You forgot the part about having zero gameplay.
I need some hardcore complaining too actually. I'm pretty surprised you like it as much as you do JC. Good shit.
"Jesus, Tomb Raider had better 'puzzles' than this shit."
"The writing was ok, but Obsidian would have been better. Also, some non-linearity would have went a long way. I would have loved to explore the world but you always go down this one path, meh."
I'm surprised myself. The slower first half of the game I was pretty cynical about it. "Yeah, this and this is good, but lol this infinite ammo section or look at that pop-in or how come this guard can't hear his buddy screaming at me to spare his life or wow that AI partner's footsteps are REALLY loud shouldn't that Clicker hear that, yadda yadda yadda". By the second half of the game, the cons didn't seem to matter very much. Like, I know what they are, but in the face of soooo many things I think the game did well, that inner-Derrick/Amirox in me kinda died down, and I noticed I just couldn't stop playing it, it was so engrossing.
I replayed some of UC2 the other night, my GotY of 2009, shit is child's play compared to what they achieved with this game. The interactive storytelling, the feel of a punch or a metal pipe breaking skull, the incredible attention to detail in the artwork, the environmental storytelling that shames even Valve's or Irrational Games' best output, the nuances in a character's body language or the extra meaning in a great, economical line of Druckmann's dialog, that desperate half-second between stealth and action and having to make a quick life-or-death decision, how damn effective the smash cut to black is to emphasize sudden violence, a perfect Gustavo Santaolalla music cue, the reverb of a voice inside a tunnel, the way pools of blood slowly come out of a guy's head, the high risk/reward of a bow and arrow,
...I could go on. It's incredible what this game does in so many areas, I actually stopped my critical facilities for extended periods of time.