well, I beat the game. I'm going to sit down and think about it a bit and address my notes, but I have some serious reservations especially now that I beat it. It's a fascinating game to analyze, though, so I expect I'll have fun tearing it down and looking at what is inside.
Wow started on survivor after hard and it's a whole new experience. Loving it so far. I like when a couple hits from dudes drains your health. Makes the stealth all the more tense. Would you guys say Uncharted 2-3 crushing is more difficult than TLOU on survivor?
Probably difference between normal and hard. Always made shivs first above any upgraded melee weapon or nail bomb. Almost never had the resources to make those, because of a lack of scissors or I'd choose to wait because I was nearly running out of shivs.
It's when the game really hit home for me too. Winter is just... I dunno what to tell you, man. Better make sure no one else is in the room is all I can say lol.
Finished the game after pulling an all nighter. Of this type of game (linear cinematic/story focused action game) it's probably the best I've ever played, though it helped that aside from a few moments I was never bothered by ENEMIES ENEMIES ENEMIES like I was with some other games out there (Bioshock Infinite, Uncharted.) I just liked getting to walk around and scavenge the environment, and that many of the fights were more dirty quick affairs rather than prolonged shootouts, unless it was long range missing again and again fights.
I hope that The Last Of Us can usher in more games of this type.
Proper story driven games, where the acting, writing and gameplay are all as important as each other.
I don't want to see straight up copies of the game, but seeing more developers put in that much attention to detail. Let us see some thrillers, dramas, crime games that are made with this level of care.
I liked that time was taken between the action to build relationships, but in a completely natural way, that there wasn't a single best way to approach each scenario. It was up there with movies and books in just how much it drew me in and actually made me feel emotionally.
I once said that no game has ever made me cry, never really made me feel any overwhelming emotion. Persona came close, in that I cared for the characters, but The Last Of Us actually had moments where I cried, where I was concerned for the characters, where I laughed. It had me drawn in emotionally as much as some of my favourite books and films.
It's selling really well. Five times Uncharted 1 according to Eurogamer, and even better than 2 as far as openings go. UC3 sold slightly more, but that lifted on the success of the previous games and was released in November.
I watched that documentary and was floored. Naughty Dog truly are masters of their craft. My respect for them is even higher than it was after completing this game.
Fantastic. I have high hopes for the next UC, but I can't wait to see where else they go next.
It's selling really well. Five times Uncharted 1 according to Eurogamer, and even better than 2 as far as openings go. UC3 sold slightly more, but that lifted on the success of the previous games and was released in November.
I watched that documentary and was floored. Naughty Dog truly are masters of their craft. My respect for them is even higher than it was after completing this game.
Fantastic. I have high hopes for the next UC, but I can't wait to see where else they go next.
well, I beat the game. I'm going to sit down and think about it a bit and address my notes, but I have some serious reservations especially now that I beat it. It's a fascinating game to analyze, though, so I expect I'll have fun tearing it down and looking at what is inside.
Sucks because everyone else seems to be so far ahead. I was going at a good pace, but had to put the game down for about 4 days because I was so damned busy. It sucked more because I stopped at such a cliffhanger portion:
I had to stop right when Joel was separated from Ellie in the sewers.
I take notes because sometimes I forget things over 20 hour games, especially story details, and I like to be able to reference negatives or positives I experienced when I play games.
If I'm being true, you guys way oversold the second half of the game. I actively started getting bored of the setup by the time I got to the end of Winter. Winter didn't actually engage the player with anything much new - just lots of more stealth or shoot out segments. I'm not exactly sure what you guys wanted me to see at that point lol
The biggest different thing was the
fight against David and the ensuing fire but that entire fight just played out like I was just taking out three enemies stealthily, except you had to land all those hits on one person, and you occasionally had to watch out for stepping on broken dishes.
There was the
fact that you take turns playing as Joel and Ellie, but that didn't amount to much different except I couldn't melee fight with Ellie same as I could Joel.
Then there was the
white out part which just made me miss the extremely detailed work of past levels since it was all covered by snow whenever I stepped outside
.
