Without spoilers: is this game THAT good as people are saying? I'm willing to buy it
Personally it's not one of the best games of the generation, but one of the best games of all time.
Without spoilers: is this game THAT good as people are saying? I'm willing to buy it
Well I didn't get stuck at that particular section, I'm just saying in general stuff like this happened a lot for me at least.TBH
Atleast that area where you had to go through the window and it had a gate , i knew we had to find a dumpster if we had to cross the gate since the entire time we require that dumpster, or ladders , so it was a bit logical as well
Has anyone talked about a game stopping bug?
I'm at the 'end?' of the financial district and I can't leave. We got into a garage and Ellie wants me to boost her up to the next level but there is no triangle prompt. I've reload, restarted the game and nothing. I've been in this room for 20 minutes and it won't let me boost her up.
I know I'm loving it. The pacing is different than other games and I applaud ND for doing that. It's a slow build up in the beginning, introducing characters and the world and motivations, with bursts of violent encounters. Then the pace gets a kick in the ass and it's been nothing but awesomeness for the last seven hours. The tension and atmosphere is unparalleled. Especially if you play on a harder difficulty, the encounters are either the tensest "survival horror" moments I've experienced or the most intense survival combat I've played. Exploration feels great and the narrative, the voice acting, the relationships are movie-qualityWithout spoilers: is this game THAT good as people are saying? I'm willing to buy it
Just finished it.
Absolutely amazing game.
It's not perfect - Some technical hiccups (frame-rate and textures pop-in), and as per usual with every naughty dog game, and what irritates me the most - Big difficulty spike right at the end...when I'm most involved in the story and want to see what happens next I end up dying over and over again...maybe it's just me but it happened to me in all of their games this gen...
Still, fantastic experience. The atmosphere is one of the most well realized in any game I've played, and the tension of many encounters is absolutely insane.
Really amazing and very happy I bought it day one to play it
Personally it's not one of the best games of the generation, but one of the best games of all time.
Lol, wtf? That's some high praise. I'm 3 hours in and liking it but really looking forward to hitting that middle part of the game that people are talking about.
Without spoilers: is this game THAT good as people are saying? I'm willing to buy it
is there any confirmation if game saves can be copied and work for other accounts?
Without spoilers: is this game THAT good as people are saying? I'm willing to buy it
It shouldn't. The games are not even remotely comparable. By that definition your hype for any game that doesn't play as good as TLOU is killed, which would be dumb.I just realized that this game completely killed all the hype I had for Beyond. Not only does the protagonist look like Ellie, I can almost guarantee you that the gameplay will not be as fun as The Last of Us.
Story/character wise, yes. The best single player narrative I've played, period.
Gameplay wise: Some genuine horror moments. The game conditions you to be afraid of combat, because you are very likely to lose.
Technical: Some glitches. Cutscenes bluescreening(never seen that before). Nothing else I've noticed really.
Nothing, absolutely nothing we've been shown indicates just how different and good this game gets around the last 3rd of the game.
Neil Druckman has to be the best writer in this medium for this generation.
*shrug* In the simplest terms, it's true. It's not just one of the best games of the generation but a perfect of example of one of the games that defines a generation, and more specifically defines the end of one. And while many games on that list often wind up in consideration for "one of the best games of all time territory," this one certainly makes a strong case. At the very least, it's a precedent-setter in a variety of areas; the characters, natural storytelling, voice acting, production values, and sound design will all be referenced in comparison to future games for quite some time.Lol, wtf? That's some high praise. I'm 3 hours in and liking it but really looking forward to hitting that middle part of the game that people are talking about.
I see some talking of NEW GAME + ? Didn't know this existed in TLOU
How does this work exactly? What carries over and what difficulties can I play it in?
How the hell can I play stealthy when Bill takes it upon himself to fire shotguns are every group of Infected we come acrossespecially in the school?
Also have people in here played Tomb Raider 2013? I'm feeling a lot of parallels with the vulnerability / stealth, but I personally think TR looked and played a little better (also did a better job of consistency and maintaining immersion).
Everything carries over - weapon upgrades, upgrades to Joel, pills, tools, etc.
You can only do New Game + on the same difficulty that you played through it originally. So if you beat it on Normal you can't do New Game+ on Hard.
At the very least, it's a precedent-setter in a variety of areas; the characters, natural storytelling, voice acting, production values, and sound design will all be referenced in comparison to future games for quite some time.
A hell of a swan song for the PS3.
Without spoiling the game, what difficulty should I start with? I like some challenge but not the frustrating type.
How the hell can I play stealthy when Bill takes it upon himself to fire shotguns are every group of Infected we come acrossespecially in the school?
Also have people in here played Tomb Raider 2013? I'm feeling a lot of parallels with the vulnerability / stealth, but I personally think TR looked and played a little better (also did a better job of consistency and maintaining immersion).
