Jesus, the kid limps if jump from too much of a height. I going to throw him off everything now!!
He'll even do this from time to time:
Jesus, the kid limps if jump from too much of a height. I going to throw him off everything now!!
Jesus, the kid limps if jump from too much of a height. I going to throw him off everything now!!
Fix the spoilertag asap
Dude, your spoiler tag is broken
I've got the mini soundtrack from Amazon and I got the collector's edition version as well. How do I get the complete soundtrack?
It has NEVER shown it with the face buttons. Only R1 and the left stick.
I guess they assumed people would bother to read the digital manual that comes with the game — which explains it in detail — but I understand that some people aren't even aware that games come with digital manuals at all.
If the "composers choice edition" is the full thing (19 tracks), then it's on the ps store in the US for 12 bucks. You can export it to external media from thereI don't think it's available for digital download anywhere yet. It might be coming to iTunes, but I'm not sure.
For now you can listen to the whole thing here:
https://www.youtube.com/watch?v=cPreI-uoAfk&list=PL51-dx-CgzyYVbnbOhPjkuCioYNfxKOC9
I preordered that before I knew of their shit. I hope everything goes ok. They already got my moneyI'm really enjoying listening back to the soundtrack, especially "Epilogue", obviously. I want the vinyl but I don't know if it's worth putting up with iam8bit's BS.
It's not. The composer's choice is only ten songs.If the "composers choice edition" is the full thing (19 tracks), then it's on the ps store in the US for 12 bucks. You can export it to external media from there
I haven't had the time to get through TLG as quickly as I'd like, but goddamn at the game throwing one of the most memorable sequences I've had in recent memory at the player in quick succession. I'm not sure how far in I am, though I feel like I've been playing the game for awhile! At any rate, even if I loathe the ending of the game, those thirty minutes will remain one of the most memorable aspects of the game to me. I don't really want to post the following in the spoiler thread, as I don't want to get spoiled myself! I hope it's okay to have a little babble about it in the OT.
Being separated from Trico after the failed diving attempt was pretty lonely, because I'd gotten so used to him plodding along behind me, or calling from a distance. Of course, a lot of climbing later, the loneliness immediately turned into the horror upon seeing a dangling guardian's tail that was faaaaar too neat to belong to my actual guardian. I left the boy standing there for a minute next to the tail, because I didn't want to climb it, ha. After the guardian woke up, it was disturbing to have all those cute little Trico behaviors turned against you - instead of Trico curiously watching and following you everywhere (and complaining when he couldn't come, too), the other guardian would tear, scream, and snarl, and stalk your every move. I also had SotC flashbacks in regards to a certain two colossi, sheesh. The utter joy of Trico finding you later, and breaking through the ceiling due to the boy's calls, was incredible. Poor Trico trying to rub his face against the cage and failing miserably broke my heart. The cage sequence was frustrating, but funny. I thought the game was going to take it easy on the poor boy and Trico after that, but then, nope, antenna room. I think there is a trophy for avoiding him for three minutes, but I messed up after a minute or so, and got the boy chomped.
It's actually quite nice to have some story heavy cutscenes from Ueda for once, and I thought they were beautifully done, and a bit heartbreaking at the end. Oh, Trico. I have my own speculations, but I'm looking forward to reading other people's after I've finished the game. After the cutscene, it was so incredibly fucked up seeing Trico drag around the boy's unconscious body, trying to get him to wake up. The extremely limp rag-doll physics made it worse, and I hadn't realized how much I genuinely liked the poor kid until he was a complete dead weight. It was distressing to see your player character so limp, and it was heartbreaking to see Trico so distressed in turn. Trico bounding around in delight after the boy woke up certainly warmed my cold dead heart. I don't know what it was like for other people, but after the boy woke up, Trico wanted four lots of pats on the nose in succession, he kept ducking his head. Whilst patting Trico's in an earlier scene, I'd noticed the boy laugh for the first time. This time whilst patting Trico, he did a different laugh from earlier, and then giggled Trico's name. It might have been one of those timing things that just happened to work out in a poignant manner, but it was still an incredible moment. This goddamn game-! It was hard not to get a bit teary.
I didn't find the infamoussection too bad -divingI didn't have any problems getting Trico to dive, but it took me an embarrassingly long time to realize that I needed to ride a Trico tidal wave to get up to the lever. I kept looking for a secret switch to raise the water level or something. I only stumbled across the solution by accident. D'oh.
I'm still amused by how much time I don't actually spend commanding Trico. I've said it before, but it really does feel like an equal back and forth partnership. I lead him, he leads me. Trico auto-platforming his way through areas is great, and controlling the jumps manually would be tedious.
The scale of the outside areas continue to be absolutely ludicrous. I'm still surprised that such huge areas have some of the most solid framerates, especially if Trico is just hanging out in the background.
The one I downloaded from PSN has 19 tracks.It's not. The composer's choice is only ten songs.
technical issues and Trico's unpredictable AI aside, what is the worst part of the game? I can hardly think of a great game that doesn't have that one annoying level or encounter.
To me the only part that I actually hate is the part where I haveto move that fucking cage. As if controlling the boy wasn't hard enough haha. It's like the Bed of chaos of the game for me.
