For some silly reason I though this game would be relaxing. I haven't been this stressed with a game since the Last of Us. I can't stand Trico being upset and those 'enemies' freak me out. I don't like being away from Trico because he doesn't like it. I'm too invested.
Is this your first Ueda game?
lol, no I played SoTC, but I spent so much time chasing lizards that I had long breaks between the sections of depression and peril. This is just constant.
The game was little more than Ico with an animal. And it didn't even have the cool lore and world building that Ico had. Very disappointed, it's crazy some people are calling this goty lol. The game doesn't come close to SotC.
After playing TLG, I went back via PSnow to replay the other games. They are both mich better, except graphically of course, but everything else is more original, and has more powerful themes.
After all these years I was really hoping that it wouldn't just be Ico with an animal, and yet, that is all that it is.
Stay strong!
The game was little more than Ico with an animal. And it didn't even have the cool lore and world building that Ico had. Very disappointed, it's crazy some people are calling this goty lol. The game doesn't come close to SotC.
After playing TLG, I went back via PSnow to replay the other games. They are both mich better, except graphically of course, but everything else is more original, and has more powerful themes.
After all these years I was really hoping that it wouldn't just be Ico with an animal, and yet, that is all that it is.
I'll try my best, he's just so realistic! I have a pet cockatiel (or fake parrot as I like to call him) and I noticed the other day how much Trico's feathers look like his when he fluffs himself up. That just made it worse lol.
lol, no I played SoTC, but I spent so much time chasing lizards that I had long breaks between the sections of depression and peril. This is just constant.
The game is much more in line with Ico in that respect. In that game, you couldn't leave Yorda alone for long or some shadow figures would eventually emerge from the floor and drag her under, which is Game Over. Thing is, there were parts where you'd have to leave Yorda for a while, so that you could open up the way forward. There were a few times where I nearly finished the puzzle but heard some shadows on approach and started to panic. Had some really close calls on my first playthrough where I just barely saved her.
Basically, my point is that the freaky enemies and constant need to be on alert is very much an Ico holdover, not a SotC one. By design, Shadow's world is a much more peaceful one, to provide as big a contrast as possible when you finally find a colossus and the bombastic score kicks in.
I would say you have maybehours left? What cage are you talking about though?3
Theone where your stuck in the cage and need trick to bat you around to get into position to fall down the cliff
I'll try my best, he's just so realistic! I have a pet cockatiel (or fake parrot as I like to call him) and I noticed the other day how much Trico's feathers look like his when he fluffs himself up. That just made it worse lol.
Finally got the Platinum on my 5th play through.
You canuck right off trying to dismiss my opinion. If that many people are having issues, it's not the players.d
I got the game just fine, it's just not as good as I'd hoped it would be. The game's bad at guiding the player the entire way through and that's compounded by the occasional Trico not listening to you.
I'm glad people like it, I hope it's wildly successful, but I was left with a feeling of disappointment. The reviews reflect the game very well I'd say. It's not that some people get it and some don't, it's that the game is just wildly inconsistent. Some people will have a flawless play-through and experience all the best and none of the worst, and some people will struggle through it's problems.
It's hard to deny that the game is special, and unlike anything out there, but it's impossible to deny that it has problems.
I was at the same part as you when I asked that question earlier. I took me about 5 hours from that point.
There are problems with the game -- in my opinion more than made up for, and consistent with most AAA games in terms of bugs. This game is unfairly criticised for this, probably because it's the only thing that's really wrong with it.
Lol this tone is ridiculous. It's valid for people to fault the game for being unclear. My GOTY, but it's honestly shitty at teaching a bunch of things.
Lol this tone is ridiculous. It's valid for people to fault the game for being unclear. My GOTY, but it's honestly shitty at teaching a bunch of things.
I just beat the game earlier and this is misinformation as well as a load of bullshit.
So how far am I?
I stopped at the part where you encounter the other Trico and he causes you to fall into a building where the kid is caught on a tree branch
There are valid criticisms but that one is silly.There was a previous encounter with an enemy Trico that should teach you that pulling on them would accomplish nothing. The game specifically shows the mirror roll away....
But lets just waste 20 minutes trying to stop the Tricos with the boys non existent combat skills! Worked well last time!
Its like five feet away from them...shining brightly.
Honestly, I have terrible attention span that even my manager constantly nags me for being distracted by my mobile device and I was able to pick up every single element of what to do in The Last Guardian.
Maybe I'm used to games that don't hand-hold like pretty much all of the titles here today which I why understood what the game was trying to tell me each time.
If there are issues in this game, it's not this.
I didn't notice it. Just watched it again and I still feel it's not extremely clear, you can't clearly see the mirror from the position you start in either.
The reason I thought that would work, was because how reliant being in the right spot to trigger something happening the entire game had been so far. Watch any number of Let's Plays. Many did the same. I assumed I just had to trigger something and then the game would move forward.
I need to know. Why is everyone asking this question?
