Great Reviews so far, though I laugh at the people acting like the characters lack... character due to the graphics. There's so many lovingly added details to just about everyone. Lights and Shading don't detract from hand-animated cloth, Billy's Kane bending in motions, Zarina's well-animated pants legs, loads of proper lipsynch for poses, potentially thousands of voiced post-match dialogue, and all the Pachislot-like CGs for the story mode.
Thanks again for making this thread, OSHAN!
I SWEAR that's what I heard the terminology was called as far back as Tekken 3 (the first game in that serious I tried) and as recent (for me) as the Maximum Impact games. Either that or "Combo tree". What do you kids call it these days?
"Dial-A-Combo" for me and mine, was coined for MK's combos ala MK3 era. Chains in Darkstalkers and Alpha and Marvel Series were always called "Chains". The two very rarely mingled.
K.I's old combos... I dunno, they were more a thesis than a phone number, lol. Though I think I heard the term used for them, too.
However, Tekken's 10 hit combos were definitely Dials to me back then. Especially the button sounds they made when you'd watch the examples.
"1-800, DIAL-A-COMBO!"
Virtua Fighter had it's PPPK combos, but I don't remember anyone calling them Dials. VF was always seen as the highly skilled, intimidating game, so it'd be like going up to Mr. Miyagi and calling him a loon; RESPECT THE BEST.
I used to laugh at how you could Dial the ENTIRE combo in an MK game before the first 2 hits even came out, and the whole thing would just work. It really put me off the games, and still stays with me to this day. I don't really like Tekken's 10 hits either, gameplay wise, but the beast sounds of King doing his 10 strings stay with me now, too. I KNOW the beats of a Tekken 10 hit from back in the day in my head, and the motions pop up even when I hear the attacks going off in T7 on streams.