Just out of curiosity, because somehow I wasn't even remotely able to keep track of my playtime, how far am I
Doesn't have to be exact, just ballpark.when the tower collapses and Trico gets thrown off the cliff by the other guardian?
Haven't finished the game, but I'm going to go with the.cage
Water sections? Those all went smoothly for me (so far). But the above was just not wanting to work with me. Was very frustrating, as even resetting wasn't fixing anything.
Hopefully that's the end of jank (and glitches, five and counting thus far) in my playthrough.
Just over half? Maybe a little more.
Don't worry nothing will be as bad haha.
Hallelujah.
Speaking of water parts, ran into this last night. It was late, and I was tired, so while I'm not laughing as hysterically as I was then it's still funny to watch.
Hallelujah.
Speaking of water parts, ran into this last night. It was late, and I was tired, so while I'm not laughing as hysterically as I was then it's still funny to watch.
Lol, this happened to me in the exact same area!
Just out of curiosity, because somehow I wasn't even remotely able to keep track of my playtime, how far am I
Doesn't have to be exact, just ballpark.when the tower collapses and Trico gets thrown off the cliff by the other guardian?
Hallelujah.
Speaking of water parts, ran into this last night. It was late, and I was tired, so while I'm not laughing as hysterically as I was then it's still funny to watch.
Like 40% through or so. Disagree about it being halfway.
The game needs a "press once to get the fuck off trico" button for sure.
There's so many little things in this game, easy to miss out on unless you try a whole bunch of stuff. For instance: at the very beginning, if you pet Trico on the head right after he shakes off all the broken armor covering his face, the boy has a chance to say this:
-
This was the beginning of my third playthrough. Never knew about that moment before and it just melted my heart all over again. This game...
There's so many little things in this game, easy to miss out on unless you try a whole bunch of stuff. For instance: at the very beginning, if you pet Trico on the head right after he shakes off all the broken armor covering his face, the boy has a chance to say this:
This was the beginning of my third playthrough. Never knew about that moment before and it just melted my heart all over again. This game...
can someone please explain to me what's wrong with the controls
you use literally four buttons in this game. Jump, Drop, Action, Interact
I'm not sure I've quite played the game long enough to fully decide my feelings on it, but unless something about the game totally turns on its head, I think I'm pretty close.
I have to say that I really don't like the game. I think it's pretty bad. I find the controls incredibly annoying, there aren't even really "puzzles" per se. I mean, I guess they technically are, but it's kinda just like "Hey, we'll throw you in a room, and off you go! Figure out where to go!" and it's not necessarily like you are trying to figure out solutions to puzzles, the most difficult parts are finding out exactly where to go. I don't really consider that a puzzle per se. The Talos Principle had puzzles. I find it tedious spending most of my time in this game trying to figure out where a damn ledge is to climb up on, meanwhile the actual real puzzles, take about 2 seconds to figure out. So I'd say about 80% or more of my time spent in this game is looking for where to go, where to climb up, or where to climb down. So essentially doing nothing fun or productive.
It does have some things I like. It's colorful, cool music, it has charm, and Tirico is pretty awesome and responds well(although those climbing mechanics when you board him are ARGH!). But yeah, this game just isn't for me. So far I find myself 75% frustrated and 25% having fun, so again, unless things change, I probably won't be speaking highly of this game. Find myself yelling at the TV too often lol. "Will you fucking jump already?????" "Stop falling down!!!!!"
I do see why people really enjoy it though. Don't think this game is gonna be for me though.
I'm not sure I've quite played the game long enough to fully decide my feelings on it, but unless something about the game totally turns on its head, I think I'm pretty close.
I have to say that I really don't like the game. I think it's pretty bad. I find the controls incredibly annoying, there aren't even really "puzzles" per se. I mean, I guess they technically are, but it's kinda just like "Hey, we'll throw you in a room, and off you go! Figure out where to go!" and it's not necessarily like you are trying to figure out solutions to puzzles, the most difficult parts are finding out exactly where to go. I don't really consider that a puzzle per se. The Talos Principle had puzzles. I find it tedious spending most of my time in this game trying to figure out where a damn ledge is to climb up on, meanwhile the actual real puzzles, take about 2 seconds to figure out. So I'd say about 80% or more of my time spent in this game is looking for where to go, where to climb up, or where to climb down. So essentially doing nothing fun or productive.
awww :3There's so many little things in this game, easy to miss out on unless you try a whole bunch of stuff. For instance: at the very beginning, if you pet Trico on the head right after he shakes off all the broken armor covering his face, the boy has a chance to say this:
This was the beginning of my third playthrough. Never knew about that moment before and it just melted my heart all over again. This game...
gotta ask, where do you find this?I guess they assumed people would bother to read the digital manual that comes with the game — which explains it in detail — but I understand that some people aren't even aware that games come with digital manuals at all.
So everytime you fall to your death or whatever, does this game really expect you to hit a sequence of buttons instead of just reloading the next checkpoint? or am I imagining that?
can someone please explain to me what's wrong with the controls
you use literally four buttons in this game. Jump, Drop, Action, Interact