evil Trico and fell through a roof. I'm stuck in a tree and I don't know what to do. Trico tried to jump up but had to go back down. Now he is just reaching his foot out to me. Which is super cute but i'm not getting anywhere,
I don't know what to do, i'm calling him but he isn't doing anything. Sometimes he acknowledges my command but then carries on as before. I just looked up a guide and he did right away for them. But he's having non of it at the moment. Should I point the camera or use the analogue stick?
I don't know what to do, i'm calling him but he isn't doing anything. Sometimes he acknowledges my command but then carries on as before. I just looked up a guide and he did right away for them. But he's having non of it at the moment. Should I point the camera or use the analogue stick?
I tried that once, but i'll try again. This is the only time Trico has just gone 'nope'. I don't mind other than being slightly worried I can't progress. Well I know what to do, patience is required now.
I tried that once, but i'll try again. This is the only time Trico has just gone 'nope'. I don't mind other than being slightly worried I can't progress. Well I know what to do, patience is required now.
There was one puzzle in this game that I was not on board with:
When you fall into the underground pool below the mine and have to use Trico's tail to escape. Triggering Trico to put another crack in the floor and positioning him to fish his tail through the gap felt quite arbitrary. I'm still not sure whether it's dependent on your positioning or what.
My recommendation for fully enjoying this game is not to shy away from a walkthrough if you get too stuck. In most situations I found I was actually over-thinking things and the solution was quite intuitive (this commonly happened in Ico, too) but I don't regret looking up the solution to especially obtuse puzzles such as the example above.
There was one puzzle in this game that I was not on board with:
When you fall into the underground pool below the mine and have to use Trico's tail to escape. Triggering Trico to put another crack in the floor and positioning him to fish his tail through the gap felt quite arbitrary. I'm still not sure whether it's dependent on your positioning or what.
It's also, if I remember correctly, one of the first places where you can dive freely, so I spent a good bit of time squinting underwater in search of an escape route or tool.
There was one puzzle in this game that I was not on board with:
When you fall into the underground pool below the mine and have to use Trico's tail to escape. Triggering Trico to put another crack in the floor and positioning him to fish his tail through the gap felt quite arbitrary. I'm still not sure whether it's dependent on your positioning or what.
My recommendation for fully enjoying this game is not to shy away from a walkthrough if you get too stuck. In most situations I found I was actually over-thinking things and the solution was quite intuitive (this commonly happened in Ico, too) but I don't regret looking up the solution to especially obtuse puzzles such as the example above.
To be honest, though, it wouldn't be an Ueda game without a few puzzles that tempt me to quit in frustration. I'd never be able to finish one of these games in a single session because I need to walk away and cool off at least a couple times. I don't necessarily think that's a bad trait for a game to have even if that particular puzzle could have used some streamlining.
The thing with Trico is that I sometimes forgot he's an AI. The reactions seemed so natural and everytime I gave a hint or something he immediately caught it. An exceptional piece of tech honestly.
I agree 100%, his environmental awareness was impressive too. The way he navigated and was always checking things out and possible paths to choose from, above and below you.
There was one puzzle in this game that I was not on board with:
When you fall into the underground pool below the mine and have to use Trico's tail to escape. Triggering Trico to put another crack in the floor and positioning him to fish his tail through the gap felt quite arbitrary. I'm still not sure whether it's dependent on your positioning or what.
My recommendation for fully enjoying this game is not to shy away from a walkthrough if you get too stuck. In most situations I found I was actually over-thinking things and the solution was quite intuitive (this commonly happened in Ico, too) but I don't regret looking up the solution to especially obtuse puzzles such as the example above.
To be honest, though, it wouldn't be an Ueda game without a few puzzles that tempt me to quit in frustration. I'd never be able to finish one of these games in a single session because I need to walk away and cool off at least a couple times. I don't necessarily think that's a bad trait for a game to have even if that particular puzzle could have used some streamlining.
I agree 100%, his environmental awareness was impressive too. The way he navigated and was always checking things out and possible paths to choose from, above and below you.
Sometimes I kept watching him if I didn't know how to progress. He checked stuff way more thoroughly than I did (when he wasn't distracted by something ).
I loved how you have to use your environment in some puzzles
The puzlle in the diving part was amazing when you had to make Trico jump into the water to get carried by the waves. Definitely an "aha" moment for me
scene I was like "It would be amazing if they made me do this" and what should I say? They did. I was also shouting in that moment and immediately turned to my brother and yelled "This game is amazing!". It was one of those moments that remind me why I play games.
scene I was like "It would be amazing if they made me do this" and what should I say? They did. I was also shouting in that moment and immediately turned to my brother and yelled "This game is amazing!". It was one of those moments that remind me why I play games.
dragging the cart around for a good few minutes with no idea what to do with it and nearly giving up for the time being when Trico started pawing at it. When he suddenly slammed it down I thought, "no, surely not..."
It's amazing when you figure that stuff out yourself, but the effect wears off if you take too long. That's why I agree with the walkthrough recommendation.
Edge has great taste. When everyone else was tripping over themselves to give Dragon Age Inquisition GotY, Edge gave it to Bayonetta 2 in 2014. They always make the right call.
I finished the game a couple of hours ago. All things considered it's an extraordinary game. Memorable, and emotionally exhausting. It's not hard to see why some have been calling it a masterpiece.
