Can I just be that guy that complains then?
I'm not really having a lot fun. The puzzles so far have been not really needed any problem solving - more of a, look, explore, find, come back thing, which is repeated throughout the game. If actually gone on this forum to ask how to proceed because I didn't know how, only to get the answer I already tried a bunch of times but Trico simply jumped against the ceiling, instead of towards the open point.
Then there are puzzles where you have to roll barrels and jump after them to stop rolling off of cliffs. This, with the physics, is rage inducing in a game that should be about... friendship with a beast? Using your beast physics and you to smartly navigate the puzzle world?
The parts with the enemies are annoying as well. Sure, you get the feeling of helplessness, and I actually quite like the button mashing because that reflects how you feel at that moment. But the thing I'm having trouble with, with this game, is that you figure out what to do quite quickly. But then you just have to fight the controls, the camera, and Trico's AI, in order to get to that point.
The fun part in solving a puzzle is finding the solution. But the Last Guardian forces you to find the fun part in actually getting to the solution, and I'm not really seeing it so far.
I haven't completed it, so I might get to better puzzles and more exciting platforming parts. The game definitely has soul. There is a certain magic to the whole world, the animations, the way the boy speaks to Trico, etc. But so far I can sort of see where the negative comments come from, yeah.
Oh and Shadow of the Colussus is one of my favourite games, i you want to know.