Blackthorn
"hello?" "this is vagina"
More like a quarter! Game is surprisingly meaty.Just hit Pittsburgh.
How far am I? I feel like I am hitting a half way point.
More like a quarter! Game is surprisingly meaty.Just hit Pittsburgh.
How far am I? I feel like I am hitting a half way point.
Just started Pittsburgh? Not at the halfway point yet
I'd say... 35% maybe? Story-wise, quite early.
More like a quarter! Game is surprisingly meaty.
Pretty much. I found that most RPGs in the end had really grand stories that didn't make for very intimate and realistic drama, not to mention that they're not very personal. The end is usually bombastic and for the greater good/against a definite evil/destiny fulfilling. TLOU sort of scratched an itch I didn't know I had.
And Excalibur from Soul Eater!
Guys... im coming out of the closet...
#teambottle.
Sorry, but the bottle is superior to the brick.
I found this one. Their reactions are hilarious. It's like 17 minutes, but they're funny as hell. 6 minutes in it when it goes nuts for them.
http://www.youtube.com/watch?v=rDBY46K1FxM
This is exactly the part I got to when I called it a day. Such a "NOPE" moment.
Also, watching this video is the first time I've ever seen Listen Mode in action, I'm really glad I turned it off. I would have at least cut a few hours off of my play time if I were using it.
Just got to Winter.
About how much do I have left? I don't want it to end.
Guys... im coming out of the closet...
#teambottle.
Sorry, but the bottle is superior to the brick.
Just started it. Wow does this feel like a Silent Hill game to anyone? Even the menu sounds remind me of SH. That's kind of a random/weird pleasant surprise.
Haven't tried MP yet, but this is what I think off the top of my head after just finishing the game:
Good
Bad - warning, a lot of nitpicking
- Story and voice acting are top notch.
- The story is a lot better than other post apocalyptic games and media in general. I enjoyed it more than TWD and I'm a TWD fan
- The setting is incredible. ND did an excellent job capturing the post apocalytic world. It's probably the best atmosphere in a game for me, surpassing Bioshock
- That opening. Wow,
having your daughter die in your arms as the apocalypse is breaking. ND did great in letting you control Sarah so you could get attached to her- Crafting. Even though it could be greatly expanded for further games, it is a welcome addition and great first try for ND on crafting mechanics
- Healing. This is a game where regen health would break the gameplay. Very good call by ND
- What an ending.
It's subtle, yet fantastic. Gave me a "No Country for Old Men" ending vibe
- Lots of clipping issues, i.e. arms going over walls, Joel kicking through Ellie when he gets on the horse, etc
- Pop up issues
- Enemy AI is not as good as advertised. They still follow a set line and stay exactly where they were supposed to go. They are pretty dumb, just like in every other game. I thought each character would have 10-20 different lines they could follow at random, making it completely awesome and unpredictable
- Friendly AI is also lacking. Sometimes the immersion broke for me because human enemies would walk right up to Ellie, Henry, Sam, Bill and wouldn't "notice" them. Or they would say let's be quiet, there are clickers and then would talk and walk fast. I understand why ND made friendly AI invisible until you are actually spotted - so as to avoid KIllzone's Rico effect of frustrating friendly AI - but it is still a let down
- I haven't tried stealthing through the game without killing people, but more often than not you do have to kill folks, literally impossible to just sneak past them
- Expected, but IQ between gameplay and cutscenes is noticeable
- 2-3 shots to kill a person? Why? This is like Uncharted and while it's okay there, it's crap here, really disappointed in this. A person should not take a shot to the chest and walk unless they are wearing armor. Headshots with rifles should only be one shot and done, even if they are wearing a helmet. I would much prefer to have harder, smarter AI then cheapen it by having constant hordes of enemies and don't consider this nitpicking
I found this one. Their reactions are hilarious. It's like 17 minutes, but they're funny as hell. 6 minutes in it when it goes nuts for them.
http://www.youtube.com/watch?v=rDBY46K1FxM
17 hrs and 83% in. I feel the end coming
Any update on DLC for this game?
Has anyone noticed that this game is practically Silent Hill more than any other re-iterations without the supernatural elements? Not only is the game blooming with incredible atmosphere, the story is told by from the character's point-of-view, along with the foreboding environments. Along with their attention to detail.. my god..
Heck, even the OST "The Path" could EASILY be mistaken from a soundtrack from Silent Hill. (Late OST spoilers, be warned!)