Thanks for the tip, when I went back to it, it worked on the first try. It's not a command I have used before, is it something to use from now on, or only when Trico is being difficult?
Thanks for the tip, when I went back to it, it worked on the first try. It's not a command I have used before, is it something to use from now on, or only when Trico is being difficult?
I'm glad I didn't get cynical and decided to pick this up after all. Magical first hour with the game. I love Trico and interacting with it way more than I thought I would. The first item you pick up in the game was a big surprise. I didn't expect that at all.
Cool, i'll keep it in mind, I was getting pretty worried that I wouldn't get any further. It's difficult when you know what to do but it just isn't working. It's the first time i've been legit stuck, so it's not so bad.
I hated the controls and wrestled with them all the way through, as well as the camera.
Even so this is by far and away my game of the year. Absolute work of art, no game has ever evoked the feelings this game did, and I will remember this for a long time to come.
Man, this game just got better and better The whole way through. Towards the end... Absolutely magical. Not many games or movies have made me cry, but that ending stretch, god damn.
Yes, the game has serious control and camera problems but it's still freaking amazing. No other team could have made this dream game.
Godaaaaamn the camera in this game. If it isn't slow as fuck to react to any turn or adjustment I make making me feel somewhat dizzy (combined with the FPS that sometimes feels single digits), it is constantly fighting with me to return to position when I'm trying to look at something that isn't right ahead of me.
the instruction manual tells you, IIRC. R1+O is the context sensitive "do the thing" button, I think. R1+[] is attack. R1+X also cancels trico's current in-progress action.
the instruction manual tells you, IIRC. R1+O is the context sensitive "do the thing" button, I think. R1+[] is attack. R1+X also cancels trico's current in-progress action.
Completed this a couple of hours ago or so. I can already tell that this is a game that
will weigh heavy on my mind for a long time. Very emotional stuff.
Incidentally, TLG is the first game to enter my top ten all-time favourites list since 2003 when Max Payne 2 came out. Holy shit, that's quite a feat, speaking personally of course.
There was one puzzle in this game that I was not on board with:
When you fall into the underground pool below the mine and have to use Trico's tail to escape. Triggering Trico to put another crack in the floor and positioning him to fish his tail through the gap felt quite arbitrary. I'm still not sure whether it's dependent on your positioning or what.
My recommendation for fully enjoying this game is not to shy away from a walkthrough if you get too stuck. In most situations I found I was actually over-thinking things and the solution was quite intuitive (this commonly happened in Ico, too) but I don't regret looking up the solution to especially obtuse puzzles such as the example above.
Very much agreed, that was a poorly thought out puzzle and the only time I had to resort to the internet for help,
(barring the headless suit of armour with a barrel behind it, but that was optional so surely it doesn't count lol).
I was swimming around in that place for damn near half an hour before giving up, and even when I was informed on what to do the game ended up bugging out on me anyway
(the tail wouldn't drop past the rafters).
Other than that though, my playthrough was blissfully free of frustration for the most part.
Getting Trico to dive when I wanted him to was a pain in the arse, but only required two separate occasions to execute it, and the puzzle where you have to shine the light on the black orb had me stumped for ages before I eventually figured it out by myself.
Other than that, the puzzles felt very natural and Trico was responsive to my directions. It wasn't like I was in any kind of rush anyway; it's just not that kind of game. I was happy to take my time and so was Trico, so it was a partnership that worked out well in the end!
Incidentally, TLG is the first game to enter my top ten all-time favourites list since 2003 when Max Payne 2 came out. Holy shit, that's quite a feat, speaking personally of course.
I think for me, the only truly annoying 'puzzles' involve
throwing the barrels
. They can GTFO. Other than my issue getting Trico to jump (which was my fault because I didn't know there was a command for that) i've been lucky and Trico has been really responsive. He tells me what to do sometimes.
I think for me, the only truly annoying 'puzzles' involve
throwing the barrels
. They can GTFO. Other than my issue getting Trico to jump (which was my fault because I didn't know there was a command for that) i've been lucky and Trico has been really responsive. He tells me what to do sometimes.
Throwing barrels got nothing on controlling that shitty cage. Now that was really bad. cool idea, but the controls are 1000x times worse than ordering Trico.
It actually held its price for a fairly long time. I don't think it dropped till around New Years so it was nearly full price for a month. When games are dropping the next week that's not too bad all things considered.
Throwing barrels got nothing on controlling that shitty cage. Now that was really bad. cool idea, but the controls are 1000x times worse than ordering Trico.
Throwing barrels got nothing on controlling that shitty cage. Now that was really bad. cool idea, but the controls are 1000x times worse than ordering Trico.
Thank you silva. To be honest, TLG was one of those very VERY rare occasions where I knew I would love the game the moment I laid eyes on it. The E3 '09 trailer alone convinced me of that; it resonated with me on a huge level. The combination of it being an Ueda game and having a giant animal as your companion was a surefire way of securing my adoration from the start.
I saw a friend of mine's kids playing this, an 11 and 9 year old and it was rather adorable. They kept yelling at Trico whenever things got scary but they handled it well. They also seemed to adapt to the controls rather easily and naturally. There were no complaints except when one of them didn't pet Trico enough or let it get hurt.