Triggerhappytel
Member
Can anyone tell me where this fucking helmet I'm supposed to find is?!
Can anyone tell me where this fucking helmet I'm supposed to find is?!
Inside your cage
I'm maybe a quarter of the way through. I've got a Pro so I can more or less tolerate the performance. But, I don't think I can deal with the AI, camera, or controls anymore.
They're seriously some of the worst I can remember running across in an otherwise quality game (at least in terms of production values). They're just awful.
I keep hearing the whole, "well it's intentional, didn't you play Shadow of the Colossus"? And yeah, I have. But, that's an 11 year old PS2 game that struggles to hit 20fps. It's 2016, tons of progress has been made since 2005. Who wants a game that feels like that?
Yep. Especially All Talked OutGame is wonderful but that trophy list looks like its tailor-made with the specific purpose of making you absolutely loath the damn thing...
Game is wonderful but that trophy list looks like its tailor-made with the specific purpose of making you absolutely loath the damn thing...
Yep. Especially All Talked Out
It's actually not as bad as it seems initially. Luckily all your progress carries over from each play through so you don't have to do them in one run.
I'm maybe a quarter of the way through. I've got a Pro so I can more or less tolerate the performance. But, I don't think I can deal with the AI, camera, or controls anymore.
They're seriously some of the worst I can remember running across in an otherwise quality game (at least in terms of production values). They're just awful.
I keep hearing the whole, "well it's intentional, didn't you play Shadow of the Colossus"? And yeah, I have. But, that's an 11 year old PS2 game that struggles to hit 20fps. It's 2016, tons of progress has been made since 2005. Who wants a game that feels like that?
I'm maybe a quarter of the way through. I've got a Pro so I can more or less tolerate the performance. But, I don't think I can deal with the AI, camera, or controls anymore.
They're seriously some of the worst I can remember running across in an otherwise quality game (at least in terms of production values). They're just awful.
I keep hearing the whole, "well it's intentional, didn't you play Shadow of the Colossus"? And yeah, I have. But, that's an 11 year old PS2 game that struggles to hit 20fps. It's 2016, tons of progress has been made since 2005. Who wants a game that feels like that?
Guys, I'm still stuck in that place where you can first makeTrico jump over a gap to the other side. I managed to get the door open here, but I have no clue how to proceed. There's a ledge with a door past those rotating stone-people sensor thingies, but I can't seem to get Trico to boost me up there.
Just finished this. What an experience it was. I know the main flaws people are bothered with are framerate and sluggish controls but honestly it adds to the atmosphere of the world. I dont know if you could get the same feeling from 60fps and lightning fast controls and camera.
Have the updates improved the technical issues at all? I'm downloading a 1gb update right now.
The camera was fixed with the recent patch to be more responsive, I dont know what your problem with the controls is? The boy stumbles about but he does what you tell him to once you get the hang of jumping and climbing physics.. Giving Trico commands can be tricky sometimes but that doesnt mean the AI is bad.
Seriously is there a valid criticism here or did some people latch onto what the reviews said and made up their minds?
Most SNES game were 60fps, my favorites all had great and responsive controls. I really don't get this "it's 2016" point people make as to why Shadow of the Colossus was acecptable and this game isn't.
In fact, that point should be made around the transition to 3D, when the standards were dropped for graphics to evolve.
I think both games have amazing gameplay, btw, and also think that both have absolutely awful performance, no matter the year.
Just my two cents on the controls and why they aren't "bad". This isn't too say people have to like them either but the controls are not only very intuitive when you take the right mind set and view every bit of the game world as a part of the larger puzzle it opens the game up quite a bit. For those frustrated or angry or what not just try and keep what I said in mind, not to change your minds or anything, but to hopefully make the game a bit more intuitive and easier to control overall.
It's not just running around in open areas that's the problem, it's everything else. You don't have analogue control over his movement speed; if you push the stick forward a little bit he'll creep along on his tiptoes, and if you push it any more than that he'll flat out sprint, so combined with the general unresponsiveness it's very hard to make small adjustments. The simplest things like lining him up with levers or barrels is unnecessarily difficult.
