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The Last of Us |OT| It Can’t Be For Nothing (Spoilers)

I personally like that the checkpoints are forgiving. There's nothing as stupid than restarting the whole event just because of 1 screw up. It's stupid and bad game design.

How about if you die a prompt comes down and you can just rewind to where you want? Would that be "good" game design? Because that is pretty close to what this game is right now. Why not just have the toggle for infinite health and ammo too? If dying has no consequence, why not go the full way?
 

Vol5

Member
According to a tweet from one of Sony's higher ups, 99% it will.
I also caved and ordered a pair :(

You won't regret it. It's probably Sony's best PS3 peripheral available and I'd go so far as to say one of their best pieces of electronics, period. They can be used as normal cans for iPod, etc and are compatible with PC.

The only downside is the comfort. They feel great initially, but after an hour or so's use, they can become distracting. You may need to re-adjust occasionally.

They absolutely add to the TLOU experience.
 

Doran902

Member
i keep getting jump scared by ai companions, ill be sneaking around, clickers will be around, it will be super dark and bam for some reason the ai sprints around the corner and i jump and yell

im such a pansy haha

i dont think this should be happening though

game has an amazing opener and gets really good at about the 3-4 hour mark, like super good, especially after all the item crafting and stuff unlocks
 

DrBo42

Member
Just finished it. Despite the gripes I've had with some elements of the game, overall it's great. Might be my favorite game of this gen. Great story, ND.

8.5-9/10

Edit: Played on Hard. Completion time somewhere around 14 hours.
 

Yerolo

Member
Just wondering what did I miss by not killing
Bloater in the underground part of the hotel (Pitsburg)?

Interested to know as well.
I just ran like hell to that security door after turning the power on, I didnt see the need for wasting ammo on a guy that was in an area I'd already cleaned out.
 

sunnz

Member
Interested to know as well.
I just ran like hell to that security door after turning the power on, I didnt see the need for wasting ammo on a guy that was in an area I'd already cleaned out.

I did the EXACT same thing in that part LOL, I was like NOPE.

Anyway, you don't miss anything, optional.
 

Mileena

Banned
Played about 10 matches of multi, and Naughty Dog was right about it being their best MP but it's still not all that fun imo. Time to get back to that campaign and never touch multi again :p
 
So all this talk of the PS3 pulse headsets earlier in the thread. I picked up a pair of the 150 ones. These things are fucking awesome right? :) Will set them up later. Anyone know if these are compatible with other devices? Ill be diving back into Last of Us with these bad boys.
 
So all this talk of the PS3 pulse headsets earlier in the thread. I picked up a pair of the 150 ones. These things are fucking awesome right? :) Will set them up later. Anyone know if these are compatible with other devices? Ill be diving back into Last of Us with these bad boys.

Compatible with PC, Vita and Wii U - both via headphone jack.
 
So all this talk of the PS3 pulse headsets earlier in the thread. I picked up a pair of the 150 ones. These things are fucking awesome right? :) Will set them up later. Anyone know if these are compatible with other devices? Ill be diving back into Last of Us with these bad boys.

I know it works on pc and vita and I imagine mp3 players
 
I'm only half way through, but did Sam, Henry, Tess and Bill not do that for you?

I think there all part of the montra of
"Caring for someone one only leads to one things in this world: Getting you killed." These characters all had people they cared about and thus they all ended up dying one way or the other

No, I felt they were all very weak and poorly developed characters, made worse by how flat the dramatic pay offs were.
 

boinx

Member
My buddy just told me that U2 blows TLoU away in the visual department. Please tell me this isn't true.

Well for what it's worth. U2 has way more interesting looking environments and more grand set pieces. Technically though TLoU is better. Better lighting, motion blur, effects.
 

Yuterald

Member
How about if you die a prompt comes down and you can just rewind to where you want? Would that be "good" game design? Because that is pretty close to what this game is right now. Why not just have the toggle for infinite health and ammo too? If dying has no consequence, why not go the full way?

The survival aspect feels negated due to having a traditional checkpoint system. Limited saves, or specific save points would have been better, but then it wouldn't be as accessible, I guess. Unless that's what this unlockable "Survival" mode's about? I don't know.
 
This might have been asked already, but... did they take out that optional conversation about the movie poster that we saw in one of the E3 demos at the hotel? I just got to that section (the hotel we have seen demoed since the beginning), and nothing would trigger with the movie poster.

It's also very interesting to me how the outside section was really different when you compare it to the E3 demo.
Like the whole thing about getting the raft thing to let Ellie cross the water.

