It's definitely slower than either of those games (especially Uncharted 2 which was quite solid).People complaining about framerate problems - I found it similar to the last 2 Uncharted games, nothing really to complain about.
It's definitely slower than either of those games (especially Uncharted 2 which was quite solid).People complaining about framerate problems - I found it similar to the last 2 Uncharted games, nothing really to complain about.
One hour in and I'm not feeling it so far :/
The controls seem needlessly cumbersome and it's just a bit tedious.
I'm hoping it gets better quick.
One hour in and I'm not feeling it so far :/
The controls seem needlessly cumbersome and it's just a bit tedious.
I'm hoping it gets better quick.
Good to hear!I was in the same situation as you earlier on, thankfully it picks up as you play and gets much better. It feels like a really long game. I'm expecting reaching 20 plus hours on my play through.
Finally found the time to play the first 3 hours or so.
Great game, but I´m still waiting for the game get back to the greatness of the first half hour.
Hope that wasn´t the high point already.
I still don´t like NDs gunplay at all. Hope that one day they make a game that plays as well as it looks.
Still - great game, can´t wait to get back to it tonight.
I was in the same situation as you earlier on, thankfully it picks up as you play and gets much better. It feels like a really long game. I'm expecting reaching 20 plus hours on my play through.
This is the most insane game ever. How are these visuals possible on the ps3?? how??
edit: wtf the multiplayer is fucking broken. wont let you join a friend in the lobby, you will just get kicked.
About Bill, and some superb subtle writing:
best fucking gay character, probably since New Vegas. But 20 million times better. I am so impressed. As soon as I heard the line "somebody i cared about" from the trailer, I wondered.
Then he said 'partner'
Then we come across Frank, still not even slightly explicit he's gay.
Then Frank's note in the back room.
Then dirty gay mags.
So classy Naughty Dog. That made my fucking night.
Unfortunately it only took me 13 hours to complete, with me completely taking my time.
Played about 4 hours of The Last Of Us. It's pretty good... No wait I mean CITIZEN KANE WHARGARBLE.
Impressions, the good: Great score, really fleshed out characters, plot moves along nicely, great art direction, intense stealth with the infected
Impressions, the bad: AI partners are dumb as mud and make tons of noise during stealth, hurts the immersion. Framerate is weak and AA is very lacking, this game really needed to be a PS4 title. It really puts a spotlight on the aging PS3 hardware.
This game also fully utilizes the cutscene crutch too, and has yet to really advance storytelling methods in a way that is unique to gaming. Normally I wouldn't give a game shit for that, but considering how many reviews praised it as a landmark, it's a bit disappointing. Although, not finished yet so hopefully it'll improve in that regard.
Anyone else playing on Hard? The infected(mostly clickers) can be quite a handful on this difficulty.
I was in the same situation as you earlier on, thankfully it picks up as you play and gets much better. It feels like a really long game. I'm expecting reaching 20 plus hours on my play through.
Funny, I was just about to post how this is picking up for me after the initial 4-5 hours. Getting more used to the combat, the relationship between Joel and Ellie is becoming more and more interesting. I'm digging it.Take it from me, this game takes time for it to build up steam. If you still don't feel it after the bill segment than this game might not be for you.
But I have a good feeling, your mind will be a total 360 after that point.
Honestly, I think that's when the game really starts clicking. Everything before bill just felt meh.
So what kind of score out of 10 do you guys think this game deserves if you totally ignore story and acting and *only* consider gameplay? (I haven't played it, and I'm wondering if I should).
So what kind of score out of 10 do you guys think this game deserves if you totally ignore story and acting and *only* consider gameplay? (I haven't played it, and I'm wondering if I should).
No idea how far I am in the gameStill in pittsburgh after the hotel
But I felt like sayingThe insta death by the bloaters... just.... probably the most brutal thing Ive seen
I guess calling myself a "methodical gamer" would be an understatement, as I have currently played for 10 hours, 47 minutes and am only 44% through the game. Location spoiler:I'm in Pittsburgh, in the flooded bowels of the hotel. And holy shit is this part intense and claustrophobic! I actually had to quit for the night because it was gnawing at my nerves. Goddamn! By the way, this is an excellent example of plant-and-payoff with respect to a certain thing that I won't name just in case someone accidentally hits the spoiler tags. Nevertheless, most games would have had the plant, and then minutes later illustrate the pay-off in a totally uninspired way.
