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The Last of Us |OT| It Can’t Be For Nothing (Spoilers)

BFIB

Member
Finally picked this up after a busy weekend.

Almost done with my replay of Uncharted 3, can't wait to dig in!
 
Was wondering why she didn't even try to hide (like always) as the Hunter is just around the corner…

I was like: "Ellie!? What the fuck are you doing?!"

*Then she lunges at him to the stairwell*

Then I followed up with a steel pipe.

Soo good.
I love that it never feels like a escort mission. ND embued Ellie with such good animations and AI scripting that she always feels like a partner. Most games where you're saddled with an AI, they mostly just get in the way

But Ellie? She interacts with the environment, makes relevant small talk, looks around when you stop to search. Seems so real

Like at one point in the (Late Fall)
University
, we entered an area. I went one way and she opens a door and goes another. I'm scavenging and she's looking around the other areas, making comments. I never felt annoyed with her around. ND did a superb job with both her character and the companion AI
 

nib95

Banned
Wait, so we all agree that this game has the greatest enemy AI ever, right?

Either this, Killzone or FEAR. Halo's is really good too. But Killzone and LoU have enemies that make better use of the environment (cover, vertical tactical positioning, more diverse flanking etc)
 

Parakeetman

No one wants a throne you've been sitting on!
I remarked earlier that I think it's the greatest step forward since F.E.A.R. from right before this console generation began.

Though I wish there was some sort of "DONT FUCKING MOVE" command. Since its irritating when the friendly AI get in the way. At one point there was even one of them triggering the enemies to attack... which I had not thought was possible till that point. Due to them running to the wrong spot when trying to find cover as I was trying to line up a shot.

Happened multiple times at the same location too.
 
I remarked earlier that I think it's the greatest step forward since F.E.A.R. from right before this console generation began.
I love when you hear the AI say they're going to spread out and you go that way and I'll search over here. They work together so well

But has anyone had the AI run and hide like in the E3 demo? Is that still possible?
 

Lyonaz

Member
Not just the sense of weight, but the sound effects and reactions. Gunplay is terrifyingly realistic and harsh. Everything sounds like it has massive impact. And you really feel every shot us coming from a cold hardened killing tool as oppose to some pea shooter. It's the Killzone gunplay of third person shooters, only with better sound design and level design aiding the shoot outs. Oh and no recharging health which is amazing.

Plus you can't just aim and shoot, you have to sync your aim with your movement sway, it's all about patience and precision, and I love that. There's more skill to getting a headshot in LoU than other shooters. You have recoil and sway and limited auto aim to content with, and that adds great realism and tension.

Yeah the gunplay is fantastic, love the feel of it. Also getting shot while rushing or when you're aiming actually feels painful, the way you stagger backwards. Great stuff.
 
I love that it never feels like a escort mission. ND embued Ellie with such good animations and AI scripting that she always feels like a partner. Most games where you're saddled with an AI, they mostly just get in the way

But Ellie? She interacts with the environment, makes relevant small talk, looks around when you stop to search. Seems so real

Like at one point in the (Late Fall)
University
, we entered an area. I went one way and she opens a door and goes another. I'm scavenging and she's looking around the other areas, making comments. I never felt annoyed with her around. ND did a superb job with both her character and the companion AI

True.

Also, anyone who didn't (somewhat of a tiny spoiler 60% through the game)
high five Ellie
is a horrible human being.
 

nib95

Banned
Yeah the gunplay is fantastic, love the feel of it. Also getting shot while rushing or when you're aiming actually feels painful, the way you stagger backwards. Great stuff.

Yeap, I never just stand there like rabbi taking shots but also taking names like I do in other shooters. In LoU I get capped I friggen leg it behind some cover or just elsewhere.
 
True.

Also, anyone who didn't (somewhat of a tiny spoiler 60% through the game)
high five Ellie
is a horrible human being.

lol, seriously. What heartless bastard wouldn't
high five lil Ellie?
xD

----

Late-ish game spoilers (Winter season):

I think I prefer controlling Ellie more than I did Joel, lol. The part I'm at is pretty exciting holed up in a room with another guy and trying to survive. I died SO many times, but it was still really exciting and fun.
 

tfur

Member
God damn. This game.

Last night I just passed into the
winter
season. I do not want this to end, even though it can be exhausting and stressful.

I cannot believe how much detail and content I have journeyed through. I love combat system, the crafting,
the gas mask/spore/basement settings
, the sound (playing with the pulse headset bought for this game), the stealth, the scenery, the calm, the wind...

I love the sounds of being alone, and the feeling of abandonment. The elements and remaining life forms are so well represented in the sound, physics and visuals.

I have been gaming since pong, and this is quite a special collection of art, story and game.
 
Did you guys check out this interview with Naughty Dog people & the VA's..

http://www.youtube.com/watch?v=mwsCv1oxs-8
Ashley Johnson seems to be ill prepared for all the questions that came her way, was it just a bad day or is she always like this in other interviews?
Had I not played through the game and witnessed what a great job she did with Ellie's voice acting, I almost would have mistaken her performance in this interview for a lack of passion for the project.
 

Nekofrog

Banned
I have a soundbar setup with a big sub. Is there any way to make the dialogue when in control of your character not up front and blaring? In cut scenes it's perfectly balanced, but when in game it's horrendously out of place. A character can be far left, far right, or even behind me and it just has the worst sound placement ever.
 

antitrop

Member
I have a soundbar setup with a big sub. Is there any way to make the dialogue when in control of your character not up front and blaring? In cut scenes it's perfectly balanced, but when in game it's horrendously out of place. A character can be far left, far right, or even behind me and it just has the worst sound placement ever.
I had to plug in headphones for just this reason.

Almost completely impossible to hear the dialogue in-game on my 5.1 speakers. And I'll be damned if I'm going to ruin this game with subtitles, of course.
 
I had to plug in headphones for just this reason.

Almost completely impossible to hear the dialogue in-game on my 5.1 speakers. And I'll be damned if I'm going to ruin this game with subtitles, of course.

Had the same issue when I wanted to play the game with the misses in the room. 5.1 was okay during gunfights but the dialogue was too quiet.
 

Matt_

World's #1 One Direction Fan: Everyone else in the room can see it, everyone else but you~~~
So apparently the game sold 1.3m first week

The source is... questionable, but even if it's in that ball park it's a fantastic launch

Completed the game today, didn't really like the ending, felt they should have cut out that last cutscene, but other than that the game was flawless
Never shouted so much at singleplayer in my life
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Pretty sure you do have to kill them all to proceed. If you watch their patterns for a minute it should be pretty easy. My solution: From where you start, around the corner should be an armored dude, choke him out and then turn around and look back up the hallway until you see a second runner pass through that hallway from left to right. Run up there once he's past and turn left into the room he came from, get behind the wall in the middle and wait. He makes a full circuit around the floor, and when he comes back into that room you can choke him out. Then the other two runners should be easy to deal with, and for the clicker you can either crouch walk slowly right up to him and grab/shiv, or throw a brick and then melee him with the 2x4 for the instant kill

Thanks. I was starting to do what you said last night, but screwed it up and tried to run up the broken walkway, damn things climbed up too!
 

Hawkian

The Cryptarch's Bane
Wait, so we all agree that this game has the greatest enemy AI ever, right?
For all the complaints of its flaws, I can't think of a game that does it better. Certainly make's Dishonored's (which I also love) seem laughable.
I love when you hear the AI say they're going to spread out and you go that way and I'll search over here. They work together so well

But has anyone had the AI run and hide like in the E3 demo? Is that still possible?
Absolutely. I actually had a guy go full-on "oh fuck everyone else has been picked off by Batman, time to cower shaking behind a bed" around the apartment building part shown in one of the demos. Honestly, I only went and found/killed him because I was still employing listen mode at that point in the game. If I had turned it off already he'd probably have saved his life by hiding.

I love the way human enemies react in this game once they realize they're not dealing with an easy target. Adored the
"I bet he's full of shit, no way a pair of tourists took out the whole crew"
conversation ~45% time.
 

ThisOne

Member
Finished the game last night.

End game spoilers:
I think the story was great. Glad they didn't kill off Joel or Ellie. The hospital sequence at the end was very frustrating though. I was playing on Hard and kept getting spotted and then just shredded by assault rifles. Must have died about 20 times on that part alone.

What does new game + do? Will it just start me back at the beginning but with all my previous weapons/skills?
 
One kinda exploitive thing in normal mode I realized pretty early on is that you can easily tank damage from bullets and rush in and melee enemies with minimal risk, never really feared enemies with pistols because of this because they took their time to line up shots, I rarely get hit more than once before closing the distance. That and rags and alcohol were plentiful in normal mode. Anyone know what the difference is between normal and hard? Do enemies just do more damage or are supplies scarcer as well? Any AI differences?
 

nib95

Banned
So apparently the game sold 1.3m first week

The source is... questionable, but even if it's in that ball park it's a fantastic launch

Completed the game today, didn't really like the ending, felt they should have cut out that last cutscene, but other than that the game was flawless
Never shouted so much at singleplayer in my life

Well deserved if true and more than I predicted. This one will have long legs as well just like the Uncharted series. Will do 5mil+ in the long run imo.
 

antitrop

Member
So apparently the game sold 1.3m first week

The source is... questionable, but even if it's in that ball park it's a fantastic launch

Completed the game today, didn't really like the ending, felt they should have cut out that last cutscene, but other than that the game was flawless
Never shouted so much at singleplayer in my life

He used ******** as a source? For a Forbes article?

AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
 
Found this on reddit, ok, admit it, which one of you did this?


IJzuTTj.jpg
 

ThisOne

Member
One kinda exploitive thing in normal mode I realized pretty early on is that you can easily tank damage from bullets and rush in and melee enemies with minimal risk, never really feared enemies with pistols because of this because they took their time to line up shots, I rarely get hit more than once before closing the distance. That and rags and alcohol were plentiful in normal mode. Anyone know what the difference is between normal and hard? Do enemies just do more damage or are supplies scarcer as well? Any AI differences?

I played on hard and it was pretty difficult to just bum rush a guy if he was under cover. You would get hit quite a few times and there were a few times I didn't have enough supplies for first aid. Supplies are definitely more scarce on hard. (end game spoilers)
good luck rushing the dudes in the hospital with assault rifles on Hard. You die almost instantly.
 

GQman2121

Banned
Does anyone else think there are almost too many resources available in the environment on normal? I'm only 30% in, mind you. But I'm having to leave all types of shit behind because I'm carrying a full inventory 90% of the time.
 

Carl

Member
Ashley Johnson seems to be ill prepared for all the questions that came her way, was it just a bad day or is she always like this in other interviews?
Had I not played through the game and witnessed what a great job she did with Ellie's voice acting, I almost would have mistaken her performance in this interview for a lack of passion for the project.

She's pretty awkward in most interviews i've seen with her, lol.
 
I played on hard and it was pretty difficult to just bum rush a guy if he was under cover. You would get hit quite a few times and there were a few times I didn't have enough supplies for first aid. Supplies are definitely more scarce on hard. (end game spoilers)
good luck rushing the dudes in the hospital with assault rifles on Hard. You die almost instantly.

Yeah I relied on stealth and quick headshots for that part. I'm trying to decide if I wanna do normal+ or just redo the game on hard. I feel like I missed out on alot of the suspense playing on normal because for about ~70% of the game I had nearly max ammo and max supplies
 
It pains me to see this game being suffocated and beaten to death by the PS3. Some sections are amazing looking and makes me think what could have been
 

Effnine

Member
One kinda exploitive thing in normal mode I realized pretty early on is that you can easily tank damage from bullets and rush in and melee enemies with minimal risk, never really feared enemies with pistols because of this because they took their time to line up shots, I rarely get hit more than once before closing the distance. That and rags and alcohol were plentiful in normal mode. Anyone know what the difference is between normal and hard? Do enemies just do more damage or are supplies scarcer as well? Any AI differences?


Wow, so glad I did Hard. Normal sounds awful. Yeah, everything is better on Hard.
 
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