Solved!
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Not worth itThe cynic in me says this was done deliberately as a stab at the Xbone...![]()
Kedp trying! It takes a while, but now feels fine.I'm really trying, I cant get use to the view and bullet sponge enemies. All they had to do was emulate Uncharted 2 and tweak things.
Too late, already cancelled my PS4 pre-order. Going 100% Xbone next gen.
I've been playing for about 2 hours now with autosaving not working. I guess I can't quit the game now, can I? Looks like my PS3 will be on for a while..
Maybe try playing it yourself and forming your own opinion?
Wait... our saves are on a server? I don't understand.
Wait... our saves are on a server? I don't understand.
Wait... our saves are on a server? I don't understand.
Your single player stats are being uploaded to ND's servers for statistics.
If you haven't seen it already, we have we've been investigating and have discovered where the issue was -- the cause was from our servers for The Last of Us, which were capturing player statistics.
We've made a change to the servers. Quit any game in progress out to the XMB and restart the game. Existing saves are fine.
Single-player and multiplayer are both okay to play (since some of you were playing offline).
If you haven't seen it already, we have we've been investigating and have discovered where the issue was -- the cause was from our servers for The Last of Us, which were capturing player statistics.
We've made a change to the servers. Quit any game in progress out to the XMB and restart the game. Existing saves are fine.
Single-player and multiplayer are both okay to play (since some of you were playing offline).
So it's totally fixed now? No need to play offline?
Conspiracy theory time:
Maybe Sony did this on purpose to show how bad "always online - cloud power" can be and the benefits of being able to disconnect to play.
5 hours played, 3,5 lost. NO WORRIES!!! Kinda pissed...
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I'm really trying, I cant get use to the view and bullet sponge enemies. All they had to do was emulate Uncharted 2 and tweak things.
What I don't get is what does being online have to do with the save file? Shouldn't all this stuff be available locally? Why was progress being communicated to the server while still in game?
Solved!
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All I wanted was a damn apology Naughty Dog - not an explanation as to WHY you've cost me the time you have, and whatever ridiculous decision was behind it. I dropped £80 quid on your fucking game.
Too late for me. I am not going to ever pick this game up again.
That was almost an apology.
They apologized and fixed it. What are you attacking them for?
All I wanted was a damn apology Naughty Dog - not an explanation as to WHY you've cost me the time you have, and whatever ridiculous decision was behind it. I dropped £80 quid on your fucking game.
They apologized and fixed it. What are you attacking them for?
If you haven't seen it already, we have we've been investigating and have discovered where the issue was -- the cause was from our servers for The Last of Us, which were capturing player statistics.
We've made a change to the servers. Quit any game in progress out to the XMB and restart the game. Existing saves are fine.
Single-player and multiplayer are both okay to play (since some of you were playing offline).
Entitled much? A problem was discovered and Naughty Dog fixed it within one working day. It is fixed before the vast majority of people have even had an opportunity to play the game (my day one Amazon order hasn't even been delivered yet and I'm at work anyways).
SendStatsToServer() hangs waiting on an overloaded server, the save file never gets written.
Too late for me. I am not going to ever pick this game up again.
This is not an apology:
Neither is this:
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I'm not entitled at ALL - I understand that these things can happen, but I have yet to see an apology for wasting people's time.
https://www.facebook.com/naughtydog/posts/10152906648715246Autosave issue - FIXED and update
Hi all,
The autosave issue some of you have been encountering has been investigated thoroughly. We have determined that the cause had to do with a server we were using to capture player stats, which is why playing offline may have alleviated the issue for some players. We have addressed the issue with the server.
All you need to do is quit any current playthrough of The Last of Us all the way out to the XMB, and then restart the game.
Existing save files are okay. Both single-player and multiplayer are okay to play. I.E. you play online in any mode.
Enjoy!
I will take timeout for $60, Alex
All I wanted was a damn apology Naughty Dog - not an explanation as to WHY you've cost me the time you have, and whatever ridiculous decision was behind it. I dropped £80 quid on your fucking game.
Too late? The game hasn't even been out for a full day yet, I'd say they handled this really well.
This is not an apology:
Neither is this:
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I'm not entitled at ALL - I understand that these things can happen, but I have yet to see an apology for wasting people's time.
We are sorry for all the lost progress! It sucks but we tried to get it fixed as quickly as possible for that reason.
Thanks to all who helped as well.
experience the masterpiece againIt is too late because I played the game for 3 hours and then immediately lost all that progress.
It is too late because I played the game for 3 hours and then immediately lost all that progress.
As did thousands of other players.
It is too late because I played the game for 3 hours and then immediately lost all that progress.
Dude, they fixed it in like less than 15 hours. Get a grip.
I hope this fits the bill: