After Tomb Raider, I just can't get the hang of this bow.
I haven't started it yet, but how is the difficulty? I'm not into hard games anymore and was wondering if normal is going to cause me a few rage headaches.
I haven't started it yet, but how is the difficulty? I'm not into hard games anymore and was wondering if normal is going to cause me a few rage headaches.
After Tomb Raider, I just can't get the hang of this bow.
I haven't started it yet, but how is the difficulty? I'm not into hard games anymore and was wondering if normal is going to cause me a few rage headaches.
I haven't even bothered using a bow. There are far better choices to go with at any given time. Unless you've blown all of that precious ammo and health packs
upgrading the range helped a bit. Seems like bodyshots kill squishy targets so you don't need to headshot. I don't use it on armored enemies but it helps a lot thinning out enemy numbers since it's silent.
Bricks and bottles thrown into corners to set up runners for takedowns. A direct hit on clickers with bottles or bricks to initially stun them, then melee.I am getting owned on the first encounter with the clicker and several runners. Any tips?
Bricks and bottles thrown into corners to set up runners for takedowns. A direct hit on clickers with bottles or bricks to initially stun them, then melee.
I haven't started it yet, but how is the difficulty? I'm not into hard games anymore and was wondering if normal is going to cause me a few rage headaches.
I am getting owned on the first encounter with the clicker and several runners. Any tips?
After I use it once is it gone? And after every time I craft one does it require even more resources then before to craft again?
Is there anyway to turn off getting healthpacks automatically? Why does this happen? Or am I missing something? I think twice or four times now, I've gotten health packs automatically. Pretty sure Ellie isn't giving it to me either.
Need weapon on clicker, I think.If stunned will regular melee work? As in no need to be holding an item?
Okay I'm in the part where there are a bunch of clickers walking around and I have to sneak around. Where the hell do I go? There's a lone clicker standing in front of a gate on the opposite side, but I don't want to waste a shiv on him if that gate doesn't open up and I'm supposed to be going somewhere else...
This game is exhausting to play lol
Is anyone experiencing this multiplayer lag/glitch where your character cannot move at random times for like 5 seconds?
It is absolutely infuriating.
I am getting owned on the first encounter with the clicker and several runners. Any tips?
I am getting owned on the first encounter with the clicker and several runners. Any tips?
Thank god, I'm not the only one. My pace seems a bit faster, 55% at 8 hrs. But with people saying they're only up to the E3 area at 7 or 10hrs, are we rushing? It doesn't feel like I'm rushingFinished for now with 48% at 8 hours. I guess it'll be 16 hours assuming I go at the same pace or the game goes at the same pace.
Actually, the dynamic range menu option in U2 isn't *exactly* the same as a processor's DRC, but it is similar in many respects. You are correct that it's really all about how much difference exists between the loudest and softest sounds. In U2, the dynamic range game audio setting breaks down as follows.
Default: The game picks what it thinks is the most appropriate compression based on your output format. This will be 'Wide' if you have 'Stereo Headphones' selected, 'Normal' if any discrete multichannel output 5.1 or better is selected, or 'Narrow' if 'Stereo' or 'Dolby PLII' is selected. Note that 'Maximum' and 'Midnight' are not in this list; those have to be set explicitly.
Maximum: No dynamic range compression applied at all.
Wide: A small amount of dynamic range compression is applied; threshold for volume maximization is -4.0dB.
Normal: A medium amount of dynamic range compression is applied; threshold for volume maximization is -8.0dB.
Narrow: A large amount of dynamic range compression is applied; threshold for volume maximization is -10.0dB. This really squashes the dynamic range, but makes quiet sounds perceptible on poor fidelity systems. Like, your average TV set.
Midnight: A very large amount of dynamic range compression is applied; threshold for volume maximization is -16.0dB, and the volume is also scaled back quite a bit. The end result, is almost everything sounds the same volume. Also, the LFE channel is disabled in this mode. Meant for playing the game at very low volume levels late at night.
If you ask me, the amount of dynamic range you want is going to be based on more about whether or not you like what you hear. 'Maximum' is the way the game was mixed, with reference monitors. However, unless you are listening in a room that has very good acoustic treatment, the quiet bits might be a tad too quiet with all compression disabled. The default dynamic range will pick 'Normal' on any 5.1/7.1 setup, which should hopefully not sound too squashed. I'd be keen to hear feedback from audiophiles about what they think about the fidelity of these different modes.
I cringe when I see forum posts where people suggest setting the option to 'Midnight' to make anything louder. I'm quite sure they aren't aware they're ruining the fidelity (and losing their sub!) with that option. A true shame none of this information was printed in the instruction manual. Oh well...
And while I'm on the topic of U2 audio options, note that the center channel size defaults to 'small', and for good reason. It isn't just about having a full-range center, though if you don't, I CERTAINLY wouldn't pick 'large' unless you have good bass management. What it is really for is to manage whether or not FX pan across the center or not. Dialog always pans across center, but in movies, most FX generally don't. In games, since much of the action happens up front, even with full-range centers, putting all of the volume in one speaker for all the dialog *and* FX happening directly in front of you generally doesn't sound as good as spreading the power for the FX around to the front mains. It also can make the sound field feel a bit narrower. Movies don't generally spread FX across center for the same reason, so I don't see why games should. However, if you've got a 5.1/7.1 setup where all 3 front speakers are identical, and you like the way it sounds spreading the effects across center, then by all means go for it. The reason this option even exists, is because unlike a movie, the game mixes its dialog and effects on-the-fly, so there is no reason to force the user to have (or not have) 'phantom center' for FX.
Thank god, I'm not the only one. My pace seems a bit faster, 55% at 8 hrs. But with people saying they're only up to the E3 area at 7 or 10hrs, are we rushing? It doesn't feel like I'm rushing
Would what be the definite point where the second half starts? Pittsburgh,,meeting Henry/Sam,entering the sewer? Before those?Fall
is apparently the 2/3 mark, or so people say. I'd putFallas the rough halfway point if that's the case.Henry/Sam encounter
Would what be the definite point where the second half starts? Pittsburgh,,meeting Henry/Sam,entering the sewer? Before those?Fall
Just got to the first workbench, I have two weapons, should I bother with upgrading them, or should I hoard my scavenge points?revolver and 9mm pistol
Soooooo, the recommended way to play is Hard with no Listen mode right? I don't want the game to get too easy after a certain point but I'm not a masochist.
Just got to the first workbench, I have two weapons, should I bother with upgrading them, or should I hoard my scavenge points?revolver and 9mm pistol
I personally love the bow, makes being stealthy easier from a distance, plus the ability for chance to retake your arrow. I've been using the bow a lot on the hunters when they are still not aware .
Just got to the first workbench, I have two weapons, should I bother with upgrading them, or should I hoard my scavenge points?revolver and 9mm pistol
LOL Good luck boys. In hind sight i probably would have dropped this game without listen mode.