TastyOreoFriend
Member
Delete the patch.
There we go that fixed it
Delete the patch.
I could, but I´m at work and really should start actually doing stuff
Think I said what I wanted to say already. I had fun actually playing Tomb Raider and I´m not having fun with TLOU.
I still like the story and I think it looks great and I will finish it!
However gameplay and especially gunplay is something ND simply can´t get right
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Did over 100k in first week uk it seems which is amazing since its on one platform and most games on uk were bombing hard
No it's not, hitting the body is a silent one hit kill, I've done it dozens of times.
Nah, you just suck at the game. Gunplay and mechanics worked fantastic for me overall.
Kinda pathetic to see people blame the game when they suck at something.
Reposting for new page:
Been playing this game pretty much non stop for the last 2 days. Not finished yet just got to the part. And wow what an amazing game so far and the tension in fights is so intense. And the start of thewhere Ellie gets caught by those cannibalsWinter section right after Joel falls off the horse and it just blacks out I really thought he had died and I was like HOLY SHIT they actually killed one of the main characters and I was just likeCitizen Kane indeed lol.
Also ND did an amazing job with the characters especially Ellie. Did anyone else think she was based on and voiced by Ellen Page?
with ellie i assume. she has infinite shiv and her shots were more powerful... But with joel the bow needed to be a headshot to kill. Unless you played on normal and I played on hard and that could be the reason.
No it's not, hitting the body is a silent one hit kill, I've done it dozens of times.
Careful junior. Here at NeoGAF we respect other peoples opinions. Saying people suck at a game because they don´t like it as much as you want them too might (will) get you banned.
Yeah that's what I've been experiencing as well. Either standing still or walking in a straight line unaware of me. It's been very useful for me, to take down enemies silently and at range. I just wish these damn arrows weren't made out of glass.
I had trouble getting the to reliably land my shots too, but that kept arrows from being overpowered. I could never be 100 percent sure X arrows would net me X amount of stealth kills. I also only went for headshots since I knew body shots might not kill when they're alerted. Apparently they don't when enemies are unaware...
After completing the game, the aspect of the game I appreciated most was its willingness to let the player feel weakness. I never truly felt empowered; any weapons/items I picked up only made me feel less weak, for as long as they had ammo/the necessary supplies.
Just before ending, I decided tosince I'd put that offlook through Ellie's backpack(wonder if that was done purposefully...).the times I was playing as her before, considering how little downtime her sections hadSeeing Riley's dogtag, Sam's toy and reading the letter from her mom written right after her birth hit hard, especially after the hospital. And Joel touching his watch...
Speaking of, sometimes it gives a bit more weight to the experience when characters make their own decisions, even though you're controlling them.
not trying to convince you but TLOU is miles a head of Tomb Raider in terms of level design, game mechanics, gunplay and encounter design
Fix your spoiler tag!
Why would anyone want to upgrade crafting speed?
Why would anyone want to upgrade crafting speed?
Why would anyone want to upgrade crafting speed?
Why would anyone want to upgrade crafting speed?
agreed cant think of a better third person shooter this gen with better encounter design.That's why I was puzzled. Tomb Raider was a decent step up from Uncharted, but still plagued by a lot of the same encounter pacing issues of constantly throwing waves and waves of mindless fools at you. The Last of Us not only paces its encounters better in what I played so far, but it's also on another level of intensity altogether without resorting to waves of backup (again, from what I've played so far). Being under fire in this game feels dangerous unlike most pure shooters out there, and though there are still some issues regarding unrealistic damage some of the enemies can take (because getting hit in your SWAT helmet won't knock you over, right?), the initial feedback to firing weapons is far above Tomb Reboot. That's before even getting into what makes up the bulk of the combat here.
But, y'know, opinions n' stuff.
I guess some prefer to craft on the fly depending on the needs.
So I just started a NG+ and got my backpack...but where are my weapons? :/
That's why I was puzzled. Tomb Raider was a decent step up from Uncharted, but still plagued by a lot of the same encounter pacing issues of constantly throwing waves and waves of mindless fools at you. The Last of Us not only paces its encounters better in what I played so far, but it's also on another level of intensity altogether without resorting to waves of backup (again, from what I've played so far). Being under fire in this game feels dangerous unlike most pure shooters out there, and though there are still some issues regarding unrealistic damage some of the enemies can take (because getting hit in your SWAT helmet won't knock you over, right?), the initial feedback to firing weapons is far above Tomb Reboot. That's before even getting into what makes up the bulk of the combat here.
But, y'know, opinions n' stuff.
You get the weapons at the exact same point as your original playthrough, only difference is that hey're fully upgraded when you get them.
You get the weapons at the exact same point as your original playthrough, only difference is that hey're fully upgraded when you get them.
From Uncharted 1 and many parts of 3, not all of 2 though.
But yeah, TLoU manages to make the combat feel more appropriate relative to its tone/story/setting than any other AAA, "believable" game of this gen. There are a few unavoidable combat scenarios, but even in those (rare) situations where enemies are alerted to you from the get-go beyond your control, you still can often flee/hide/misdirect/Etc. (there is one wave-based sequence, not in regular gameplay though). Makes a world of difference and simply having enemies only track you based on line-of-sight/sound and not psychically know where you're at at all times elevates this combat above many other games.
Knowing that I almost always could've avoided a fight makes said fights feel more substantial. Sneaking past enemies that I know I could've alerted makes the sneaking more intense.
This games gunfights wishes they were as good as Vanquish.
Oh that's disappointing.
Do you carry over unspent gears as well?
In regards to the line you bolded, I just meant it was a step up in terms of the variety of offensive capabilities available to the player, not the overall design, in which Uncharted 2 still bests TR. But The Last of Us is ahead of all of its action/adventure peers IMO. Intensity, sound, options, animation; I mean, gotdamn if this game had Euphoria physics there'd be no argument at all.
I was sorta bummed about that too, would've been fun to just go crazy with all the fully upgraded weapons at the start and it would make multiple play-throughs feel very different. A lot of the cooler weapons you get much later in the game.
I can't even think of this right now; it's too much. Don't think the world is ready either.
This games gunfights wishes they were as good as Vanquish.
Finished, it's the best action game I've ever played.
TLoU2, no shaking to recharge the torch, and it'll be perfect.
This games gunfights wishes they were as good as Vanquish.
Vanquish wishes its gunfights were as tense and meaningful as TLOU. See how stupid your comparison sounds now. One is a pure shooter and the other is not.
What a weird comparison. It's like saying Vanquish's melee combat wishes it were as good as Yakuza's. Gunplay is only part of the whole package in TLOU's combat, it's not meant to be as tight or dynamic as Vanquish or RE4 or whatever. It's the gunplay's interplay with the stealth and melee mechanics that make the encounters interesting.