Question about play percentages: does this game count the items you've collected into the completion percentage? Because if not, I have a hell of a way still to go, which is A-OK in my book.
Aside from friendly AI issues, and a couple annoying "forced" action moments, I'm loving my experience with the game. Naughty Dog's character and storytelling influences are obvious, but they're crafting it (no pun) in their own voice at least so far. Here's hoping it holds up.
I know some people aren't digging the gun play or weapon switching, but I'm finding combat to be pretty fucking awesome. I love the feel of the melee attacks and the shooting is intense, especially when compensating for weapon sway. I'm glad I'm playing on Hard with Listen Mode off.
Lastly, the sound design is superb. I know many people, fans and critics alike, cite the Dead Space series as a paragon of great video game sound design and it is pretty good sound design. But the sounds in Dead Space often bludgeon you with incessant LOUDNESS, whereas TLoU uses quieter and low frequency sounds to enhance the tension and thus, making the screech of a Runner or a click of the Clickers stand out all the more.
By the way, Clickers... instantly iconic.
percentages = story progression
Yep, it's a long game.
I doubt that's much of a spoiler, but it'd still be a bit of courtesy to tag it.
The multiplayer is dreadful.
The multiplayer is dreadful.
It seems like I'm nearing the end. What a ride. Really feels like I've been on an adventure.
9.5. It feels like an evolution of RE4, with possibly the most satisfying melee combat ever. And it's a better stealth game than the majority of stealth games.
Remarkable sound design all round.Take notice of the sound they make next time you encounter one that isn't aggressive. Terrifying.
The only thing that I'm sort of bugged is that they don't document Joel and Ellie's travel all that well.
I mean one second there inPitsburgh. Than we see them in Wyoming?
I mean Naughty Dog never explained how they got there? What did they encounter along the way? Did they walk or did they find another car? I mean, surely that took months upon months, and surely there's quite a bit of story to tell there?
Maybe dlc who knows.
Is this game possible to play without stealth? Everything was going great, then one of my AI partners decided to shoot a monster or something and then everything came screaming at me and then boom game over. I can't imagine trying to fend those things off when there a bunch of them running around you.
I like it, but as I expected it's a bit of trial and error for me because I'm not terribly good at shooters or stealth games. It's breathtaking though, my god.
Care to explain why?
I haven't enjoyed a multiplayer like this since cod4: mw
People complaining about framerate problems - I found it similar to the last 2 Uncharted games, nothing really to complain about.
One hour in and I'm not feeling it so far :/
The controls seem needlessly cumbersome and it's just a bit tedious.
I'm hoping it gets better quick.
I guess calling myself a "methodical gamer" would be an understatement, as I have currently played for 10 hours, 47 minutes and am only 44% through the game.
Not at all. Those were very stable 30FPS, but this one drops frames like a bitch, all the time. It's very noticable when you turn your flashlight on. I try to keep it off for this reason, which doesn't help immersion.
I have to say that I'm kinda disappointed by Naughty Dog that they valued some amout of eye candy more so than gameplay. They definitly know that 30FPS is already shit to begin with, but throwing a game on the market that's a fair amount of time SUB 30FPS, esepcially in scenes when you need high framerates to make it fun like in the shoot outs, really is not acceptable. I hope they find back to form one day and set the right priorities.
I said the same thing earlier but it does pick up once you encounter the infected.
However, I've played it for about 3 hours now and I still wouldn't say it's worthy of the praise it has gotten.
You can tell it was tacked on, really feels like little effort has gone into it with how bare bones it is, should have included a co-op mode at the very least. Plus I'm just not feeling it, small maps + easy to get behind people + heavy emphasis on melee combat = dull to me.
You can tell it was tacked on, really feels like little effort has gone into it with how bare bones it is, should have included a co-op mode at the very least. Plus I'm just not feeling it, small maps + easy to get behind people + heavy emphasis on melee combat = dull to me.
I don't think it's just the eye candy, but the scale and amount of geometry. I think they realised that to make it truly feel living, breathing and realistic, there needed to be a sense of scale to the cities, layers upon layers of vegetation and buildings littering the backgrounds etc. I think it was a calculated decision and imo the wiser one, this frame issues do little to take away from the experience, and are rare negatives. The motion blur largely makes up for any woes.