgrade in visuals to try it out but if the gameplay is that much better I might.
Are you guys liking this over 13? Quite frankly, I can't get past the downgrade in visuals to try it out but if the gameplay is that much better I might.
Are you guys liking this over 13? Quite frankly, I can't get past the downgrade in visuals to try it out but if the gameplay is that much better I might.
These visuals look better tbh. Not saying they're awesome but they're sharper while retaining personality.
Prefer the aesthetic and visual look of XIII, but the game experience feels more accessible and stronger here.
Oh and I am not certain how GAF feels, but I also found XIII had a superior story and single player suite. Story mode was more engaging, there were far more pre-fight quips, and overall it just felt a bit more stacked in the last game.
KoFXIV is fine though overall and provides enough to do(and I approve greatly of the slimming down of systems), but I guess I expected more out of the story mode mostly. Better reason to enjoy each team's perspective and such...
- Rapid input moves that use LP in particular (Example: Joe's Bakuretsuken) are impossible to do thanks to the rush system and the game speed boost has me relying on the turbo function on my hori fight pad.
Just use HP.
That chart is in Japanese, unless Japanese players found Xiaohai's comments on a Chinese board and slapped it on that graph.
Anyone frequent Chinese boards to confirm?
Yeah that's what I do but I rely on the fight pad turbo feature to pull the move off.
You're actually crazy. 13 had gorgeous sprite work that's some of the best you'll find in the genre and 14 looks like an early budget PS3 game. It's cool if the look of the game doesn't bother you, despite how much I make fun of it I'm none to bothered by it either, but there isn't a timeline or multiverse where this game looks better than 13.These visuals look better tbh. Not saying they're awesome but they're sharper while retaining personality.
That is an execution thing on your part then, not an issue with the Rush system.
You're actually crazy. 13 had gorgeous sprite work that's some of the best you'll find in the genre and 14 looks like an early budget PS3 game. It's cool if the look of the game doesn't bother you, despite how much I make fun of it I'm none to bothered by it either, but there isn't a timeline or multiverse where this game looks better than 13.
Sprite work was good in 13n but some of those 13 sprites were hideous to be honest. Every woman got the face of a mouse, Ralf and Clark got some deformed beefed bodies, Athena was strangest than ever...
And I honestly think many of the stages look better in XIV.
Sprite work was good in 13 but some of those 13 sprites were hideous to be honest. Every woman got the face of a mouse, Ralf and Clark got some deformed beefed bodies, Athena was strangest than ever...
And I honestly think many of the stages look better in XIV.
OMG the number of cameos in the Women's Team ending...I was SCREAMING.
Ahh, finally got to see it, it's as I surmised! LoL, thanks for the confirm! I've no idea either... I could understand if it was the recordless arcade mode?
And for Kula, I checked because you asked, and all I could come up with was (in Corner) (HK*1 hit*,Command normal)x2 due to MAX activate, EX Diamond Breath, (run in), EX Counter Shell, EX Crow Bites. This topped out at 401 damage, without any DMs or such in there.
She doesn't have the KuruKuru Lay spin craziness of older games, and Counter Shell doesn't have that old Hard Knockdown trick. And her supers aren't great for comboing into, since enemies fall out of a lot of the damage. I guess they figure her basic B&B of (Far.C,LK Ray Spin->Ray Spin(sit), HP Crow Bites) doing nearly 300 meterless damage, even at mid screen, is quite enough, heh.
I like 'betty... but yeah, she can take a break. XI, XII, and XIII were a lot of time for them to mess with her character, and she got more limelight than Oswald or Adelheid, for sure.
That said, I'd love to see them add a team with her (and 2 others) and have that be the bridging story to XV, via XIV DLC. A 14.5 epilogue that raises anticipation to the next game would be fun, and would let them start the next game in a later point of time.
He seems like an honest enough guy, enough that I hope his story is a bit more than just him grandstanding. I also like the rather Krauser-like moves he has in his jumping HK (Leg TOMAHAWK!) and his forward throw (much like Krausers Lift throw).
Hopefully so. He's just a big guy who powers through everything. And he has 2 target combos! I'm glad to see someone with some new ones, as I think it's a nice mechanic to compliment command normals, while also enforcing his brute strength gameplay.
If anyone is interested/cares, my review is now up: EGMNOW review (8.5/10)
As I had mentioned earlier in the week in the review thread, I really didn't feel right putting up a review before the game launched and I'd had at least a little chance to see how the online was going post-release. I still feel like more time is needed to see how that's all going to suss out, especially with news of the patch coming, but I'm not certain when we'll really know how the netcode is truly going to be going forward.