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The Last of Us |OT| It Can’t Be For Nothing (Spoilers)

maomaoIYP

Member
I've made it all the way into week 12 in the MP only to realize that buying items do not deduct from the final supplies bonus that you get based on your total parts collected. Fuckkkkkk I've been going without armor all this while!!
 

Andrew.

Banned
My advice to trophy hunters:

  1. Play through the story first, no collectibles
  2. Survivor Mode. Collectibles. Optional Conversations.
  3. Survivor+. Clean Up.

No way would I play on Survivor or Survivor+ looking for collectibles and cleanup. Wayy too much time fucking around and searching which could lead to untimely deaths. My hard+ run Im in currently is for cleaning up and the convos, not to mention maxing out Joels skills and weapon upgrades.
 
Does anyone here with Pulse Elite headsets use the Virtual Surround Sound? Do you'll like it? And what are the proper sound settings for a headset? Should I actually set it to stereo? What about dynamic range?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
On my way to the school...

my fucking heart, man. THERES TOO MANY CAP'N.
 
I guarantee you will miss a bunch. I went in with a guide and missed 2. Game is chock full of them.

Your best bet is to comb through them later seeing as they lead to a ton of salvage as well to craft items.

Sucks about your lost time, but hey, the game is so damn good who cares right?

I scoured like a bastard for collectibles and still ended up missing a bunch =/

Im on the warpath now though, strategy guide in tow.

I should probably stop caring so much about collecting everything huh? I think I'll stop on this play through and just do it on my second run. Sometimes it slows down the pacing too much looking for everything.

And Andrew - at first I was pretty annoyed about starting over, but once I started again and got back into the swing of things I thought to myself - "this isn't too bad." The game being so good softened the blow.
 
Demon's Souls and Dark Souls would be right up your alley if you haven't played them yet. :p
Those are the games that got me hooked on hard-as-nails difficulties and slower paced gameplay. Before I was avoided high difficulties, but those games are so rewarding yet so fucking intense at the same time. They're practically survival horror games and IMO have the best enemy design in any game or movie ever. You have to cautious, careful, and smart...or you die

Kind of like TLOU
 
Finished this game and it totally blew me away! The Last of Us is a incredibly good game, WOW!

The best PS3 exclusive I've ever played, Naughty Dog has outdone themselves. I think it's a better game than Uncharted 2, not by a small step. Everything is better!

The emotional experience, chemestry between two characters, the attention to detail, the gameplay, gunfights, THAT gore, amazing replay value... what a game!

My favorite story driven game of this whole generation along with The Darkness 1!

Thank you Naughty Dog! You guys are a amazing talented 1st party developer!
 

Kule

Member
Has anyone else had problems with firefly pendants not adding to the statistics total? I'm on my second playthough (first had the save glitch bug) and have found 4 so far but my statistics say 0. my item collection is at 36 which i think has carried over from my glitched first run.
I'm just worried i'll finish the game for a second time and not get any trophies.
 

Effnine

Member
I've made it all the way into week 12 in the MP only to realize that buying items do not deduct from the final supplies bonus that you get based on your total parts collected. Fuckkkkkk I've been going without armor all this while!!


I've found armor is a huge key to success in multiplayer. Such an advantage. I've turned around a lot of matches once I was able to collect enough to start wearing armor.
 
I love this view

MyP1yom.jpg
 

KageMaru

Member
So I've been trying to play this as much as possible since launch and I'm fucking loving it.

I was concerned at first because the first couple times playing through the prologue, the game seemed a bit on the buggy side. Leading up to the door where
you split up with Tommy
, there was no ground, the game would lock up trying to load the cut-scene showing
your daughter getting shot
, and the lip syncing was waaay off during real time cut-scenes. I was worried it was my PS3 at first but thankfully deleting all the files and reloading the game solved the problem.
I really enjoy the deliberate pace of the game. The beginning did a great job illustrating not only the beginning of a zombie-type outbreak, but also the desolate future that would follow. The one complaint I would have of the story so far is that it's very predictable. A friend was watching me play and we have been calling things out before they happened such as
Joel's daughter dying and Tess getting bit
. It just seems a bit cliché at times, but I guess that's to be expected with a zombie game.

