AcceptableGhost
Member
I guess I will crosspost my feelings on this game:
Completed hard mode in about 12 hours with 72 "collectibles" or whatever, so I looked around a bit.
Some notes I guess.
-The biggest thing, this games checkpoints are fucking horrible. This game is literally suffocated in checkpoints. There is no tension to any fight in this game, almost every combat scenario has checkpoints almost every minute - often mid-fight (sometimes the checkpoints.. put me ahead of where I died). Does Naughty Dog have no faith in themselves to make compelling combat sandboxes that last more than 30 seconds? Or do they have no faith in me?
-Got that signature "throw down this ladder!", "help me get across here by pressing triangle" Naughty Dog style. Actually, a lot of holding forward and pressing triangle in this game. Probably more than the Uncharted series actually, but I guess this game at least doesn't have those terrible "puzzles" that the Uncharted series has.
-At its best the game plays like a poor man's Manhunt and at its worst it plays like a poor man's Uncharted. The first half of the game has some fairly compelling scenarios, but the more powerful Joel gets the less interesting the game becomes for the most part. A good chunk of the game in the last half almost feels like a vanilla cover based shooter - except moving around a little bit makes the enemies forget you existed. The game is at its best when it is stealth with the odds stacked heavily against you (sadly this is limited almost to the beginning where your new to the game, some parts with clickers, and the very, very end of the game where the enemies have both helmets and combat armor). The game is pretty easy from beginning to end, partially due to the enemy AI (on human enemies largely) being hilariously exploitable (sometimes literally moving to another piece of cover slightly adjacent to the one you are attached to will put them back in "don't know where Joel is AT ALL" mode). Also Joel has a shit ton of health which doesn't really seem fitting to the game (considering the crazy lenient check pointing). I think I felt "resource strain" maybe twice in the entire game, so that is almost never an issue.
-I understand they felt the need to change it up but whenever the game switches combat scenarios from "stealth sandbox" to something more straight forward (hordes of infected rushing at you, shooting at stuff with AI companions) it literally could not get any more dull.
-Perhaps survivor mode would address some of this stuff but considering the game I just played I don't think it would scale in any real meaningful way (unless Naughty Dog put a lot of effort into it, which they never do). Also I wouldn't replay this for a long while due to the tremendous amount of "hold forward, press triangle to drop ladder, etc" stuff in the game.
-Anyone comparing this game to Resident Evil 4 needs to be discredited immediately.
-Art is great. Amazing "atmosphere". Love the no load times post launch and near instant reload times. Well written but filled to the brim with tropes. I don't think I was ever really surprised at anything that happened in the game. The game thinks its more clever than it actually is in pretty much everything it tries to do.
-A trophy was bugged for me. I got the Hard Mode trophy, and the normal mode trophy unlocked but not the easy mode one.
Anyway, back to trying to 1CC the arcade release of Ghost 'N Goblins.