Climbing on Trico is an absolute nightmare due to a combination of the poor camera, the lack of a grip button, and the way the controls change. When you're on Trico, up on the analogue stick makes you climb up, and down makes you climb down, irrespective of where the camera is pointing. So imagine you have the camera pointed at Trico's right side and the boy is hanging on Trico's left side. You want to make him climb towards you, so you pull the stick towards you, because that's how you'd make him come towards you in any other circumstance, but in this particular instance it's going to make him climb down, away from you.
I can't count how many times I'd be trying to jump off Trico's head only to have the boy overbalance and auto-grab onto Trico, which of course means he won't jump. The boy would be obscured by Trico's head, though, so I couldn't see this happening, and I'd just be hammering the jump button with no idea of what was going on. Dropping SOTC's grip button, and thus giving you no control over when the boy grabs and when he doesn't, is just the most boneheaded move and only adds to the frustration. You can't get on him when you want to, you can't get off him when you want to, all because they inexplicably created a problem that didn't exist in their previous game.
I had very little problem guiding Trico in my playthrough, but the one-two punch of the atrocious boy and camera controls really spoiled the game for me. They're not my only complaint with the game (I hate the tooltip popups, and the voiceover narration is totally unnecessary), but I think if the game just had simple, reliable, functional controls it would be a genuine masterpiece. As it is, though, every moment I spent in control of the boy was made worse because the controls are terrible. Just the absolute fundamentals of video games, botched. If you go back and play Ico and SOTC, they don't control like this. It's not a Team Ico thing, it's a flaw that only exists in The Last Guardian.
Imagine if the little dude in Tearaway controlled like a literal envelope.
Indeed. It's needlessly frustrating and backwards. At this point I've just decided to break for a day or two.You don't have analogue control over his movement speed; if you push the stick forward a little bit he'll creep along on his tiptoes, and if you push it any more than that he'll flat out sprint, so combined with the general unresponsiveness it's very hard to make small adjustments. The simplest things like lining him up with levers or barrels is unnecessarily difficult.
Camera in this game is absurd and horrid. You can tell why this game was in development hell - just poor level design when you are indoors or anywhere near walls. When you are outside, the game excels. Yes, the controls are very clunky and frustrating, but I don't see how they can be improved greatly, they were stuck in a situation where pace would be an issue if you played around with the controls. Button mapping isn't ideal either, and yeah, you can modify that via the PS4, but that shouldn't be a solution.
I just got to the point of the game where I can. How much do I have left, Am I near the end?issue commands to Trico - a bit after he gets his tail stuck in the gate
Ugh. I might have to tap out then. Not a fan right now. It's been a struggle to get through to the point I am at right now.That's like... Quite early in the game.
Camera in this game is absurd and horrid. You can tell why this game was in development hell - just poor level design when you are indoors or anywhere near walls. When you are outside, the game excels. Yes, the controls are very clunky and frustrating, but I don't see how they can be improved greatly, they were stuck in a situation where pace would be an issue if you played around with the controls. Button mapping isn't ideal either, and yeah, you can modify that via the PS4, but that shouldn't be a solution.
I just got to the point of the game where I can. How much do I have left, Am I near the end?issue commands to Trico - a bit after he gets his tail stuck in the gate
Camera in this game is absurd and horrid. You can tell why this game was in development hell - just poor level design when you are indoors or anywhere near walls. When you are outside, the game excels. Yes, the controls are very clunky and frustrating, but I don't see how they can be improved greatly, they were stuck in a situation where pace would be an issue if you played around with the controls. Button mapping isn't ideal either, and yeah, you can modify that via the PS4, but that shouldn't be a solution.
I just got to the point of the game where I can. How much do I have left, Am I near the end?issue commands to Trico - a bit after he gets his tail stuck in the gate
Camera in this game is absurd and horrid. You can tell why this game was in development hell - just poor level design when you are indoors or anywhere near walls. When you are outside, the game excels. Yes, the controls are very clunky and frustrating, but I don't see how they can be improved greatly, they were stuck in a situation where pace would be an issue if you played around with the controls. Button mapping isn't ideal either, and yeah, you can modify that via the PS4, but that shouldn't be a solution.
I just got to the point of the game where I can. How much do I have left, Am I near the end?issue commands to Trico - a bit after he gets his tail stuck in the gate
You poor thing.
I wonder why people seem to be pretty split between a smooth experience vs getting stuck on nearly every puzzle.