Graphically the game is able to impress even after being bathed in next gen footage the last week. ND's attention to detail continues to surprise as you play through the levels. The foliage overtaking the city looks how you would expect in such a situation. The environments look old and neglected, the people appear exhausted and beaten up from surviving all these years, and the threat of infection is ever-present in this world they now live in. Small details are just littered everywhere in this game. Whether it's how the clothes will wrinkle as the characters move or seeing physics determine how the items will topple when moving the bookshelf near the beginning. One of the biggest contributors to the game's graphical make up is definitely the lighting, which looks to be some of the best out there this gen. The way the outside buildings are lit on an overcast day is very convincing and natural looking. Their GI system does a great job at simulating bounced lighting and is quite convincing, kind of reminiscent of the GI used in the Crysis titles on console IMO. The animation of course looks great and the contextual actions bring a good dose of variety to every encounter. The only real graphical flaws I can pick out are the low res textures covered by detail maps, low res alpha effects and low quality DoF. Shadows are good for the most part, besides the random instance of some poor filtering. The frame rate looks to be mostly smooth, with the random drops here and there, which look to happen most when we're in larger environments filled with foliage.

In many ways the gameplay reminds me of the older Splinter Cell titles with a decent amount of trial and error. Thankfully the environments are open enough to usually allow multiple options to tackle a situation. Not sure what the majority think (I've been in a semi-internet black out other than E3) but I really enjoy the danger brought on by the infected enemies. You know that you’re dead with just one bite and it’s refreshing to see a game stick to this rule. The human enemies don’t produce the same type of tension but their AI is impressive as well. They don’t seem as adaptive or natural as the early gameplay demos, but they still seem smart and aware of their surroundings. They will change up their patrol patterns and become more alert if they notice something is wrong like hearing a noise or finding a dead body. The combat is beautifully brutal, though not that deep, while the gunplay feels fine. I would have preferred the controls to be a tad tighter, especially in close quarter gun fights with the clickers, but it’s not bad by any means. Much like Elizabeth in Bioshock Infinite, Ellie has been a great AI companion so far and is another example of escorting done right in a video game. She will find ammo for you and even stabbed a guy in the back while I was struggling with him, catching me by surprise. ND did a great job at placing these characters in this world, especially with Ellie who will contextually comment on when enemies get close or say a scripted line about something in the environment. The only downside I can see with the gameplay so far is I don’t think the game is scary at all, which is a slight disappointment but not a big deal when few games succeed in instilling fear.

I always thought this game could be the “RE4” of this generation, but after playing the game a decent amount, I’m actually enjoying this game more than I did with RE4 back in those days. Lately with me having less time to game, I have been pushing myself to finish games faster and faster, but with this game, I find myself taking as much time as possible to take everything in and enjoy it to the fullest. Congrats to ND on producing another awesome game. I haven’t beaten the game yet, but hopefully it leaves an opening for a sequel on the PS4.
 

Ourobolus

Banned
Man, I don't know why I did Hard+. I think I'll start over on Survivor and then hit Survivor+. Then an Easy Mode run to collect everything I missed :).
 

Andrew.

Banned
I've never been a huge fan of molotov cocktails within games. They're usually pretty messy and somewhat inconsistent in their spread. Sometimes the fire wont fully finish enemies off either in my experiences.

In this game though? They're slowly becoming my new go-to weapon and Im seeing how valuable they really are. It's gotten to the point where Im anxious to get three (or if possible more) enemies bunched up together so I can burn them all down with one accurate toss.

It's just such a beautiful weapon. The cool blue bottle, the sound of the lighter igniting the rag, seeing the alcohol slosh in the bottle as you're carrying it, and then that gentle breaking sound when it hits the ground.

Perfection.
 
I was going to buy a PS3 as soon as the price drops, but even at 200$ it would feel wrong to pay that when I can use the money toward the reasonably priced PS4.

My biggest motivation for getting a PS3 over a PS4 was The Last of Us... but Sony said that they will launch a cloud service in 2014 that will offer PS3 games, so I might as well buy the future proof console.

It's going to be very painful waiting a year or more to play this game. God dammit. Maybe I'll just rent a PS3 during my next vacation.
 
Stuck pretty early in the game. Suggestions?

I'm in the Goldstone building/skyscraper where I've jumped down into an area (leaving Tess and Ellie on the above floor) with some runners and one clicker. I get that it's all about stealth, but every time I think I've picked off a runner in seclusion, I get swarmed by everyone else in the area.
 

dreamfall

Member
I just hit 92%- I told myself I'd pace it better, but I couldn't stop playing. But I had to stop, for now!