And to top it all off, the start menu screen uses very similar SH effects. I'm serious, these guys are the only western dev that can revive the series.
Has anyone noticed that this game is practically Silent Hill more than any other re-iterations without the supernatural elements? Not only is the game blooming with incredible atmosphere, the story is told by from the character's point-of-view, along with the foreboding environments. Along with their attention to detail.. my god..
Heck, even the OST "The Path" could EASILY be mistaken from a soundtrack from Silent Hill. (Late OST spoilers, be warned!)
And to top it all off, the start menu screen uses very similar SH effects. I'm serious, these guys are the only western dev that can revive the series.
I'm serious, these guys are the only western dev that can revive the series.
Agreed on all points, positive and negative.
Having less but much smarter enemies would have made this game cross over into some serious god territory.
Friendly AI was also a big compromise that I cited as the weakest link, mainly in that they have some strange pathing if you move around even a little erratically and often clip through you, not to mention the whole 'invisible to enemies' thing. Ellie and Bill actually helped me a lot combat-wise but other NPCs have had a hard time backing me up most of the time.
Bill: ''Ok, there's a bunch of them around here...we better be quiet.''
Joel: *crouch and walk really slowly*
*pat pat pat PAT PAT PAT PAT PAT PAT*
Me: Oh shit! What the fuck is this?! Oh...it's only Bill walking as if he wants to make a fucking earthquake at each steps he takes.
I'm seriously considering starting up SH2 again right now as it's the only game I found similar enough in tone to play.
Definitely. Loving the Silent Hill vibe I'm getting from some parts of this game.Just started it. Wow does this feel like a Silent Hill game to anyone? Even the menu sounds remind me of SH. That's kind of a random/weird pleasant surprise.
Bill: ''Ok, there's a bunch of them around here...we better be quiet.''
Joel: *crouch and walk really slowly*
*pat pat pat PAT PAT PAT PAT PAT PAT*
Me: Oh shit! What the fuck is this?! Oh...it's only Bill walking as if he wants to make a fucking earthquake at each steps he takes.
I am terrible at this game! I can never pull off being stealthy, it feels like you have to get in confrontations with the way enemies are placed. I want to play so bad, I love the story and atmosphere of the game but my suckiness is preventing me from continuing any further. Currently stuck, died about 15 times now...It's not even the halfway point.at the school right after finding the military vehicle
END GAME SPOILERS
Is there any way to *not* kill the doctor?
Give us a landmark/area your at now in the game17 hrs and 83% in. I feel the end coming
Any update on DLC for this game?
Quite a few times, it was Bill who got caught and started fighting. This section is a pain on Hard difficulty.
I'm not reading anything in this thread, but I just wanted to pop in and say that the first 30 minutes are the pinnacle of storytelling in videogames for me. Unbelievable intro.
Good
- That opening. Wow,
having your daughter die in your arms as the apocalypse is breaking. ND did great in letting you control Sarah so you could get attached to her
I loved the way the opening played out butit was really obvious tragedy telegraphing to me. Handled well but it was so fucking obvious she was going to die. She wasn't Ellie, and the fact you did play as her as everything went to shit made it really obvious that Naughty Dog was trying to get you attached to her.
I don't really care, and was probably over thinking it, but I do have a tendency to do that. Soon as the intro started and they were doing the whole AWESOME DAUGHTER WHO LOVES HER OVERWORKED DAD PLUS ITS HIS BIRTHDAY I knew she'd bite it.
Really, as a whole, The Last of Us did use a lot of zombie apocalypse tropes. Infected person staying behind to let others get away. Infected sibling/lover/friend forced to be killed by their companion. Cannibals. Someone with an immunity. I don't mind, but yeah.
Bad - warning, a lot of nitpicking
- 2-3 shots to kill a person? Why? This is like Uncharted and while it's okay there, it's crap here, really disappointed in this. A person should not take a shot to the chest and walk unless they are wearing armor. Headshots with rifles should only be one shot and done, even if they are wearing a helmet. I would much prefer to have harder, smarter AI then cheapen it by having constant hordes of enemies and don't consider this nitpicking
I got an old school RE vibe at times with this game.
oh man this!
2-3 shot even with a rifle or "el diablo"
El Diablo is one shot all the time unless they're armoured. Armoured enemies in the late game was a disappointly gamey addition.