The boy is often described as weak and clumsy...but I find him rather resourceful and brave for a little kid. He still feels like a child but I really can picture him as a super energetic child in his daily life.
This is the worst game to play when in a bad mood
Fucking hell the AI and controls are just so shit. I love the atmosphere, music, sound, design and the premise, but having trico take 30 seconds - 3 minutes to do anything in basically a platforming escort mission is awful
I get that this is a major complaint and already been discussed, but when something you'e doing half the time doesnt function on a technical level, how can it be considered good
Was hoping for a follow up to ico and shadow of the colossus. But this feels like they really wanted to create the most advanced ai ever, couldnt, but still released it.
Happy for those who are having no technical issues and are loving it. But im about an hour from the ending i believe and trading it in once im done. Im getting ai glitches and falling through platforms and having trico just not respond to commands, even when i follow all advance/use different commands or spam them.
EDIT: Trying to roll in this fucking cage is unofrgiving. Im so close to being done with this game
For some silly reason I though this game would be relaxing. I haven't been this stressed with a game since the Last of Us. I can't stand Trico being upset and those 'enemies' freak me out. I don't like being away from Trico because he doesn't like it. I'm too invested.
This is the worst game to play when in a bad mood
Fucking hell the AI and controls are just so shit. I love the atmosphere, music, sound, design and the premise, but having trico take 30 seconds - 3 minutes to do anything in basically a platforming escort mission is awful
I get that this is a major complaint and already been discussed, but when something you'e doing half the time doesnt function on a technical level, how can it be considered good
Was hoping for a follow up to ico and shadow of the colossus. But this feels like they really wanted to create the most advanced ai ever, couldnt, but still released it.
Happy for those who are having no technical issues and are loving it. But im about an hour from the ending i believe and trading it in once im done. Im getting ai glitches and falling through platforms and having trico just not respond to commands, even when i follow all advance/use different commands or spam them.
EDIT: Trying to roll in this fucking cage is unofrgiving. Im so close to being done with this game
I hope Druckmann plays this game because there are still lessons he has left to learn from Ueda (specifically in craftering more clever and unobtrusive environmental puzzles, and more gameplay interactions with your AI companions that deepen your relationship with them and the story without it feeling like a burden).
I was so hype for this game. Bought the collector's edition. Finished the game on the Pro 1080p and would give it a 6/10. Without the shitty controls and dumb AI, possibly 7-8. Way too many pull the level puzzle for my test. Coming from PC 4K @ 60fps max settings, graphics didn't do anything for me. Can see how it originally started on the PS3. As for the characters, I could't care and/or get attache to them due to the issues everyone has mentions.
I would dare say your opinion is wrong. The game has bigger problems than most big games outside of something that comes from Bethesda. If you were arguing other games with similar problems should be more criticized for their problems though, I would agree.There are problems with the game -- in my opinion more than made up for, and consistent with most AAA games in terms of bugs. This game is unfairly criticised for this, probably because it's the only thing that's really wrong with it.
I explained this already. The game had shown me time and time again that to make progress in some areas you just needed to do the right thing in the right place. As I also already said, you can watch the ending on youtube and see several others make this same mistake.Having said that, your post was with the ending and that is definitely your problem as everything is signposted.
The game is realistic in terms of real world physics so what made you think that you could take on all those Trico's? A weapon gets knocked out of your hand and you decide to pull their tails? Would you do that in real life? Doing that for twenty minutes seems like overkill especially when the mirror is sitting right there and is signposted well by glinting brightly in the sun.
He's able to point and command the beast to leave, but he can't mutter "he's my friend" or "beast saved me" to the person who has two ears like, one foot from his mouth?The second part of your complaint (in the village) is suggested by prior scenes when the boy is unconscious and you use the controller to wake him. Even so he is practically unconscious in the cut-scene so your complaint doesn't hold water there either.
It's up to the developer to design their game in a way that accommodates the player. They don't have to hold your hand, but if they want big cinematic moments to have impact, they should consider all possibilities.It's really not up to the developer to cater to all audiences, as a great part of a modern audience is made up of people who can't leave their phones alone for one minute.
I'm sorry that you didn't pick up the cues but I'm presuming the developer wanted the final part of the game to feature puzzles and not just be a "quick, run there, press the red button' ending favoured by the vast majority of developers.
You canuck right off trying to dismiss my opinion. If that many people are having issues, it's not the players.d
I got the game just fine, it's just not as good as I'd hoped it would be. The game's bad at guiding the player the entire way through and that's compounded by the occasional Trico not listening to you.
I'm glad people like it, I hope it's wildly successful, but I was left with a feeling of disappointment. The reviews reflect the game very well I'd say. It's not that some people get it and some don't, it's that the game is just wildly inconsistent. Some people will have a flawless play-through and experience all the best and none of the worst, and some people will struggle through it's problems.
It's hard to deny that the game is special, and unlike anything out there, but it's impossible to deny that it has problems.