Oh, Utah. I'd be remiss if I didn't point out that there seems like there's no way Ellie is coming back the same from that murderous encounter with creeper David. Like before, she still seemed hopeful, ready to survive. Staring at Giraffes never felt so heartbreaking! Snow blinding navigation was a really cool touch, and switching between the characters felt really neat.

Still completely entranced- slowly crawling to the end.
 
I've never been a huge fan of molotv cocktails within games. They're usually pretty messy and somewhat inconsistent in their spread. Sometimes the fire wont fully finish enemies off either in my experiences.

In this game though? They're slowly becoming my new go-to weapon and Im seeing how valuable they really are. It's gotten to the point where Im anxious to get three (or if possible more) enemies bunched up together so I can burn them all down with one accurate toss.

It's just such a beautiful weapon. The sound of the lighter igniting the rag, seeing the alcohol slosh in the bottle as you're carrying it, and then that gentle perfect breaking sound when it hits the ground.

Perfection.

Agreed....the second the bottle smashes and bursts into flames is so satisfying. Dem effects!

I once threw one at a female infected and the way she was screaming in pain was nuts! o_O
 
I've made it all the way into week 12 in the MP only to realize that buying items do not deduct from the final supplies bonus that you get based on your total parts collected. Fuckkkkkk I've been going without armor all this while!!

Wait, WAT? The parts you collect can be used in the store without it affecting your end match totals?
 

maomaoIYP

Member
I've found armor is a huge key to success in multiplayer. Such an advantage. I've turned around a lot of matches once I was able to collect enough to start wearing armor.

The way to deal with armor wearing dudes is actually to shoot at their legs. No armor there.

Wait, WAT? The parts you collect can be used in the store without it affecting your end match totals?
Yup. The match totals is only determined from your scoreboard score. The in game parts can all be spent without penalty. I just finished 12 weeks. I can't believe I just figured this out.
 

aristotle

Member
I've never been a huge fan of molotov cocktails within games. They're usually pretty messy and somewhat inconsistent in their spread. Sometimes the fire wont fully finish enemies off either in my experiences.

In this game though? They're slowly becoming my new go-to weapon and Im seeing how valuable they really are. It's gotten to the point where Im anxious to get three (or if possible more) enemies bunched up together so I can burn them all down with one accurate toss.

It's just such a beautiful weapon. The sound of the lighter igniting the rag, seeing the alcohol slosh in the bottle as you're carrying it, and then that gentle breaking sound when it hits the ground.

Perfection.


Molotovs are awesome in this game. They're great and you don't even need enemies in the same general area. I can't count the times I've hit one guy and 2 or 3 other runners/clickers come over to check it out and get burned by getting too close. (Smallish spoiler on enemy type about 40% through the game)
Molotovs helped me get the tag for killing a bloater in close range. In the high school gymnasium, I tossed a molotov at the first Bloater int he game, which makes them stagger backward. I unloaded my shotty into him as much as possible, keeping the flame on the ground between him and me. As he walked to rip my face off in close range, he walked through the fire and caught on fire again. I ran in and finished him off as he staggered and I got the $250 tag for doing it. ;)
They really are a godsend.
 

StuBurns

Banned
Stuck pretty early in the game. Suggestions?

I'm in the Goldstone building/skyscraper where I've jumped down into an area (leaving Tess and Ellie on the above floor) with some runners and one clicker. I get that it's all about stealth, but every time I think I've picked off a runner in seclusion, I get swarmed by everyone else in the area.
Use melee, run around quite a bit. If you need to, run to the end, climb up on the rubble, and they can't come up all at once, giving you a little more time to beat on them.
 
Stuck pretty early in the game. Suggestions?

I'm in the Goldstone building/skyscraper where I've jumped down into an area (leaving Tess and Ellie on the above floor) with some runners and one clicker. I get that it's all about stealth, but every time I think I've picked off a runner in seclusion, I get swarmed by everyone else in the area.

Throw something near the Clicker to get its attention. It'll start walking around after that so sneak up and stealth kill it. The rest is pretty straight forward.

Wow I never knew how effective they were against Bloaters. Note to self...

Personally I try to avoid those bigguns whenever possible.

Fire is great against them
the flamethrower is super effective obviously
 

Raxus

Member
No way would I play on Survivor or Survivor+ looking for collectibles and cleanup. Wayy too much time fucking around and searching which could lead to untimely deaths. My hard+ run Im in currently is for cleaning up and the convos, not to mention maxing out Joels skills and weapon upgrades.