One of my biggest problems with the game, actually, was that it did so little to mix up the potential gameplay opportunities. When you start the game, you'll pretty much be doing that til the very end, in exactly the same configuration, but with more enemies added into the mix. I don't mind consistency of gameplay elements, but as stealthing was super mediocre from a gameplay-perspective, the game needed elements to mix up the shooting parts, and there simply wasn't enough variety in the scenarios to really appreciate the superlative gunplay over the course of a 20 hour average playtime. I obviously played way longer, but that had no relationship to my feeling on this - I was adoring the art direction most of that time, not being engaged in gun fights.
Puzzle design is the same, you have this huge survivor after event and the sum total of the ideas Naughty Dog came up with for traversing the environment was ladders, planks and a floating board for Ellie. That was pretty much every single thing you had to do in the environment up til the very end of the game. Ellie even says "oh this thing again" by the end. I cannot imagine a team that has so much talent couldn't come up with better ways to mix things up.
Anyway, I have so many issues, but the game is a decent game, not a bad one like Uncharted 3, so just note I'm way harsher on games altogether than most people are, and Last of Us didn't earn its right to be any different in that regard. I'll have a very detailed write up later.
I'm not even relitigating that disaster here. I don't even feel Uncharted 2 is nearly as great as most people say, but Uncharted 3? Fuck outta here with that garbage game imo.
I take notes because sometimes I forget things over 20 hour games, especially story details, and I like to be able to reference negatives or positives I experienced when I play games.
If I'm being true, you guys way oversold the second half of the game. I actively started getting bored of the setup by the time I got to the end of Winter. Winter didn't actually engage the player with anything much new - just lots of more stealth or shoot out segments. I'm not exactly sure what you guys wanted me to see at that point lol
The biggest different thing was the
fight against David and the ensuing fire but that entire fight just played out like I was just taking out three enemies stealthily, except you had to land all those hits on one person, and you occasionally had to watch out for stepping on broken dishes.
There was the
fact that you take turns playing as Joel and Ellie, but that didn't amount to much different except I couldn't melee fight with Ellie same as I could Joel.
Then there was the
white out part which just made me miss the extremely detailed work of past levels since it was all covered by snow whenever I stepped outside
.
One of my biggest problems with the game, actually, was that it did so little to mix up the potential gameplay opportunities. When you start the game, you'll pretty much be doing that til the very end, in exactly the same configuration, but with more enemies added into the mix. I don't mind consistency of gameplay elements, but as stealthing was super mediocre from a gameplay-perspective, the game needed elements to mix up the shooting parts, and there simply wasn't enough variety in the scenarios to really appreciate the superlative gunplay over the course of a 20 hour average playtime. I obviously played way longer, but that had no relationship to my feeling on this - I was adoring the art direction most of that time, not being engaged in gun fights.
Puzzle design is the same, you have this huge survivor after event and the sum total of the ideas Naughty Dog came up with for traversing the environment was ladders, planks and a floating board for Ellie. That was pretty much every single thing you had to do in the environment up til the very end of the game. Ellie even says "oh this thing again" by the end. I cannot imagine a team that has so much talent couldn't come up with better ways to mix things up.
Anyway, I have so many issues, but the game is a decent game, not a bad one like Uncharted 3, so just note I'm way harsher on games altogether than most people are, and Last of Us didn't earn its right to be any different in that regard. I'll have a very detailed write up later.
I would say for once I agree with and recognize Amir0x's criticisms but it's just easy for me to forgive things like that when it was overall so fun to play and such an emotionally engrossing story.
I would say for once I agree with and recognize Amir0x's criticisms but it's just easy for me to forgive things like that when it was overall so fun to play and such an emotionally engrossing story.
Did I "gush", or did I lay out in extreme detail the things I liked and didn't, and came to the conclusion that it was an engaging FPS experience? I'm not a fanboy, I'm a gamer and I spell it out like I see it.
The same is true of Last of Us. I loved its gunplay, love the weight and feel of the weapons, loved how you could blow back enemies but more importantly how they could blow you back, but I evaluate the full package and there is huge issues.