How the hell can I play stealthy when Bill takes it upon himself to fire shotguns are every group of Infected we come acrossespecially in the school?
Also have people in here played Tomb Raider 2013? I'm feeling a lot of parallels with the vulnerability / stealth, but I personally think TR looked and played a little better (also did a better job of consistency and maintaining immersion).
How the hell can I play stealthy when Bill takes it upon himself to fire shotguns are every group of Infected we come acrossespecially in the school?
Also have people in here played Tomb Raider 2013? I'm feeling a lot of parallels with the vulnerability / stealth, but I personally think TR looked and played a little better (also did a better job of consistency and maintaining immersion).
Without spoiling the game, what difficulty should I start with? I like some challenge in 1st playthrough but not the frustrating type.
Well I jumped straight in with Hard difficulty, Listen Mode off. I don't usually do that, but here it makes the game that much more intenseWithout spoiling the game, what difficulty should I start with? I like some challenge in 1st playthrough but not the frustrating type.
I would suggest Hard. I'm having a lot of fun with it and there is essentially no penalty for dying (since you just respawn with the same gear you had at the beginning of the encounter).
I started on normal and turned it to Hard a few hours in. Hard is a very balanced difficulty IMO.
However I will warn you that at about 95% of the game I turned it down to normal again because it was getting frustrated.
But other than that Hard was really good. I usually play everything on normal, btw.
Cheers guys! Hard it is then!Well I jumped straight in with Hard difficulty, Listen Mode off. I don't usually do that, but here it makes the game that much more intense
Without spoiling the game, what difficulty should I start with? I like some challenge in 1st playthrough but not the frustrating type.
Only a few hours in, but I am really disliking what I've experienced with regards to the combat so far. Although the game keeps telling me I can do each encounter any way I want, the way in which enemies swarm once alerted to your presence seems to promote stealth. Sadly, the AI doesn't seem all that suited for a stealth game. I feel like their reactions are completely inconsistent. Missing me completely when I am right next to them, but spotting me all the way across a level because I moved a little too far back from a window. Additionally, your companions seem to constantly break any tension the stealth mechanics build up because they are always running right in front of the enemies noses without ever alerting them of our presence. It's a kinda weird jarring feeling, that really hurts the otherwise nice build of tension the game has going on.
It's hard because I am loving every other aspect of this game, but each enemy encounter has been a chore so far, and I am not excited for it to continue like that.
This game doesnt do a good job sometime of telling you what the heck you need to do. How do you beatthe hummer machine gun?
What are you up to? About 40,50% in, the areas open way up and you'll have more weapons and be able to craft more items. Meaning more options and many more ways to flank, sneak, and plan your attacksOnly a few hours in, but I am really disliking what I've experienced with regards to the combat so far. Although the game keeps telling me I can do each encounter any way I want, the way in which enemies swarm once alerted to your presence seems to promote stealth. Sadly, the AI doesn't seem all that suited for a stealth game. I feel like their reactions are completely inconsistent. Missing me completely when I am right next to them, but spotting me all the way across a level because I moved a little too far back from a window. Additionally, your companions seem to constantly break any tension the stealth mechanics build up because they are always running right in front of the enemies noses without ever alerting them of our presence. It's a kinda weird jarring feeling, that really hurts the otherwise nice build of tension the game has going on.
It's hard because I am loving every other aspect of this game, but each enemy encounter has been a chore so far, and I am not excited for it to continue like that.
I don't know, I just ran.This game doesnt do a good job sometime of telling you what the heck you need to do. How do you beatthe hummer machine gun?
Jesus man... I know we all have different tastes...but comparing this to Tomb Raider 2013 is an insult to Naughty Dog.
Also the gameplay has absolutely nothing to do with TR gamaplay.
EDIT:
Allright thank you !!
This game doesnt do a good job sometime of telling you what the heck you need to do. How do you beatthe hummer machine gun?
This game doesnt do a good job sometime of telling you what the heck you need to do. How do you beatthe hummer machine gun?
Only a few hours in, but I am really disliking what I've experienced with regards to the combat so far. Although the game keeps telling me I can do each encounter any way I want, the way in which enemies swarm once alerted to your presence seems to promote stealth. Sadly, the AI doesn't seem all that suited for a stealth game. I feel like their reactions are completely inconsistent. Missing me completely when I am right next to them, but spotting me all the way across a level because I moved a little too far back from a window. Additionally, your companions seem to constantly break any tension the stealth mechanics build up because they are always running right in front of the enemies noses without ever alerting them of our presence. It's a kinda weird jarring feeling, that really hurts the otherwise nice build of tension the game has going on.
It's hard because I am loving every other aspect of this game, but each enemy encounter has been a chore so far, and I am not excited for it to continue like that.