Most of the collectibles aren't dangerous to find and almost always have some good items nearby. So you want to at least collect a chunk of them. Especially the shiv doors.
 

Dyno

Member
I got to Fall last night. The end of Summer seemed a perfect time to stop playing for the night. Man this is a heavy game.
 

ys45

Member
The % you see when you load your game is the percentage based on story completion alone or does it include collectible and others things ?
 

Andrew.

Banned
Most of the collectibles aren't dangerous to find and almost always have some good items nearby. So you want to at least collect a chunk of them. Especially the shiv doors.

I totally agree. And yeah, shiv doors and safes are gonna be the top priority in that run.
 

aristotle

Member
Stuck pretty early in the game. Suggestions?

I'm in the Goldstone building/skyscraper where I've jumped down into an area (leaving Tess and Ellie on the above floor) with some runners and one clicker. I get that it's all about stealth, but every time I think I've picked off a runner in seclusion, I get swarmed by everyone else in the area.

That's fairly easy. Yet long to explain. Doing this room the way I detail will help you immensely in the game ahead. Use these tactics to help you everywhere else. ;)

Once you drop down, crouch (and stay this way the entire time) go to the right and switch out for the lead pipe melee weapon (just in case). Look around the corner on the left and there's a runner standing there by himself. Sneak up behind him and when you get close enough, grab him and choke him out with square. Grab the brick laying nearby if you don't already have one. Turn around and go back to the hallway you dropped in from. Check your listen mode for the roaming runner. Once he goes past the hall from the left to the right, sneak through to the room on the left and stay on the right side. You'll come up to a desk on the right and stay crouched there hiding. Check listen mode and wait for the roaming runner to come into the room again. wait until he pauses and starts walking away (don't worry he shouldn't see you), sneak up and choke him out. Go back to the hallway (while checking listen mode so a runner doesn't see you) and go right. There is a desk. Go to the right side of it and wait. A runner should walk around to the open doorway and look into the hallway. Once he turns around, immediately sneak up and grab then choke him. It shouldn't alert the clicker standing nearby. Once that is done, turn around and go back into the hallway. There is one last roaming runner in the last room on the right. Check listen mode and watch his patrol path. Once he moves from the doorway, immediately sneak up and choke him out. If you did everything right the clicker is the last one alive and still not moving. Sneak up slowly then once you get close enough, grab your brick (you still have your brick right?) and bash him in the head. There you go :). If anything went wrong, that's why you have the pipe and hopefully enough ammo. Run around and pick up all the stuff you left laying around.

Good luck! :)
 

Raxus

Member
Throw something near the Clicker to get its attention. It'll start walking around after that so sneak up and stealth kill it. The rest is pretty straight forward.

Better idea. Stealth kill the runner down the hallway when he patrols inside the office. If you can score another stealth kill, great. If not, no big deal. I am assuming you got the fresh melee weapon above. Use the bottles and bricks to stun the remaining 2-3 enemies and one shot them with a melee. There is a fresh melee item to replace it.
I'm doing normal. I probably shouldn't have gotten the shiv master upgrade as it's really easy to restart... oh well.
Not the end of the world. I suggest:

Weapon Sway
Listening mode
Shiv/health(whatever is needed at the time)
Listening mode
Shiv
 

Grinchy

Banned
God I love the bow in this game. It's so satisfying to lead the enemy perfectly while they're moving and pull off a headshot. When the arrow doesn't break it just feels like such a nice bonus too.
 

Deadly Cyclone

Pride of Iowa State
I just hit Spring last night at around 11.5 hours on normal. I have 1 trophy for the game. Fantastic so far though, although it seems I'm getting through it faster than most.
 

ced

Member
Got to Pittsburgh last night, man what a fight, I used more resources for that than any other encounter so far.
 

Andrew.

Banned
God I love the bow in this game. It's so satisfying to lead the enemy perfectly while they're moving and pull off a headshot. When the arrow doesn't break it just feels like such a nice bonus too.

Or how about when the arrow doesn't break AND they drop some goodies?

I managed to oneshot a clicker, get my arrow back and pick up six shotgun shells off the body. I was pleased.
 