-----

I definitely would not want "limited saves" - I always hated using stuff like ink cartridges in the early RE games. I do think the checkpoints might be a tad too frequent, though. Well, maybe... Most of the time, there's just a checkpoint before the encounter and one afterwards which is probably how it should be.
 
Had my first real "AHHH" scare, where I audibly was frightened and shook up

It was halfway through the game, a little after that spot in the E3 demo from last year when the
part after Ellie and Joel are separated by the elevator falling down... Tried to open that door that needed the card key, turned around to backtrack, and out of nowhere around the corner are two-three infected

Makes me think that the game could have been like that all the way through, or at least predominantly that way if Joel was
alone, and not escorting AI
. At least then it would have came close to how godly Resident Evil 4's tension is.

I like the game a whole lot, but Resident Evil 4 is still king when it comes to the tension/scare
 

JoeFenix

Member
This game gets more fun when they let you breathe a little but there's just too much scripted stuff at times. Sometimes I get really good vibes when exploring one of the more "hub" like areas and some of the fighting "feels" intense even though mechanically it's not super demanding.

They nailed the look and feel of shooting someone in the face with a rifle. The sound design is also out of this world, some of the best ever no doubt. The AI is the biggest problem so far, both the enemies and your allies act like total Debilatas type retards at times. The mechanics have alot of potential but the AI's lack of awareness really turns some of the bigger encounters into kind of a mess.

I'm enjoying the world and the acting alot and the action isn't bad or anything but you can't shake that feeling of "this isn't quite doing it for me" at times. It's always engaging enough and some parts were genuinely fantastic gameplay wise but I wish it was more of a game and less of a scripted ride. I alternate from thinking it's really good to feeling like it's not quite there.

It's a really long game too, 11 hours in and it says I'm 58% done. I like the upgrade system and some of the goodies were cleverly hidden so that's keeping me going right now. Definitely is an ambitious game but I feel like developers have got to let their games be more gamey. It's a step in the right direction compared to the Uncharted series in that sense for sure but they need to go further down that path.

Crafting is great but when I can reload every encounter instantly if I die then nothing is stopping me from just conserving all my stuff and not wasting any ammo. If you mess up that bomb toss just reload, no harm done. And with the way the game is structured it wouldn't really work any other way, they can't make you lose 30 minutes of progress and have you sit through all the slow stuff again.

Multiplayer is the biggest surprise here honestly, it's genuinely great from the couple hours I've played. Me and a buddy decided to check it out yesterday before signing off but we ended up playing 3 hours straight, it's really good.
 

Dusk Golem

A 21st Century Rockefeller
Beat it this morning, 200 me 20 hours on Hard difficulty, a few parts I died at continuously, but had a good time with the game.

I'm in the mixed peas group though. I'd definitely rate the game an 8.5-9/10, but I think it had a lot of small gripes for me. I'll talk more about that in the spoiler topic, but overall had a great time with the game.

If I'm starting the fall chapter how much do I have left?

You're exactly at the 2/3 mark, so a third of the game left.
 

JBuccCP

Member
I finished up, bout 10.5 hours on normal. Loved the story, great last third or so. I was a bit worried after the intro cause everyone was raving about it but I just thought it was ok. I have some problems with the gameplay, mainly that I didn't find the infected interesting at all. They're not menacing and it's either a bore sneaking through them, or a chore cleaning them up. The parts with just humans were much better and ranged from good to amazing. I'd say a good 8/10 game.
 

Tiamant

Member
Interested to know as well.
I just ran like hell to that security door after turning the power on, I didnt see the need for wasting ammo on a guy that was in an area I'd already cleaned out.

I'm stupid and
didn't find the key so I thought the bloater had it. I had to repeat that section like 3 times, running away from the generator, setting traps with bombs and throwing molotovs like mad. Reward? 2 shotgun bullets, yay ._.
 

JoeFenix

Member
How about if you die a prompt comes down and you can just rewind to where you want? Would that be "good" game design? Because that is pretty close to what this game is right now. Why not just have the toggle for infinite health and ammo too? If dying has no consequence, why not go the full way?

How about starting from Hard mode everytime you die you have to pay some of your supplies to be able to checkpoint? Save rooms would be your only true reload points and they would be spaced out every hour or so.

Would definitely be a bit more interesting, make the resource management aspect in combat much more meaningful.
 

boinx

Member
What the fuck am I reading?

