The Last Guardian is a game that reminds me of why I love games to begin with.
- It's about interacting.
- Being knee-deep in some feathers that react to you and the world you're in.
- A true sense-of-place in an otherworldly setting that begins to make sense.
- Mechanics that actually feel more inspired by simulation than accessibility.
- Rewards for being observant and picking up on things other players can miss.
- The last hours absolutely blow your mind like games used to do a lot of.
- Respect that you're a gamer and can solve your own damn problems.
I just wanted to drop in and say how much I adored this game. Have played it through over and over again. Even after many play-throughs I ordered a PS4pro + 4k Sony to play it on, and though my TV shipped in with cracks all over it and the top corner bent up I'm still on a mission to get a solid TV to enjoy this game even more.
One of the greatest themes of the game is that it's still fundamentally "get to the castle"
I think that's something any gamer has a subconscious drive to do thanks to Mario.
There's that sense of a journey with one goal above all else, along with a relationship you need to nurture in order to get there.
Like ICO or SotC at the beginning of the experience you're stumbling about just trying your best to articulate the games unique controls/animations, but at the end of the game you're surfing on Tricos head doing amazing things like a BOSS. Also like ICO or SotC it is very much a gamers-game where you're responsible for everything including the camera, they were always very frustrating games and TLG is as frustrating as both of them combined. Patience is very important in a Team ICO game but the rewards are rewards that only a medium like this can pull off. They're rewards that you really can't explain to people who don't play games.
ProTips If the game is turning you off, or frustrating there's a few things I would suggest:
- It's not easy.
- Crank the camera's sensitivity all the way up.
- Never underestimate the power of petting/cleaning Trico and taking your time while she points you in the proper direction.
- When you get to environments that are clearly playgrounds start to PLAY, make the mechanics second-nature, build your muscle-memory, leave the game on almost as a screen-saver and test boundaries.
- Like SotC there's actually a secret set of buttons, BUT they don't function until you reach a certain puzzle-room in the game... Yes for the first few hours Trico won't listen much.
- The little boy is a little boy like ICO he doesn't have combos and can trip up on himself, but he is far from powerless once you figure things out.
- Enjoy. And I mean it, if there's a spot in the game that you liked a lot go ahead and reload that checkpoint. Towards the end of the game I spent hours reloading some fun spots and I got REALLY good, and it's worth it because you can do some neat stuff later in the game.
Respect to SONY for understanding the value of artistic prestige in a medium of obsolescence, consumption, shock, and "next best thing" ... I'm just as bad as anyone for buying game after game for the backlog, but every once in a while a game like TLG comes along to remind me that there's certain emotions you don't get from pushing crates, collecting coins, or leveling-up.