That's fairly easy. Yet long to explain. Doing this room the way I detail will help you immensely in the game ahead. Use these tactics to help you everywhere else. ;)

Once you drop down, crouch (and stay this way the entire time) go to the right and switch out for the lead pipe melee weapon (just in case). Look around the corner on the left and there's a runner standing there by himself. Sneak up behind him and when you get close enough, grab him and choke him out with square. Grab the brick laying nearby if you don't already have one. Turn around and go back to the hallway you dropped in from. Check your listen mode for the roaming runner. Once he goes past the hall from the left to the right, sneak through to the room on the left and stay on the right side. You'll come up to a desk on the right and stay crouched there hiding. Check listen mode and wait for the roaming runner to come into the room again. wait until he pauses and starts walking away (don't worry he shouldn't see you), sneak up and choke him out. Go back to the hallway (while checking listen mode so a runner doesn't see you) and go right. There is a desk. Go to the right side of it and wait. A runner should walk around to the open doorway and look into the hallway. Once he turns around, immediately sneak up and grab then choke him. It shouldn't alert the clicker standing nearby. Once that is done, turn around and go back into the hallway. There is one last roaming runner in the last room on the right. Check listen mode and watch his patrol path. Once he moves from the doorway, immediately sneak up and choke him out. If you did everything right the clicker is the last one alive and still not moving. Sneak up slowly then once you get close enough, grab your brick (you still have your brick right?) and bash him in the head. There you go :). If anything went wrong, that's why you have the pipe and hopefully enough ammo. Run around and pick up all the stuff you left laying around.

Good luck! :)

This is the strategy I've been using, but I always seem to alert the other runners when taking out the one runner in the room to the left of the hallway. It's probably my timing. Thanks.
 

StuBurns

Banned
I just hit Spring last night at around 11.5 hours on normal. I have 1 trophy for the game. Fantastic so far though, although it seems I'm getting through it faster than most.
Yeah, I finished it in thirteen hours, and I don't feel like I rushed at all, replaying it I'm taking a little more time, but I'm surprised people are getting thirty hours out of it.
 

newjeruse

Member
Finished it last night. Beautiful game. In my top 3 games this generation.

Edit: And the hire of Nate Wells by Naughty Dog...man, that paid off.
 

Raxus

Member
Or how about when the arrow doesn't break AND they drop some goodies?

I managed to oneshot a clicker, get my arrow back and pick up six shotgun shells off the body. I was pleased.

How did you one shot a clicker? I hit them in the head and they just dust it off D:
 

Andrew.

Banned
How did you one shot a clicker? I hit them in the head and they just dust it off D:

You can one shot and stealthily kill a Clicker with the arrow if its a direct (and I mean direct) headshot. Distance might also be a factor too in terms of damage dealt, but Ive done it plenty of times. Its great and incredibly satisfying.

First time I did it was with Bill
at the very beginning of the cemetary
 
Yup. The match totals is only determined from your scoreboard score. The in game parts can all be spent without penalty. I just finished 12 weeks. I can't believe I just figured this out.

Oh that's cool. I haven't played the MP yet as I just finished the singleplayer last night. I was a bit worried that I would rarely use the in-game store for fear of losing supplies needed for my survivors. Good to know!

----

I'm a little disappointed that I never used the
flamethrower
weapon at all during the game. I wasn't sure when the game was ending or if
there would be a final boss of sorts.
So I just kept holding onto it. Next time I replay, gonna try it out.
 

Crisco

Banned
Yeah, bow and arrow is my preferred way of taking out clickers. You can basically get right on top of them if you move slowly and a direct headshot from point blank range one shots them. Plus you usually get your arrow back.
 

Deadly Cyclone

Pride of Iowa State
I've died maybe 10-12 times on normal and only found it hard in a few parts (due to no stealth option and overwhelming odds). Was thinking of playing new game+ on hard, how much harder is it?
 

Mr. RHC

Member
I'm a few hours in, people said game is getting really good after some time.

Nothing special so far to be honest, nowhere near the quality of Uncharted 2 in the first couple of hours.
 

StuBurns

Banned
I've died maybe 10-12 times on normal and only found it hard in a few parts (due to no stealth option and overwhelming odds). Was thinking of playing new game+ on hard, how much harder is it?
You can't, + doesn't allow you to change difficulty upwards.
I'm a few hours in, people said game is getting really good after some time.

Nothing special so far to be honest, nowhere near the quality of Uncharted 2 in the first couple of hours.
The first four levels of UC2 are pretty bad. Climbing tutorial, stealth tutorial, explosive charges planting, blue flame cave thing. It's not till Urban Warfare it picks up.
 
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