An opinion? I think i'm about halfway through the game and mostly it's been some drab city areas but i guess you can't really complain that much since that comes with the territory. U2 areas are just way more fun to me. And can you really deny the setpiece argument? I mean the opening of TLoU is awesome but U2 just has more of these moments.
 

dEvAnGeL

Member
I love this game, i just wish there was an option to remove the grain filter, what a fucking bummer, it outright kills the image quality of the game
 

Sean

Banned
Those that beat the game, did you get the trophy for the lower difficulties too?

I beat it on normal mode and didn't receive the trophy for easy. Wondering if this is intentional or some glitch.
 
An opinion? I think i'm about halfway through the game and mostly it's been some drab city areas but i guess you can't really complain that much since that comes with the territory. U2 areas are just way more fun to me. And can you really deny the setpiece argument? I mean the opening of TLoU is awesome but U2 just has more of these moments.

Well you should finish the game then before posting that comment ;)
It's all personal taste but you still haven't seen the best parts of the game.
 

DatDude

Banned
This might have been asked already, but... did they take out that optional conversation about the movie poster that we saw in one of the E3 demos at the hotel? I just got to that section (the hotel we have seen demoed since the beginning), and nothing would trigger with the movie poster.

It's also very interesting to me how the outside section was really different when you compare it to the E3 demo.
Like the whole thing about getting the raft thing to let Ellie cross the water.

-----

I definitely would not want "limited saves" - I always hated using stuff like ink cartridges in the early RE games. I do think the checkpoints might be a tad too frequent, though. Well, maybe... Most of the time, there's just a checkpoint before the encounter and one afterwards which is probably how it should be.


the movie poster dialogue happens later on. there's a billboard this time though.
 

Stampy

Member
I'm stupid and
didn't find the key so I thought the bloater had it. I had to repeat that section like 3 times, running away from the generator, setting traps with bombs and throwing molotovs like mad. Reward? 2 shotgun bullets, yay ._.

LOL :D Thanks for clearing that up...If for nothing else, ND is probably doing statistics regarding the enemy in that area, and you performed flawlessly. :p
 

DatDude

Banned
An opinion? I think i'm about halfway through the game and mostly it's been some drab city areas but i guess you can't really complain that much since that comes with the territory. U2 areas are just way more fun to me. And can you really deny the setpiece argument? I mean the opening of TLoU is awesome but U2 just has more of these moments.

the enviroments get better and more diverse in the 2nd half
 
I've reached the FALL part I think
where you meet the giraffes. awesome moment!
and 13 hours on Hard, how long would you say I got left ?

The AI sure does either shine or fail hard. There is no in-between. Theres been times where I've been a little to the right of them but hiding in a corner rendering them unable to see me and giving me the option to knife them. Other times it's just great. Had an episode where one AI was all like "We've warned you, now come out" and then running after me trying to knife me, I managed to draw my weapon though and shoot him with my shotgun at the last second.

T'was so "cinematic"!
 
I hate to say it but the single player is boring me to tears.

image.php
 

Emwitus

Member
An opinion? I think i'm about halfway through the game and mostly it's been some drab city areas but i guess you can't really complain that much since that comes with the territory. U2 areas are just way more fun to me. And can you really deny the setpiece argument? I mean the opening of TLoU is awesome but U2 just has more of these moments.

Naughty dog FYI were consciously moving away from setpieces for this game.
 

Gen X

Trust no one. Eat steaks.
For anyone who has made it past the Hotel...

That horde of rats in the basement gave me the shits big time!
:lol
 

Jarmel

Banned
The audio mixing at times is horrible. The AI characters are way too loud and the VA work where characters say their lines at normal volume is a bigger problem than enemy AI ignoring them. There are clickers nearby and people are talking like they don't have a care in the world.
 
Played through the game in one sitting. Took me about 15 hours to go through on normal with a good amount of exploration.

Definitely my favourite game so far this year. The story is king, but the gameplay is fantastic as well. I love the way they designed the game. The fact that I never felt lost or confused even though there's no hud or objective marker saying "go here, do this" is a pretty big accomplishment. If you pay attention and do what feels natural you just kind of organically end up where you're supposed to be. I wish more games took this approach.

MP is fun, too. There's a slight learning curve, but once you get used to playing carefully and not running & gunning things flow well. I wish there were more game modes and I'm not a fan of the random character selection, but it's still entertaining.

It's an excellent way to say goodbye to a console generation, imo.

The audio mixing at times is horrible. The AI characters are way too loud and the VA work where characters say their lines at normal volume is a bigger problem than enemy AI ignoring them. There are clickers nearby and people are talking like they don't have a care in the world.
I only had that issue with
Bill
, but it was pretty damn noticeable. I'm willing to forgive it, but it definitely took me out of the experience a little.
 
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